Super Mario Bros. 0

Share your completed SMBX episodes or play and discuss others.
User avatar
Smibbix
Spiny
Spiny
Posts: 52
Joined: Fri Apr 06, 2018 10:47 pm
Current Project: I can't tell you just yet, but let's just say it's pretty funkatronic...
Chat Username: Smibbix

Re: Super Mario Bros. 0

Postby Smibbix » Thu May 10, 2018 6:46 pm

Matt_The_Slime wrote:
Wed May 09, 2018 8:03 pm
Thanks for the honesty, it's good to hear people actually pointing out the problems they find so those problems can be addressed. Truth is, if I had specifically designed everything so that there were no points where the one-way scroll gets you stuck, it would have limited the level design extremely to the point where so many levels would have ended up nearly identical due to measures needed. It was a choice between ditching one-way scrolling, stunted level design, and random bits where you can get stuck, and I chose the latter after much consideration (I felt that without one-way scrolling it probably would have lost a lot of the retro charm, so this was something I really did want to keep).

In other news (unrelated to the above) I've re-uploaded the episode with a few problems fixed. A pretty nasty typo in 0-4 has been fixed, as well as a misplaced "wrong" Spiny in 4-3. I've also very slightly remedied the overly-hard difficulty in 0-4 (but only to such an extent that it's nearly completely unnoticable).
When people think back on the original Super Mario Bros, I don't think they ever talk about how much they loved the one-way scrolling.
ah

I Support:
Spoiler: show
Everything I supported got cancelled
Great Quotes:
Spoiler: show
Pop Yoshi Bros wrote: These used other people levels withouth their permission? I don't know if it's wrong if the big heads of the forums make it
Enjl wrote:
Sun Jul 15, 2018 8:27 am
The only palette people care about is the SMB3 palette.
smbx GaMERDoG wrote:
Thu Jul 12, 2018 1:30 am
These tomatoes weren't debugged properly!

User avatar
MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6241
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Current Project: http://www.supermariobrosx.org/forums/v ... 9&start=10
Chat Username: 鬼人 正邪
Contact:

Re: Super Mario Bros. 0

Postby MECHDRAGON777 » Fri May 11, 2018 7:19 am

BrokenAce255 wrote:
Thu May 10, 2018 4:31 pm
Matt_The_Slime wrote:
Wed May 09, 2018 8:03 pm
So I just 100% this episode, and I gotta say, it's pretty good! However, some of the levels suffer from some pretty big design flaws, more specifically in the special worlds. You'll come across a pit, where if you fall in it, you'll be stuck and be forced to reset because there's no invisible blocks to get you out, and you can't scroll the screen backwards. There are also some sections with Lakitus, where if you kill the lakitu you can't continue, like the ones that throw you bombs. There are some sections where scolling the screen too far can get you stuck, like sections where you need bombs to advance, or just sections with platforms you need to advance.
If all of these could be remedied, this'll be even better than it already is! And I know I just did a criticism of the episode, but I really do love this episode. The levels have a nice, straightforward design to them, and the secrets are fun to discover! Well done on this episode man!

Thanks for the honesty, it's good to hear people actually pointing out the problems they find so those problems can be addressed. Truth is, if I had specifically designed everything so that there were no points where the one-way scroll gets you stuck, it would have limited the level design extremely to the point where so many levels would have ended up nearly identical due to measures needed. It was a choice between ditching one-way scrolling, stunted level design, and random bits where you can get stuck, and I chose the latter after much consideration (I felt that without one-way scrolling it probably would have lost a lot of the retro charm, so this was something I really did want to keep).

In other news (unrelated to the above) I've re-uploaded the episode with a few problems fixed. A pretty nasty typo in 0-4 has been fixed, as well as a misplaced "wrong" Spiny in 4-3. I've also very slightly remedied the overly-hard difficulty in 0-4 (but only to such an extent that it's nearly completely unnoticable).
As one of the few people who have beat 0-4, I would like to know what exactly was changed.

ImageImageImage
Image

Image

User avatar
BrokenAce255
Cheep-Cheep
Cheep-Cheep
Posts: 15
Joined: Sat Feb 06, 2016 11:48 am

Re: Super Mario Bros. 0

Postby BrokenAce255 » Fri May 11, 2018 7:33 am

MECHDRAGON777 wrote:
Fri May 11, 2018 7:19 am
BrokenAce255 wrote:
Thu May 10, 2018 4:31 pm
Matt_The_Slime wrote:
Wed May 09, 2018 8:03 pm
So I just 100% this episode, and I gotta say, it's pretty good! However, some of the levels suffer from some pretty big design flaws, more specifically in the special worlds. You'll come across a pit, where if you fall in it, you'll be stuck and be forced to reset because there's no invisible blocks to get you out, and you can't scroll the screen backwards. There are also some sections with Lakitus, where if you kill the lakitu you can't continue, like the ones that throw you bombs. There are some sections where scolling the screen too far can get you stuck, like sections where you need bombs to advance, or just sections with platforms you need to advance.
If all of these could be remedied, this'll be even better than it already is! And I know I just did a criticism of the episode, but I really do love this episode. The levels have a nice, straightforward design to them, and the secrets are fun to discover! Well done on this episode man!

Thanks for the honesty, it's good to hear people actually pointing out the problems they find so those problems can be addressed. Truth is, if I had specifically designed everything so that there were no points where the one-way scroll gets you stuck, it would have limited the level design extremely to the point where so many levels would have ended up nearly identical due to measures needed. It was a choice between ditching one-way scrolling, stunted level design, and random bits where you can get stuck, and I chose the latter after much consideration (I felt that without one-way scrolling it probably would have lost a lot of the retro charm, so this was something I really did want to keep).

In other news (unrelated to the above) I've re-uploaded the episode with a few problems fixed. A pretty nasty typo in 0-4 has been fixed, as well as a misplaced "wrong" Spiny in 4-3. I've also very slightly remedied the overly-hard difficulty in 0-4 (but only to such an extent that it's nearly completely unnoticable).
As one of the few people who have beat 0-4, I would like to know what exactly was changed.

The chances are only very minor. Two thwomps have been moved up by one tile, and a donut block has been removed from the donut block Bowser bridge (this seems like an added challenge at first glance, but it actually allows for further jumps in that area).

User avatar
MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6241
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Current Project: http://www.supermariobrosx.org/forums/v ... 9&start=10
Chat Username: 鬼人 正邪
Contact:

Re: Super Mario Bros. 0

Postby MECHDRAGON777 » Fri May 11, 2018 9:01 am

BrokenAce255 wrote:
Fri May 11, 2018 7:33 am
MECHDRAGON777 wrote:
Fri May 11, 2018 7:19 am
BrokenAce255 wrote:
Thu May 10, 2018 4:31 pm



Thanks for the honesty, it's good to hear people actually pointing out the problems they find so those problems can be addressed. Truth is, if I had specifically designed everything so that there were no points where the one-way scroll gets you stuck, it would have limited the level design extremely to the point where so many levels would have ended up nearly identical due to measures needed. It was a choice between ditching one-way scrolling, stunted level design, and random bits where you can get stuck, and I chose the latter after much consideration (I felt that without one-way scrolling it probably would have lost a lot of the retro charm, so this was something I really did want to keep).

In other news (unrelated to the above) I've re-uploaded the episode with a few problems fixed. A pretty nasty typo in 0-4 has been fixed, as well as a misplaced "wrong" Spiny in 4-3. I've also very slightly remedied the overly-hard difficulty in 0-4 (but only to such an extent that it's nearly completely unnoticable).
As one of the few people who have beat 0-4, I would like to know what exactly was changed.

The chances are only very minor. Two thwomps have been moved up by one tile, and a donut block has been removed from the donut block Bowser bridge (this seems like an added challenge at first glance, but it actually allows for further jumps in that area).
I mean, if it is above, then I see how it makes it easier. I still need to beat 0-4 Checkpointless however. (The original 0-4)

ImageImageImage
Image

Image

TheNewGuy
Eerie
Eerie
Posts: 927
Joined: Sat Dec 16, 2017 6:32 am
Chat Username: TNG
Contact:

Re: Super Mario Bros. 0

Postby TheNewGuy » Fri May 11, 2018 2:37 pm

This episode made me hate SMBX and then love it again.
I support:
Spoiler: show
Image
Image
Image
Image

User avatar
GforGoomba
Koopa Shell
Koopa Shell
Posts: 617
Joined: Sat May 05, 2018 11:08 am
Flair: It... it worked...
Current Project: Super Mario Bros. Fanfic Crossovers

Re: Super Mario Bros. 0

Postby GforGoomba » Fri May 11, 2018 4:56 pm

If this is the first time Bowser took Peach, then this needs Atari graphics.
krazykats advice: show
If you don't want to be suspicious, then you want to act like you're trying to help the town. Be constructive towards the game, share suspicions that aren't blatantly disprovable, cast lynch votes that aren't just a bandwagon vote with no explanation (we're all guilty of this one), ask people questions about their thoughts on things.

You don't want to post super often, but when you do post you want it to have content and not just fluff. Don't be afraid to share your thoughts, but also use your brain before you throw suspicions out there. I say this because we mislynched Taycamgame last game because he threw out a suspicion against me that literally made no sense in the context of the game. If he hadn't committed that brain fart, we would've been more likely to lynch one of the actual bad guys that day and not just a townie who didn't think before they spoke.
Sign for the Online Creep Abolition Act!

TheNewGuy
Eerie
Eerie
Posts: 927
Joined: Sat Dec 16, 2017 6:32 am
Chat Username: TNG
Contact:

Re: Super Mario Bros. 0

Postby TheNewGuy » Sat May 12, 2018 9:41 am

World G softlocks are unfair.
I support:
Spoiler: show
Image
Image
Image
Image

User avatar
MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6241
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Current Project: http://www.supermariobrosx.org/forums/v ... 9&start=10
Chat Username: 鬼人 正邪
Contact:

Re: Super Mario Bros. 0

Postby MECHDRAGON777 » Sat May 12, 2018 11:27 pm


ImageImageImage
Image

Image

Ryuji231
Hoopster
Hoopster
Posts: 171
Joined: Fri Apr 08, 2016 8:20 pm

Re: Super Mario Bros. 0

Postby Ryuji231 » Mon May 14, 2018 6:49 pm

On a rage scale.. This episode went through the roof... Which is also why I enjoyed it most of all, You actually felt the difficulty level raise by level instead of by world, and it wasn't like how most games are where you go gradually upwards from act 1 to act 2 than when ya get to act 5 and upwards it moves up by 10 notches per act. This all rose difficulty at a good smooth comfortable pace. Something rarely seen in video games anymore [unless it's the ps4 crash remake or selected MMO's like Fortnite or Neverwinter].

5 outta 5. Can't wait to play your next episode.
I support:
Image
Image
Image

User avatar
arcade999
Kamikaze Koopa
Kamikaze Koopa
Posts: 1348
Joined: Mon Aug 15, 2016 2:23 pm
Current Project: I was working on something and AAAARRRGGGHHH, FUCK, MY LAPTOP BROKE!!!
Chat Username: arcade999

Re: Super Mario Bros. 0

Postby arcade999 » Tue May 15, 2018 11:55 am

there's a problem witnthe plot: in mario and luigi 2; partners in time, it is shown that mario was actually saving peach from bowser since he was really young
Image
Image
Image
Image
Image
check out my (shitpost) youtube channel: https://www.youtube.com/channel/UC-fkps ... oRYc6XtNxQ
check out my discord server: https://discord.gg/nAjhRGb
check out my forum: http://arcade999forum.freeforums.net/
StickGuyGamez wrote:BRING ME BACK TO PENIS
Super Nick Bros X wrote:bruh
RTisBack wrote:Jesus christ isn't a lord/god you piece of human with no brain, and i mean that allah is the only one god.
Pop Yoshi Bros wrote:
arcade999 wrote:do using ms paint make me a bad human being?
No. It makes you a great veteran and someone who deserves respect...

unless you use Windows 7 paint
Noodle wrote:Danny is a crapposter. (I was in school when I typed this)
Snessy the duck wrote:
Electriking wrote:What the fuck is going on with this topic?
I have no idea. This guy honestly seems like a bot.

User avatar
Electriking
Posts: 4462
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Current Project: Something
Chat Username: ElectriKing
Contact:

Re: Super Mario Bros. 0

Postby Electriking » Tue May 15, 2018 12:33 pm

arcade999 wrote:
Tue May 15, 2018 11:55 am
there's a problem witnthe plot: in mario and luigi 2; partners in time, it is shown that mario was actually saving peach from bowser since he was really young
But that would have to be in a parallel mushroom universe, otherwise there would be a paradox. I don't think there is proof that Mario and Luigi have been doing it from a young age in the this mushroom universe. So I think I have solved the problem.
SMM2 ID: JJF-P7G-FSF

Eclipsed
Boom Boom
Boom Boom
Posts: 1772
Joined: Tue Mar 13, 2018 6:15 pm
Chat Username: Eclipsed

Re: Super Mario Bros. 0

Postby Eclipsed » Tue May 15, 2018 12:57 pm

I'm planning on doing an Any% run of this game, so I've been pathfinding each level and will showcase them here. Note: I will edit this post each new run I get, but if someone else posts after me, I'll post my vid after that post

1-1
Spoiler: show

Westretroman
Nipper Plant
Nipper Plant
Posts: 702
Joined: Tue Mar 29, 2016 6:50 pm

Re: Super Mario Bros. 0

Postby Westretroman » Tue May 15, 2018 6:14 pm

Electriking wrote:
Tue May 15, 2018 12:33 pm
arcade999 wrote:
Tue May 15, 2018 11:55 am
there's a problem witnthe plot: in mario and luigi 2; partners in time, it is shown that mario was actually saving peach from bowser since he was really young
But that would have to be in a parallel mushroom universe, otherwise there would be a paradox. I don't think there is proof that Mario and Luigi have been doing it from a young age in the this mushroom universe. So I think I have solved the problem.
Then again, the RPGs don't tie into the mainstream games, therefore, Super Mario Bros. may be the first game where the Princess was kidnapped and is the first time, Mario and Luigi have done this, not to mention that Mario Bros. takes place before the game.

User avatar
Mr Boboo
Mega Mole
Mega Mole
Posts: 264
Joined: Sat Jan 04, 2014 8:43 am
Flair: The Wicked Pissah
Current Project: Super Mario & the Journey to Everlast
Chat Username: Roberto

Re: Super Mario Bros. 0

Postby Mr Boboo » Tue May 15, 2018 8:54 pm

Overall, I really like this episode. The remastered 8-bit feel you went for is perfect, it does something cool and new with a familiar aesthetic and you nailed it. I also love how the music takes on a different style for each world, it's a really nice touch.

My only gripe so far is that the episode gets way too difficult waaay too fast. I get it if you're trying to make a more challenging game, but the difficulty just randomly spikes in world 3 and I have yet to beat 3-3 cause of that. You should definitely adjust the difficulty curve in general so the player isn't hit with randomly hard levels.

EDIT: World A-3 is probably the worst level in existence
Last edited by Mr Boboo on Thu May 17, 2018 8:08 pm, edited 1 time in total.
I shall return with a new episode...... soon.

Check out my Mega Man Maker levels!
Breakneck Quarry: ID 189213
Flash Freeze: Coming soon

I support:

Image
Image
Image

User avatar
stageleft
Ripper II
Ripper II
Posts: 301
Joined: Fri Nov 13, 2015 8:37 am
Flair: Cinnamon & Sugar

Re: Super Mario Bros. 0

Postby stageleft » Thu May 17, 2018 2:34 pm

I'm really digging this episode its nice and simple like old school Mario Bros. Although I'm finding an overabundance of pitfalls.

TheNewGuy
Eerie
Eerie
Posts: 927
Joined: Sat Dec 16, 2017 6:32 am
Chat Username: TNG
Contact:

Re: Super Mario Bros. 0

Postby TheNewGuy » Fri May 18, 2018 9:05 am

Mr Boboo wrote:
Tue May 15, 2018 8:54 pm
EDIT: World A-3 is probably the worst level in existence
That means you still didn't try 0-4 :P
I support:
Spoiler: show
Image
Image
Image
Image


User avatar
Kixubug
Volcano Lotus
Volcano Lotus
Posts: 511
Joined: Sun Sep 04, 2016 12:17 am
Current Project: Project EonShroom
Chat Username: Kixu
Contact:

Re: Super Mario Bros. 0

Postby Kixubug » Sat May 26, 2018 6:29 pm

First off, The game is easy in the first to second world but gets harder after that, Because I'm really having hard times on each level the time that I played the world zero levels made me want to rage and I must say that the plot is really weird at some point I did completed World 1 through World G and got 15 stars but not World 0. and I edited World 8-4, D-4, E-4 and F-4 because of it's difficulty and BrokenAce555 if you are watching this I will not give this episode I high score instead I will give it...


Final Score
5.0/10
PLEASE NOTE: I often rarely used this site in case if I could. If you want to talk to me please Private Message me so I can answer your questions.

SOCIAL LINKS:
deivantArt: https://www.deviantart.com/kixubug
Twitter: https://twitter.com/kixubug
tumblr: https://kixibugstudios.tumblr.com/
The Three Main Mascots: show
Image

User avatar
Electriking
Posts: 4462
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Current Project: Something
Chat Username: ElectriKing
Contact:

Re: Super Mario Bros. 0

Postby Electriking » Sun May 27, 2018 4:16 am

Softster-SMBX wrote:
Sat May 26, 2018 6:29 pm
First off, The game is easy in the first to second world but gets harder after that, Because I'm really having hard times on each level the time that I played the world zero levels made me want to rage and I must say that the plot is really weird at some point I did completed World 1 through World G and got 15 stars but not World 0. and I edited World 8-4, D-4, E-4 and F-4 because of it's difficulty and BrokenAce555 if you are watching this I will not give this episode I high score instead I will give it...


Final Score
5.0/10
So you decreased your rating because the episode is hard.
:thinking:
SMM2 ID: JJF-P7G-FSF

User avatar
Cedur
Toad
Toad
Posts: 6231
Joined: Tue Jun 28, 2016 10:14 am

Re: Super Mario Bros. 0

Postby Cedur » Tue May 29, 2018 6:53 am

how is one supposed to reach the secret exit in 3-1, as there's no going to the left?

Anyway this episode is atrocious in terms of difficulty, even if you replace all poison mushrooms at level starts with normal mushrooms, there are too many unfair places left
Image
More Supports: show

Image
Image

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal


Return to “Episodes”

Who is online

Users browsing this forum: Nadav and 10 guests