Super Mario Hammer

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123fendas
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Super Mario Hammer

Postby 123fendas » Sat May 18, 2019 4:51 am

I bring to you Super Mario Hammer, with 8 worlds with 4 levels each.

I didn't consider the other characters, but I suppose you could play it with characters other than Mario if you want to.

Going back to the first level in a world if you get a game over is optional; if you want to play like that, I have sprinkled in a decent amount of coins and 1-ups in the levels.

Also, for you Koopas the Quick and Il Piantissimos out there, here's a fun challenge: my speed run record is 23:23.23.

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Re: Super Mario Hammer

Postby BrokenAce255 » Sat May 18, 2019 7:17 am

Just finished playing this episode. It was fun in parts but there's a lot of cut-off tiling and the world map is really underdeveloped, and there's a lot of repetition too. Despite the problems, I did enjoy the more classic feel to this episode. I feel like many people try to go over the top with big gimmicks and open-world style levels when sometimes simplicity is just more enjoyable.
Overall not a great episode as a whole, but I did enjoy it and I think you should try your hands at making another episode. Credits music was really nice too (though it'd be good if you could spawn the actual credits to enable 100% completion).

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Re: Super Mario Hammer

Postby 123fendas » Sat May 18, 2019 2:10 pm

BrokenAce255 wrote:
Sat May 18, 2019 7:17 am
cut-off tiling
What is cut-off tiling?
BrokenAce255 wrote:
Sat May 18, 2019 7:17 am
though it'd be good if you could spawn the actual credits to enable 100% completion
What does that mean? What are the "actual credits"?

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Re: Super Mario Hammer

Postby Cedur » Sat May 18, 2019 2:27 pm

123fendas wrote:What does that mean? What are the "actual credits"?

The end screen of the game. You need to use an event to end the game.
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Re: Super Mario Hammer

Postby 123fendas » Sat May 18, 2019 2:38 pm

Cedur wrote:
Sat May 18, 2019 2:27 pm
123fendas wrote:What does that mean? What are the "actual credits"?

The end screen of the game. You need to use an event to end the game.
Well, I tried, but I wasn't able to figure out how to do that! :(

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Re: Super Mario Hammer

Postby BenPlusSMB » Sat May 18, 2019 7:06 pm

There are Hammer Bros. in the second stage.

'Nuff said.
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Re: Super Mario Hammer

Postby 8lue Storm » Sat May 18, 2019 8:15 pm

BenPlusSMB wrote:
Sat May 18, 2019 7:06 pm
There are Hammer Bros. in the second stage.

'Nuff said.
That is not nuff said. If introduced correctly, Hammer Bros can definitely fit within a second level, depending on the intended overall difficulty curve of the episode.
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Re: Super Mario Hammer

Postby 123fendas » Sun May 19, 2019 3:43 am

8lue Storm wrote:
Sat May 18, 2019 8:15 pm
depending on the intended overall difficulty curve of the episode.
I will admit that I may have messed up the difficulty curve on this one.
Spoiler: show
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Re: Super Mario Hammer

Postby Scroll » Sun May 19, 2019 8:19 pm

Ice blocks in a desert.

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Re: Super Mario Hammer

Postby MegaDood » Fri May 24, 2019 1:12 am

From what I can see so far, it looks like you're going for a traditional episode. Some of the levels like the desert and ice blocks look pretty interesting, but I feel that some of the levels look a bit bland and empty.
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Re: Super Mario Hammer

Postby rlopez3 » Sun May 26, 2019 12:50 am

definitely, i liked very much this episode, is simple and very funny. i can finished this episode and i arrived to the credits.

thanks you 123fendas for giving me a funny moment .

greetings.

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Re: Super Mario Hammer

Postby 123fendas » Sun May 26, 2019 2:33 pm

rlopez3 wrote:
Sun May 26, 2019 12:50 am
definitely, i liked very much this episode, is simple and very funny. i can finished this episode and i arrived to the credits.

thanks you 123fendas for giving me a funny moment .

greetings.
I am glad you liked it


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