The Gloaming Realm

Share your completed SMBX episodes or play and discuss others.

Who do you think is better?

Celebi
12
48%
Jirachi
13
52%
 
Total votes: 25
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Re: The Gloaming Realm

Postby Daring Tombstone » Fri Apr 05, 2019 10:50 pm

thegameseum wrote:
Fri Apr 05, 2019 1:49 am
I also have the issue of not being able to get past the first castle stage. I think the stage is supposed to loop vertically at one point but when I fall down I just lose a life.
The level wraps vertically yes. Lunalua is crashing on startup due to some script not being able to execute properly on Mag3. Since lunalua is crashing nothing is telling the game to vertically wrap like it's supposed to. Should beta 4 come out and this episode still be relevant I'll attempt to fix script issues (should there be any) but since it's still a super early build that's constantly going through changes right now it's best to play this in beta 3.
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Re: The Gloaming Realm

Postby Benjamin88 » Sat Apr 06, 2019 11:24 am

i have 67% right now so unless this is the 100% i,m still missing some stuff. i have 2 stars

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Re: The Gloaming Realm

Postby Daring Tombstone » Sat Apr 06, 2019 4:40 pm

Benjamin88 wrote:
Sat Apr 06, 2019 11:24 am
i have 67% right now so unless this is the 100% i,m still missing some stuff. i have 2 stars
66% was what I ended up with. I don't know why, maybe it's something on the world map that was leftover I forgot to remove. Also should have been 1 star. Did you actually grab the one Jirachi teases you with at the end of the true ending?
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Re: The Gloaming Realm

Postby Benjamin88 » Sun Apr 07, 2019 4:08 am

the one in the final mysthical challenge yeah i got that one. i completed the stage two times for both answers. the other one is given by peach

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Re: The Gloaming Realm

Postby Daring Tombstone » Sun Apr 07, 2019 9:59 pm

You know what I completely forgot Peach gives you a star. The Peach ending one was done so late in development though, it was actually the last thing I did before releasing this while the other was done fairly early. If paths on the world map go toward completion percentage there's a scrapped area on the world map I didn't completely remove and would probably be the reason 67% is the highest you can get.

Also, thanks for playing this episode. Hope you had fun with it.
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Re: The Gloaming Realm

Postby stageleft » Mon Apr 15, 2019 4:36 pm

So is this episode a fairly short one or huge its hard to tell at first. Love the dark colors in the first forest level I'm still just getting into it but I like what I see.

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Re: The Gloaming Realm

Postby Daring Tombstone » Mon Apr 15, 2019 6:41 pm

stageleft wrote:
Mon Apr 15, 2019 4:36 pm
So is this episode a fairly short one or huge its hard to tell at first. Love the dark colors in the first forest level I'm still just getting into it but I like what I see.
I ran through it earlier to see if I fixed the 67% after everything was done and it took me about 3 hours to complete it.
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Re: The Gloaming Realm

Postby stageleft » Thu Apr 18, 2019 3:40 pm

The Twisted Tower was pretty clever though it felt way too long, mostly because the last thowmp is almost impossible to get by without taking a hit. Maybe I missed a shell or something though.
Foggy Way was straight gold. I'm going to have to go into the editor to see how you programmed the npcs.

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Re: The Gloaming Realm

Postby Daring Tombstone » Sun Jun 02, 2019 10:10 pm

I was attempting to update the scripts for this earlier so lua wouldn't crash on startup with Maglx3 but I keep ending up with this script error upon exiting a level or dieing.

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Only happens in Maglx3. Unless someone has an idea I probably won't be fixing this up to work with the new update. I've also been thinking of adding another checkpoint to that low grav space level that everyone has trouble with lol. I know this has been out for a while but a small fix like that wouldn't hurt.
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Re: The Gloaming Realm

Postby Enjl » Mon Jun 03, 2019 2:27 am

I believe that was a bug with the old maglx3 build which was patched a day later.
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Re: The Gloaming Realm

Postby Ryuji231 » Mon Sep 16, 2019 8:28 pm

I thoroughly enjoyed this episode. It didn't feel like a SMBX episode. It felt more like a bonafide and original Super Mario Game with twists and thrills and excitement all rolled into one great adventure. I can't wait to see how the creator follows up from this one. 5 Stars.
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Re: The Gloaming Realm

Postby Daring Tombstone » Sun Sep 22, 2019 2:45 pm

Ryuji231 wrote:
Mon Sep 16, 2019 8:28 pm
I thoroughly enjoyed this episode. It didn't feel like a SMBX episode. It felt more like a bonafide and original Super Mario Game with twists and thrills and excitement all rolled into one great adventure. I can't wait to see how the creator follows up from this one. 5 Stars.
I'm glad you enjoyed this and hopefully it wasn't too much trouble along your playthrough. I may or may not be working on something else with an even cringier story than this one although it's going to stay out the projects forum for now until I'm sure I can do something with it.
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Re: The Gloaming Realm

Postby crazybenjamin » Wed Mar 04, 2020 3:37 am

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Hmm...Did the Beta 4 transition break something?
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Re: The Gloaming Realm

Postby Daring Tombstone » Sat Mar 07, 2020 1:34 am

Looks like the easyluna api script disagreeing with something on beta 4. It did the same thing in mag/pal. I used easyluna in this episode but pretty much figured out how to make all the things in easyluna happen without actually using it. It was useful for learning though. I should have just removed easyluna by the end but in beta 3 everything was working fine so I didn't see a point to. Perhaps I should remove easyluna and make it suitable to play for beta 4. Until then should keep using beta 3 for this if it's still available. Not sure when I'll get to updating this again.

Sorry about that. Super inconvenient I know. I never really thought of this episode being good enough to push updates for, hence why it took a year to fix some issues this had. Honestly whenever I bring up smbx these days I just ask myself "why bother" and just close it. Maybe it's just my own issues but I'll get around to updating this one of these days.
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Re: The Gloaming Realm

Postby Cedur » Sat Mar 07, 2020 8:07 am

Daring Tombstone wrote:Until then should keep using beta 3 for this if it's still available. Not sure when I'll get to updating this again.

Beta 3 is still available in the archives.

Also why is Your Journey Awaits not mentioned under "check out my completed episode"?
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Re: The Gloaming Realm

Postby Daring Tombstone » Sat Mar 07, 2020 5:26 pm

Cedur wrote:
Sat Mar 07, 2020 8:07 am
why is Your Journey Awaits not mentioned under "check out my completed episode"?
I never had any banner for it so I just didn't bother. I figured if people were to find your journey awaits it would be through this episodes launcher page. I'm awful at art, heck this episodes "banner" if you could call it that, is just the episodes title is some font I typed out, screenshotted, then cropped.
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Re: The Gloaming Realm

Postby crazybenjamin » Sat Mar 07, 2020 7:40 pm

Daring Tombstone wrote:
Sat Mar 07, 2020 1:34 am
Looks like the easyluna api script disagreeing with something on beta 4. It did the same thing in mag/pal. I used easyluna in this episode but pretty much figured out how to make all the things in easyluna happen without actually using it. It was useful for learning though. I should have just removed easyluna by the end but in beta 3 everything was working fine so I didn't see a point to. Perhaps I should remove easyluna and make it suitable to play for beta 4. Until then should keep using beta 3 for this if it's still available. Not sure when I'll get to updating this again.

Sorry about that. Super inconvenient I know. I never really thought of this episode being good enough to push updates for, hence why it took a year to fix some issues this had. Honestly whenever I bring up smbx these days I just ask myself "why bother" and just close it. Maybe it's just my own issues but I'll get around to updating this one of these days.
I see.
I prefer to have all my episodes in one place (that's why I painstakingly edited parts of Super Talking Time Bros 2 so that it would work with SMBX 2.0), so does anyone have a workaround that they would like to suggest?

Is it as easy as deleting the "easyluna" file, or is there something else that needs to be done?
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Re: The Gloaming Realm

Postby Daring Tombstone » Sat Mar 07, 2020 11:47 pm

Easyluna is still used but for the api script "altpsystem" if I remember right. It also uses some pipecannon scripts so just deleting easyluna make the first level unbeatable I'm sure. Just deleting it will cause some problems. I can take a look at it tomorrow and get an update up if you really want. I'd do it tonight but I've been running on 4 hours sleep all day.

Ah, I almost forgot that eventu is depreciated in beta 4. I'll have to update the scripts in almost every level to use routine instead. If I don't have it up tomorrow my apologies for that. But I will try at least.

EDIT: I tried. I really tried. But I can't update this to beta 4. The last boss breaks and I don't know what to do to fix it. You'll have to deal with this being in beta 3 only because I'm honestly tired of looking at it in the editor.
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