Information about Bowser's Last Attempt!

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SPEEDIE
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Information about Bowser's Last Attempt!

Postby SPEEDIE » Tue Nov 26, 2019 3:30 pm

UPDATE: This post is outdated!
If you are looking for Bowser's Last Attempt Reloaded, then you are at the wrong place.
Last edited by SPEEDIE on Tue Jan 28, 2020 2:10 pm, edited 7 times in total.
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Re: Bowser's Last Attempt 1.0

Postby thegameseum » Wed Nov 27, 2019 1:14 am

Pretty good. Although there is an annoying bug where when I enter a level, it won't stop loading until I click "ok" on a window called "Debug", which doesn't appear until I put my computer into sleep mode then turn it on again. After that, there's no sound.
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Re: Bowser's Last Attempt 1.0

Postby SPEEDIE » Wed Nov 27, 2019 1:47 am

thegameseum wrote:
Wed Nov 27, 2019 1:14 am
Pretty good. Although there is an annoying bug where when I enter a level, it won't stop loading until I click "ok" on a window called "Debug", which doesn't appear until I put my computer into sleep mode then turn it on again. After that, there's no sound.
Okay, are you using smbx2 pal?
I will look into the bug but it's strange because I never got the bug while testing!
Which level did you play?
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Re: Bowser's Last Attempt 1.0

Postby thegameseum » Wed Nov 27, 2019 2:34 am

SPEEDIE wrote:
Wed Nov 27, 2019 1:47 am
thegameseum wrote:
Wed Nov 27, 2019 1:14 am
Pretty good. Although there is an annoying bug where when I enter a level, it won't stop loading until I click "ok" on a window called "Debug", which doesn't appear until I put my computer into sleep mode then turn it on again. After that, there's no sound.
Okay, are you using smbx2 pal?
I will look into the bug but it's strange because I never got the bug while testing!
Which level did you play?
Yes, I am.
Here's a picture of the error:
Image
This happens on every level.
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walker guy

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SPEEDIE
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Re: Bowser's Last Attempt 1.0.1

Postby SPEEDIE » Wed Nov 27, 2019 8:45 am

thegameseum wrote:
Wed Nov 27, 2019 2:34 am
SPEEDIE wrote:
Wed Nov 27, 2019 1:47 am
thegameseum wrote:
Wed Nov 27, 2019 1:14 am
Pretty good. Although there is an annoying bug where when I enter a level, it won't stop loading until I click "ok" on a window called "Debug", which doesn't appear until I put my computer into sleep mode then turn it on again. After that, there's no sound.
Okay, are you using smbx2 pal?
I will look into the bug but it's strange because I never got the bug while testing!
Which level did you play?
Yes, I am.
Here's a picture of the error:
Image
This happens on every level.
Alright, redownload it, the bug has now been fixed! Sorry :)
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Re: Bowser's Last Attempt 1.0.1

Postby thegameseum » Wed Nov 27, 2019 11:17 am

It is now indeed fixed. Thank you!
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Re: Bowser's Last Attempt 1.0.1

Postby SPEEDIE » Wed Nov 27, 2019 2:15 pm

thegameseum wrote:
Wed Nov 27, 2019 11:17 am
It is now indeed fixed. Thank you!
Enjoy!
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Re: Bowser's Last Attempt 2.0.0

Postby TheNewGuy » Sat Nov 30, 2019 9:39 am

starting the episode, I have every path unlocked and have infinite lives. I also started with the counter at 18 deaths, and the W1 yellow switch palace was beaten.
edit: some levels don't have wall jump enabled which makes them impossible to beat (7-C invisible wall section and chase sequence)
btw, you occupied the first save file which I don't suggest as it's automatically launched when using smbx2.
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Re: Bowser's Last Attempt 2.0.0

Postby SPEEDIE » Sun Dec 01, 2019 12:13 pm

TheNewGuy wrote:
Sat Nov 30, 2019 9:39 am
starting the episode, I have every path unlocked and have infinite lives. I also started with the counter at 18 deaths, and the W1 yellow switch palace was beaten.
edit: some levels don't have wall jump enabled which makes them impossible to beat (7-C invisible wall section and chase sequence)
btw, you occupied the first save file which I don't suggest as it's automatically launched when using smbx2.
Okay, A new version is coming out, 2.0.0 was a big fail and yeah, Thanks for commenting on this, I forgot to remove the save file, and the Deaths counter is saved on all save files as a total, when you delete all of the files, the counter will reset. The wall jump bug is known right now, and I will fix it, Sorry!

EDIT: The new version is out which (hopefully) fixes everything.
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