New Super Mario Bros DS. Remastered

Share your completed SMBX episodes or play and discuss others.
Forum rules
Before you make a topic/post, consider the following:
-Is there a topic for this already?
-Does your topic feature a completed SMBX episode accompanied with screenshots?
-Is your post on-topic/appropriate?
-Are you posting in the right forum/following the forum rules?

What do you think of this recreation? Be Honest!

A Faithful Recreation and would play it over the Original!
8
47%
A Mediocre Game that could've been better.
3
18%
Not as good as I hoped and Doesn't live up to the Original.
3
18%
Too Different to Judge..
3
18%
 
Total votes: 17
User avatar
Bottle_of_Water
Bob-omb
Bob-omb
Posts: 31
Joined: Wed May 29, 2019 5:35 pm
Flair: I am essential to life.
Current Project: Luigi's Quest for Now
Chat Username: Bottle o' Water

Re: New Super Mario Bros DS. Remake

Postby Bottle_of_Water » Wed Jun 12, 2019 1:41 pm

Bottle_of_Water wrote:
Tue Jun 11, 2019 11:54 am
I think I'll just return to having the SMBX engine attached. It seemed to have less bugs with it.
thanks for the criticism Cato.

also Beta 3 was meant to be used, sorry guys.
Ok here's the plan
I'm having a lot of issues about glitches I don't know how to fix so instead I'll return to having the SMBX folder with the episode. That will solve loading times. Also I will get rid of the timer so that I don't need to put LunaDLL in every folder. Until I figure out how to have Lunaworlds and Lunadll at the same time, that will be the standard.
I'm replaying the game to test for other oversights and releasing a patch in a couple of days.
I usually do not like water levels in Video Games.

User avatar
Bottle_of_Water
Bob-omb
Bob-omb
Posts: 31
Joined: Wed May 29, 2019 5:35 pm
Flair: I am essential to life.
Current Project: Luigi's Quest for Now
Chat Username: Bottle o' Water

Re: New Super Mario Bros DS. Remake

Postby Bottle_of_Water » Sat Jun 15, 2019 9:33 pm

Bottle_of_Water wrote:
Tue Jun 11, 2019 11:54 am
I think I'll just return to having the SMBX engine attached. It seemed to have less bugs with it.
thanks for the criticism Cato.

also Beta 3 was meant to be used, sorry guys.
Alright Update 1.2 is out which should fix all of the issues you guys are having, hopefully.
I usually do not like water levels in Video Games.

User avatar
Cedur
Blue Yoshi Egg
Blue Yoshi Egg
Posts: 4211
Joined: Tue Jun 28, 2016 10:14 am
Flair: Save climate, cut fridays for whole-week future
Current Project: various playthroughs and tests

Re: New Super Mario Bros DS. Remake

Postby Cedur » Mon Jun 17, 2019 8:00 am

There's no support of reserve power-ups. There's no walljump either, as you would expect for an NSMB game (walljumps.lua exists). The third coin in 1-1 is unobtainable (P-switch in area above doesn't turn the blocks into coins).
Image

Supports: show
Image
Image
Image
Image

Image

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

TheNewGuy
Ninji
Ninji
Posts: 890
Joined: Sat Dec 16, 2017 6:32 am
Chat Username: TNG
Contact:

Re: New Super Mario Bros DS. Remake

Postby TheNewGuy » Mon Jun 17, 2019 1:11 pm

Cedur wrote:
Mon Jun 17, 2019 8:00 am
There's no support of reserve power-ups. There's no walljump either, as you would expect for an NSMB game (walljumps.lua exists). The third coin in 1-1 is unobtainable (P-switch in area above doesn't turn the blocks into coins).
Pretty sure it does. 1-1 worked perfectly fine for me.
I believe in my signature as my lord and savior. If you do, please put this in your signature.
Image
Image
Image
Image
Image

User avatar
McNaquar
Spiny
Spiny
Posts: 50
Joined: Sun May 19, 2019 6:17 pm
Flair: YouTuber
Chat Username: McNaquar
Contact:

Re: New Super Mario Bros DS. Remake

Postby McNaquar » Mon Jun 17, 2019 3:06 pm

TheNewGuy wrote:
Mon Jun 17, 2019 1:11 pm
Cedur wrote:
Mon Jun 17, 2019 8:00 am
There's no support of reserve power-ups. There's no walljump either, as you would expect for an NSMB game (walljumps.lua exists). The third coin in 1-1 is unobtainable (P-switch in area above doesn't turn the blocks into coins).
Pretty sure it does. 1-1 worked perfectly fine for me.
The item drop button doesn't work on my version either it doesn't even show the reserve item on screen. The thrid star coin is obtainable, since Mario cannot ground pound, use a spin jump to break the blocks. It would be nice if he could though I'm unaware of anyone making such a script, a purple Yoshi would be a good substitution. I have solution to the walljump issue. http://www.supermariobrosx.org/forums/v ... 01&t=16025 <- that't PixelPest's Walljump lua script.
Installation: copy the walljump.lua to the normal place (LuaScriptsLib for this version of SMBX2).
Then open the lunaworld.lua file in notepad.
Add the following into the onStart function:

Code: Select all

local walljumps = API.load("walljumps");
Now Mario can walljump in every level of the episode!

Edit: That script only works with one player, I'm sure it could be modded to work with 2 player but I think it PixelPest should be asked before anyone alters that code.

TheNewGuy
Ninji
Ninji
Posts: 890
Joined: Sat Dec 16, 2017 6:32 am
Chat Username: TNG
Contact:

Re: New Super Mario Bros DS. Remake

Postby TheNewGuy » Mon Jun 17, 2019 4:09 pm

I'm also pretty sure there's one mini shroom required star coin in the original game while it's not implemented here.
I believe in my signature as my lord and savior. If you do, please put this in your signature.
Image
Image
Image
Image
Image

User avatar
McNaquar
Spiny
Spiny
Posts: 50
Joined: Sun May 19, 2019 6:17 pm
Flair: YouTuber
Chat Username: McNaquar
Contact:

Re: New Super Mario Bros DS. Remake

Postby McNaquar » Mon Jun 17, 2019 10:06 pm

TheNewGuy wrote:
Mon Jun 17, 2019 4:09 pm
I'm also pretty sure there's one mini shroom required star coin in the original game while it's not implemented here.
If you use some tricks you don't need that. Like for example if you run up to a wall with a small opening, duck then when under the wall switch directions and stop ducking you will slide through the obstacle. If all else fails having no power-up will do the trick too. I hope the dev doesn't alter the Episode to make it not like the original intention just because some cant figure out how to compensate for limitations. Try to think outside the box a little, guys!

dericobanjo
Cheep-Cheep
Cheep-Cheep
Posts: 15
Joined: Sat Feb 16, 2019 9:05 pm
Flair: Try out Super Sackboy 64 in LBP3!
Chat Username: dericobanjo

Re: New Super Mario Bros DS. Remake

Postby dericobanjo » Thu Jun 20, 2019 9:42 am

I just finished everything in v1.01, there is 2 impossible stars, like you know the 1 in 6-A and there is another one in 8-6 (The erupting volcano level) that when I get the 3 stars coins, the star sound appear but I cant find the star anywhere.

User avatar
McNaquar
Spiny
Spiny
Posts: 50
Joined: Sun May 19, 2019 6:17 pm
Flair: YouTuber
Chat Username: McNaquar
Contact:

Re: New Super Mario Bros DS. Remake

Postby McNaquar » Thu Jun 20, 2019 3:16 pm

Where is 6-A is it impossible to get that star? Also where had you looked for the Star in 8-6? Maybe if you gave clearer citique the dev might fix it.

User avatar
Cedur
Blue Yoshi Egg
Blue Yoshi Egg
Posts: 4211
Joined: Tue Jun 28, 2016 10:14 am
Flair: Save climate, cut fridays for whole-week future
Current Project: various playthroughs and tests

Re: New Super Mario Bros DS. Remake

Postby Cedur » Thu Jun 20, 2019 3:23 pm

McNaquar wrote: Where is 6-A is it impossible to get that star? Also where had you looked for the Star in 8-6? Maybe if you gave clearer citique the dev might fix it.
dericobanjo wrote: I just finished everything in v1.01, there is 2 impossible stars, like you know the 1 in 6-A and there is another one in 8-6 (The erupting volcano level) that when I get the 3 stars coins, the star sound appear but I cant find the star anywhere.

The one in 6-A was already talked about on the first page. It was also noticed by the author. Dericobanjo, have you played in the latest patch? Also have you checked all the layers and events in 8-6?
Image

Supports: show
Image
Image
Image
Image

Image

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

dericobanjo
Cheep-Cheep
Cheep-Cheep
Posts: 15
Joined: Sat Feb 16, 2019 9:05 pm
Flair: Try out Super Sackboy 64 in LBP3!
Chat Username: dericobanjo

Re: New Super Mario Bros DS. Remake

Postby dericobanjo » Thu Jun 20, 2019 9:35 pm

Cedur wrote:
Thu Jun 20, 2019 3:23 pm
McNaquar wrote: Where is 6-A is it impossible to get that star? Also where had you looked for the Star in 8-6? Maybe if you gave clearer citique the dev might fix it.
dericobanjo wrote: I just finished everything in v1.01, there is 2 impossible stars, like you know the 1 in 6-A and there is another one in 8-6 (The erupting volcano level) that when I get the 3 stars coins, the star sound appear but I cant find the star anywhere.

The one in 6-A was already talked about on the first page. It was also noticed by the author. Dericobanjo, have you played in the latest patch? Also have you checked all the layers and events in 8-6?
In 8-6 I hear the star appear sound but the star dosent appear anywhere, I searched at the end of the volcano inside and outside everywhere and still can't find it. (Im still on v1,01)

User avatar
Cedur
Blue Yoshi Egg
Blue Yoshi Egg
Posts: 4211
Joined: Tue Jun 28, 2016 10:14 am
Flair: Save climate, cut fridays for whole-week future
Current Project: various playthroughs and tests

Re: New Super Mario Bros DS. Remake

Postby Cedur » Fri Jun 21, 2019 5:48 am

dericobanjo wrote:
Thu Jun 20, 2019 9:35 pm
In 8-6 I hear the star appear sound but the star dosent appear anywhere, I searched at the end of the volcano inside and outside everywhere and still can't find it. (Im still on v1,01)

There's a recent version 1.2.1, so get that one.
Image

Supports: show
Image
Image
Image
Image

Image

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

dericobanjo
Cheep-Cheep
Cheep-Cheep
Posts: 15
Joined: Sat Feb 16, 2019 9:05 pm
Flair: Try out Super Sackboy 64 in LBP3!
Chat Username: dericobanjo

Re: New Super Mario Bros DS. Remake

Postby dericobanjo » Fri Jun 21, 2019 10:56 pm

Cedur wrote:
Fri Jun 21, 2019 5:48 am
dericobanjo wrote:
Thu Jun 20, 2019 9:35 pm
In 8-6 I hear the star appear sound but the star dosent appear anywhere, I searched at the end of the volcano inside and outside everywhere and still can't find it. (Im still on v1,01)

There's a recent version 1.2.1, so get that one.
or maiby I can just delete those 2 level and only download those 2 level from the new version so I dont lose my progress? (It say the new version will make you lost progress so I guess copy and past sav1 will not work?)

User avatar
McNaquar
Spiny
Spiny
Posts: 50
Joined: Sun May 19, 2019 6:17 pm
Flair: YouTuber
Chat Username: McNaquar
Contact:

Re: New Super Mario Bros DS. Remake

Postby McNaquar » Sat Jun 22, 2019 1:02 am

dericobanjo wrote:
Fri Jun 21, 2019 10:56 pm
Cedur wrote:
Fri Jun 21, 2019 5:48 am
dericobanjo wrote:
Thu Jun 20, 2019 9:35 pm
In 8-6 I hear the star appear sound but the star dosent appear anywhere, I searched at the end of the volcano inside and outside everywhere and still can't find it. (Im still on v1,01)

There's a recent version 1.2.1, so get that one.
or maiby I can just delete those 2 level and only download those 2 level from the new version so I dont lose my progress? (It say the new version will make you lost progress so I guess copy and past sav1 will not work?)
Actually I think the changes effect the star count slightly or something which make the save files invalid. It would probably be better to restart.

TheNewGuy
Ninji
Ninji
Posts: 890
Joined: Sat Dec 16, 2017 6:32 am
Chat Username: TNG
Contact:

Re: New Super Mario Bros DS. Remastered

Postby TheNewGuy » Sat Jun 22, 2019 12:23 pm

just so you know, there is a minor graphical error in 1-2
2nd phase of the checkpoint is slightly cut off.
I believe in my signature as my lord and savior. If you do, please put this in your signature.
Image
Image
Image
Image
Image

User avatar
MegaDood
Grinder
Grinder
Posts: 1111
Joined: Wed Nov 01, 2017 2:43 am
Current Project: Super Mario Bros. Twisted Realities
Chat Username: Mega

Re: New Super Mario Bros DS. Remastered

Postby MegaDood » Sat Jun 22, 2019 9:11 pm

Would this work with MaGLX3? I ask because I know some scripts don't carry over from Beta 3.
My Project:
Image
I don't really have a signature but here's what I support:

Image
Image
Image

TheNewGuy
Ninji
Ninji
Posts: 890
Joined: Sat Dec 16, 2017 6:32 am
Chat Username: TNG
Contact:

Re: New Super Mario Bros DS. Remastered

Postby TheNewGuy » Sat Jun 22, 2019 11:22 pm

MegaDood wrote:
Sat Jun 22, 2019 9:11 pm
Would this work with MaGLX3? I ask because I know some scripts don't carry over from Beta 3.
You get a custom SMBX packaged with it.
I believe in my signature as my lord and savior. If you do, please put this in your signature.
Image
Image
Image
Image
Image

User avatar
McNaquar
Spiny
Spiny
Posts: 50
Joined: Sun May 19, 2019 6:17 pm
Flair: YouTuber
Chat Username: McNaquar
Contact:

Re: New Super Mario Bros DS. Remastered

Postby McNaquar » Sun Jun 23, 2019 2:22 am

MegaDood wrote:
Sat Jun 22, 2019 9:11 pm
Would this work with MaGLX3? I ask because I know some scripts don't carry over from Beta 3.
I tested it and it will not work... well the hud won't work. The rest of the Episode runs normally except every level load has an error related to the obsolete SMB3Overlay Hud Script. It's bes to just use the included copy of the game as it uses the custom versions of the default sounds and graphics to cut down on load times.

User avatar
Bottle_of_Water
Bob-omb
Bob-omb
Posts: 31
Joined: Wed May 29, 2019 5:35 pm
Flair: I am essential to life.
Current Project: Luigi's Quest for Now
Chat Username: Bottle o' Water

Re: New Super Mario Bros DS. Remastered

Postby Bottle_of_Water » Sun Jun 23, 2019 7:30 pm

This is compatible with Beta 3 only. I will make a version for Beta 4 when it comes out.
I usually do not like water levels in Video Games.

User avatar
MegaDood
Grinder
Grinder
Posts: 1111
Joined: Wed Nov 01, 2017 2:43 am
Current Project: Super Mario Bros. Twisted Realities
Chat Username: Mega

Re: New Super Mario Bros DS. Remastered

Postby MegaDood » Mon Jun 24, 2019 12:20 am

Bottle_of_Water wrote:
Sun Jun 23, 2019 7:30 pm
This is compatible with Beta 3 only. I will make a version for Beta 4 when it comes out.
Ah I see. Would Beta 4 have similar scripts to MaGLX3? Or would they be similar to Beat 3?
My Project:
Image
I don't really have a signature but here's what I support:

Image
Image
Image


Return to “Episodes”

Who is online

Users browsing this forum: No registered users and 2 guests