Super Mario Bros. 0

Share your completed SMBX episodes or play and discuss others. Outstanding episodes will be featured monthly.
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Electriking
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Re: Super Mario Bros. 0

Postby Electriking » Fri Jun 29, 2018 6:20 pm

Sapphire Bullet Bill wrote:
Fri Jun 29, 2018 5:05 pm
It's too hard. The level design is bad. You fail.
It's too short. The Points are bullshit. You fail.


But yeah, I think you need to explain yourself better. Difficulty is not a good reason to bash an episode either.
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Sapphire Bullet Bill
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Re: Super Mario Bros. 0

Postby Sapphire Bullet Bill » Fri Jun 29, 2018 6:42 pm

Electriking wrote:
Fri Jun 29, 2018 6:20 pm
Sapphire Bullet Bill wrote:
Fri Jun 29, 2018 5:05 pm
It's too hard. The level design is bad. You fail.
It's too short. The Points are bullshit. You fail.


But yeah, I think you need to explain yourself better. Difficulty is not a good reason to bash an episode either.
We're no strangers to love.
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Rednetter
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Re: Super Mario Bros. 0

Postby Rednetter » Tue Jul 10, 2018 9:44 pm

I really like this. It's pretty hard, but I absolutely love the new sprite work and the level design. Also, the music is fantastic! I like how 2-1 is literally just 1-1 but with bongos and stuff.

Nice work, buckaroo!

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Amine Retro
Purple Yoshi Egg
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Re: Super Mario Bros. 0

Postby Amine Retro » Wed Jul 11, 2018 10:53 am

Sapphire Bullet Bill wrote:
Fri Jun 29, 2018 6:42 pm
Electriking wrote:
Fri Jun 29, 2018 6:20 pm
Sapphire Bullet Bill wrote:
Fri Jun 29, 2018 5:05 pm
It's too hard. The level design is bad. You fail.
It's too short. The Points are bullshit. You fail.


But yeah, I think you need to explain yourself better. Difficulty is not a good reason to bash an episode either.
We're no strangers to love.
He's right though. You didn't point out what you found hard so the creator will fix it.

cato
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Re: Super Mario Bros. 0

Postby cato » Sat Jul 28, 2018 6:47 am

General Review:
Level design: Creative with all this mapping and theme. Autumn, Japanese, City, Desert, Sky, Fire, and Giants-themed.
Levels are a pain with some Kaizo-like jumps and skills.
Bosses are fine, the story is fine.
The last world is hard as hell. . .
I beat all of it with cheats.
N P C S : I am sorry but this is the worst part is your episode.
Generators are placed with high speed which the player has to make a precise timing.
The lack of power-ups and obscured 1-ups make the game easier to have a game-over in this episode.
There are WAY too many NPC gathered in one places.
Some graphics are blind to see. Like the umbrella in 0-3, I don't know it was a donut block until I died.
NPCs are placed in an order that they can gang up on the player and kill him easily before he figures what he was supposed to do.
Some NPCs tended to have coded in such way that it is unstoppable. (Hammer bros in world-B)(Bowser in world-G)(Final boss in world-0)etc.
Anything else: The "Can't go back' setting is cruel as sometimes if you messed up you just kill yourself.
The music is quite interesting. There are different remixes in different themed world.
The Toad dialog is rather creative, with different texts.
This episode would be good if the difficulty is adjusted.

That's all I have to say.

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bossedit8
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Re: Super Mario Bros. 0

Postby bossedit8 » Wed Aug 01, 2018 12:10 pm


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stageleft
Swooper
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Re: Super Mario Bros. 0

Postby stageleft » Wed Aug 01, 2018 6:50 pm

The more I play it, the more its a time warp back to the 80's. Very impressed that 1-ups in this actually mean something as its challenging. Level D-3 blew me away as a very artistic stage. Also I enjoy the fact that if you are not on it enough theres places where you have to suicide and start over, no need to remedy that its a proper punishment for not being alert. The only thing I'm not a fan of is the repetitive soundtrack, although it seems to serve its purpose quite well. You have to be determined in order to beat it which makes it even more vintage and old school. bossedit8's play through is beastin on that.

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CappytainSwag
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Re: Super Mario Bros. 0

Postby CappytainSwag » Fri Aug 03, 2018 9:49 am

The episode is beautiful, it looks like you've put a lot of work on the custom graphics. The level design is a good re-imagination of the first Super Mario Bros.

2 plus 2 is 22, quick maths!

I always liked to make Super Mario levels, I made a lot of levels on 2013 playing flash games like Super Mario Flash, Super Mario Flash 2.0 and SM63, but then, on the final days of 2013, I was navigating at the internet, I found an gameplay of SMBX with 2 people playing SMBX in 2-UP mode. I was amazed with that, and then I created a lot of levels since 2014.

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KorayD
Bob-omb
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Re: Super Mario Bros. 0

Postby KorayD » Sun Sep 16, 2018 12:49 pm

This is a beautifully executed episode. In fact, the quality is so good that its presentation and build quality is equal to something that Nintendo would release. I highly recommend that everyone give this episode a try.


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