Super Mario 2D Universe X [1.4.4] (PATCH 1 RELEASED)

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YoshiSuperstar
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Super Mario 2D Universe X [1.4.4] (PATCH 1 RELEASED)

Postby YoshiSuperstar » Sat Feb 16, 2019 12:47 pm

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Spoiler: show
Step 1: Locate your save files in the Super Mario 2D Universe X folder.
Step 2: copy these files and save them.
Step 3: Delete your old Super Mario 2D Universe X folder.
Step 4: Download patch 1 (1 gb)
Step 5: Copy the save files you had saved previously.
Step 6: Paste the save files in the new Super Mario 2D Universe X folder

And you are done! Have fun playing!
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The story this time is that the Mario bros get to take vacation, finally! However as you might have guessed, bowser takes this oppertunity to capture the princess! After this SHOCKING news, The Mario Bros hurry back to the castle to save the princess once again!

The episode includes:
- 4 worlds (version 1.4.4)
- 30+ fun levels
- Walljumping
- Starcoins
- Toadhouses and more!
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Kopejo/Lx Xzit/Elsergiox 7u7/Squishy Rex/Tepigfan 101/HVmetal/Ixilore25/Roach/Maury300/Mudkip/Airship
Did I miss any? Let me know!
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v1.0.0: - Made time for some levels longer
v1.1.0: - made time longer from some levels and fixed the secret level
v1.1.1: - Fixed bug with toadhouse & no music in tower levels
v1.1.3: - makes level 4-4 easier
v1.1.4: - makes the levels 1-8/4-8/Final battle easier

PATCH 1:
episode changes:

- there is a new hud.
- princess peach has a new sprite

patch notes:

- 2-1 has been made easier.
- 2-2 has been changed a little.
- world 3 toad house no longer drops an item at the beginning.
- in some stages rainbow stars now count properly.
- cutscenes in 4-8 have been fixed.
- some transparent tiles are no longer transparent.
- the fireballs in the fight against bowser (4-8) have been removed, to prevent a glitch from happening.
- some bug fixes in the escape level and the credits.

Final battle:

- the battle is now different then before.
- the hit spot for bowser is now larger.
- bowser no longer has animations.
- glitch fixes
- cannons have been removed.
- bowser has less health. 700 -> 600
- you can no longer jump out of the clown car, this could lead to the cannon falling off in the previous version.
- the realistic clouds have been removed.
- there is new music.
- the timer is now shorter.
Last edited by YoshiSuperstar on Wed Dec 11, 2019 12:38 pm, edited 13 times in total.

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Re: Super Mario 2D Universe X [1.4.4]

Postby SMBXFanBoi2013 » Sat Feb 16, 2019 12:48 pm

I'll be sure to check this awesome episode out very soon!
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Re: Super Mario 2D Universe X [1.4.4]

Postby Eri7 » Sat Feb 16, 2019 12:50 pm

I'll be checking this episode out and i will try to write a review of it.
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Re: Super Mario 2D Universe X [1.4.4]

Postby Scroll » Sat Feb 16, 2019 2:17 pm

Everything looks super neat, specially the screenshot of the Christmas level!

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Re: Super Mario 2D Universe X [1.4.4]

Postby YoshiSuperstar » Sun Feb 17, 2019 5:01 am

Thank you all for the comments! There were some issues with the download as there were files missing. This will get fixed very quickly!

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Re: Super Mario 2D Universe X [1.4.4]

Postby YoshiSuperstar » Wed Feb 20, 2019 9:24 am

v1.1.0 has been released! You can now download it!

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Re: Super Mario 2D Universe X [1.4.4]

Postby joelcanciones » Sun Feb 24, 2019 2:00 am

Hi: I am liking your episode so far but I couldn't finish the level with the rythm blocks (the one of world 2 that open up after completeng the astle) because the part after the block with the mushroom/fire flower that is near the seeking koopa is desynchronized. I'm not sure if always or sometimes but it made me rage quit the level and the episode. It would be good if you could fix that so I can continue playing your episode. Thanks in advance if you an fix that.

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Re: Super Mario 2D Universe X [1.4.4]

Postby thegameseum » Sun Feb 24, 2019 6:41 pm

This has to be the best 1.4.4 episode I've seen! This is the best!
My current project (1.4.4): viewtopic.php?f=90&t=22104

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Re: Super Mario 2D Universe X [1.4.4]

Postby YoshiSuperstar » Mon Feb 25, 2019 2:31 am

joelcanciones wrote:
Sun Feb 24, 2019 2:00 am
Hi: I am liking your episode so far but I couldn't finish the level with the rythm blocks (the one of world 2 that open up after completeng the astle) because the part after the block with the mushroom/fire flower that is near the seeking koopa is desynchronized. I'm not sure if always or sometimes but it made me rage quit the level and the episode. It would be good if you could fix that so I can continue playing your episode. Thanks in advance if you an fix that.
I know this problem, i havent found a way to fix this problem, luckely this is a bonus so you can skip this.

Added in 21 seconds:
thegameseum wrote:
Sun Feb 24, 2019 6:41 pm
This has to be the best 1.4.4 episode I've seen! This is the best!
Thank you so much!

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Re: Super Mario 2D Universe X [1.4.4]

Postby FirestarPlays » Wed Mar 06, 2019 10:01 pm

You missed:
Maury300
Mudkip
AirShip
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Re: Super Mario 2D Universe X [1.4.4]

Postby horehey » Thu Mar 07, 2019 7:10 am

I don't get how the poison Mushroom is a powerup

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Re: Super Mario 2D Universe X [1.4.4]

Postby YoshiSuperstar » Thu Mar 07, 2019 7:18 am

FirestarPlays wrote:
Wed Mar 06, 2019 10:01 pm
You missed:
Maury300
Mudkip
AirShip
Okay, thanks for letting me know

Added in 54 seconds:
Anas wrote:
Thu Mar 07, 2019 7:10 am
I don't get how the poison Mushroom is a powerup


I agree lol, I wanted more images but it is more of a power down than a power up

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Re: Super Mario 2D Universe X [1.4.4]

Postby Cedur » Thu Mar 07, 2019 7:22 am

I read the description and it's pretty hilarious
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iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
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Re: Super Mario 2D Universe X [1.4.4]

Postby stageleft » Sat Mar 09, 2019 2:26 am

Is a 1.4 episode playable in SMBX ver.2 ? This looks sweet

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Re: Super Mario 2D Universe X [1.4.4]

Postby PixelPest » Sat Mar 09, 2019 2:29 am

stageleft wrote:
Sat Mar 09, 2019 2:26 am
Is a 1.4 episode playable in SMBX ver.2 ? This looks sweet
No. 1.4/38A is a completely different engine mislabeled as SMBX

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Re: Super Mario 2D Universe X [1.4.4]

Postby stageleft » Sat Mar 09, 2019 7:26 pm

PixelPest wrote:
Sat Mar 09, 2019 2:29 am
stageleft wrote:
Sat Mar 09, 2019 2:26 am
Is a 1.4 episode playable in SMBX ver.2 ? This looks sweet
No. 1.4/38A is a completely different engine mislabeled as SMBX
Ah, Thanks for saving me the trouble of research. Yea the episode looks very good.

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Re: Super Mario 2D Universe X [1.4.4]

Postby Core » Mon Mar 11, 2019 5:45 am

Wait, from when 'walljumping, starcoins and toad houses' started counting as a feature? Also i feel like 'power ups' is useless.

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Re: Super Mario 2D Universe X [1.4.4]

Postby YoshiSuperstar » Mon Mar 11, 2019 11:54 am

stageleft wrote:
Sat Mar 09, 2019 7:26 pm
Ah, Thanks for saving me the trouble of research. Yea the episode looks very good.
Thanks!

Added in 20 seconds:
Cedur wrote:
Thu Mar 07, 2019 7:22 am
I read the description and it's pretty hilarious
Glad you like it

Added in 1 minute 36 seconds:
Chorpe wrote:
Mon Mar 11, 2019 5:45 am
Wait, from when 'walljumping, starcoins and toad houses' started counting as a feature? Also i feel like 'power ups' is useless.
Walljumping is something you can add in 38a but not vanilla smbx
Starcoins is the same deal
Toad houses are also not vanilla smbx
So I count them as features.

Also the powerups section was made just for fun so no need to worry about it

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Re: Super Mario 2D Universe X [1.4.4]

Postby Electriking » Mon Mar 11, 2019 12:31 pm

Yoshi_Superstar NL wrote:
Mon Mar 11, 2019 11:56 am
Walljumping is something you can add in 38a but not vanilla smbx
38A by itself is vanilla. Not vanilla SMBX, but you can make levels that are vanilla as far as the engine is concerned.
SMM2 ID: JJF-P7G-FSF

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Re: Super Mario 2D Universe X [1.4.4]

Postby Core » Mon Mar 11, 2019 1:34 pm

Yoshi_Superstar NL wrote:
Mon Mar 11, 2019 11:56 am
stageleft wrote:
Sat Mar 09, 2019 7:26 pm
Ah, Thanks for saving me the trouble of research. Yea the episode looks very good.
Thanks!

Added in 20 seconds:
Cedur wrote:
Thu Mar 07, 2019 7:22 am
I read the description and it's pretty hilarious
Glad you like it

Added in 1 minute 36 seconds:
Chorpe wrote:
Mon Mar 11, 2019 5:45 am
Wait, from when 'walljumping, starcoins and toad houses' started counting as a feature? Also i feel like 'power ups' is useless.
Walljumping is something you can add in 38a but not vanilla smbx
Starcoins is the same deal
Toad houses are also not vanilla smbx
So I count them as features.

Also the powerups section was made just for fun so no need to worry about it
Would be good if you included not engine's features, but game's features.


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