Super Mario 100 II

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SBells27
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Super Mario 100 II

Postby SBells27 » Wed Jan 01, 2020 3:18 am

Note: This episode is compatible with 1.4.4 and 1.4.5, meaning it's a 38A episode.

Hello everyone and welcome to Super Mario 100 II! A sequel to my first episode, 'Super Mario 100'. The episode is overall longer than my first episode with new and big features on it.

- There are in total 100 levels.
- There are in total 12 worlds and 1 mini world.
- The secret stars from the first episode were removed (mostly because me and some people thought they were tedious)
- There are now toad houses, one in every world!
- There are now purple coin levels, one in every world!
- There are new level concepts and ideas too!

Download Link: https://www.dropbox.com/s/8nidtbkmf2mhi ... I.rar?dl=0
Spoiler: show
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Just like my previous episode, constructive criticism is always apreciated. (Any glitch detected can be said here!)

!
Last edited by SBells27 on Mon Apr 13, 2020 10:17 pm, edited 8 times in total.
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Re: Super Mario 100 II

Postby Cedur » Wed Jan 01, 2020 6:11 am

In Level 4 there are moving layer pipes and it seems they don't move right at all. Could you please check that?
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SBells27
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Re: Super Mario 100 II

Postby SBells27 » Wed Jan 01, 2020 3:27 pm

Cedur wrote:
Wed Jan 01, 2020 6:11 am
In Level 4 there are moving layer pipes and it seems they don't move right at all. Could you please check that?
Is the problem on 1.4.5? I currently can't check it right now because i'm not home but I remember the moving layer pipes working well while verifying the episode. Either way I'll take a look when I can later.
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Re: Super Mario 100 II

Postby Cedur » Wed Jan 01, 2020 3:32 pm

I'm playing on 1.4.4, I still don't have 1.4.5.

(also does this use 1.4-only features later on?)
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SBells27
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Re: Super Mario 100 II

Postby SBells27 » Wed Jan 01, 2020 3:40 pm

Cedur wrote:
Wed Jan 01, 2020 3:32 pm
I'm playing on 1.4.4, I still don't have 1.4.5.

(also does this use 1.4-only features later on?)
Yeah, not many features but there are 1.4 features. (I made the episode on 1.4.4 so don't particularly worry about that)
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Re: Super Mario 100 II

Postby skyhighway » Fri Jan 03, 2020 12:24 am

this looks sweet. i'm downloading it now, can't wait to play it!
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Re: Super Mario 100 II

Postby Cedur » Fri Jan 03, 2020 5:26 am

skyhighway wrote:
Fri Jan 03, 2020 12:24 am
this looks sweet. i'm downloading it now, can't wait to play it!

Pls let me know if the fourth level shows any bugs for you too.
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Re: Super Mario 100 II

Postby skyhighway » Fri Jan 03, 2020 11:38 am

Cedur wrote:
Fri Jan 03, 2020 5:26 am
skyhighway wrote:
Fri Jan 03, 2020 12:24 am
this looks sweet. i'm downloading it now, can't wait to play it!

Pls let me know if the fourth level shows any bugs for you too.
the layer pipes work fine for me.

Added in 20 minutes 54 seconds:
SBells27 wrote:
also, there's a softlock in 2-3 "Donut Plains" where if you enter the pipe guarded by spin-blocks playing as Peach, you can't leave. Peach doesn't have a spin jump, and can't progress. The Pipe isn't double sided, so you can't leave either.
I do not care about who you believe in.
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and now for the shitposting: show
Quill wrote:Bowser was laughing because he had an AK-47 and Luigi didn't.
Knux wrote: I imagine that the theme for hell is just smb3 sky over and over again
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SBells27
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Re: Super Mario 100 II

Postby SBells27 » Fri Jan 03, 2020 12:54 pm

skyhighway wrote:
Fri Jan 03, 2020 11:59 am
Cedur wrote:
Fri Jan 03, 2020 5:26 am
skyhighway wrote:
Fri Jan 03, 2020 12:24 am
this looks sweet. i'm downloading it now, can't wait to play it!

Pls let me know if the fourth level shows any bugs for you too.
the layer pipes work fine for me.

Added in 20 minutes 54 seconds:
SBells27 wrote:
also, there's a softlock in 2-3 "Donut Plains" where if you enter the pipe guarded by spin-blocks playing as Peach, you can't leave. Peach doesn't have a spin jump, and can't progress. The Pipe isn't double sided, so you can't leave either.
I probably forgot to set the game as Mario and Luigi only since I built the episode around Mario and Luigi's gimmicks and movements. I'll fix that issue when I get home (on Jan 5th since I'm on the farm :roll: )
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Re: Super Mario 100 II

Postby SBells27 » Sun Jan 05, 2020 6:29 pm

Quick Note: 5 after-game levels will be added soon! I also fixed the trailer video that was actually broken (and the first screenshot), thought it wasn't working just on my cellphone.
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Re: Super Mario 100 II

Postby Cedur » Sat Jan 11, 2020 8:27 am

I have no idea why the bug happened before but the pipe layer worked right away upon retrying.

Now, upon entering the Toad House, I'd say the 1-time RNG is a bit mean.
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Re: Super Mario 100 II

Postby dericobanjo » Mon Mar 23, 2020 9:40 am

SBells27 wrote:
Sun Jan 05, 2020 6:29 pm
Quick Note: 5 after-game levels will be added soon! I also fixed the trailer video that was actually broken (and the first screenshot), thought it wasn't working just on my cellphone.
Im curious, did you added those 5 level yet? I downloaded the episide before yesterday after downloading 1.4.5. (And Im very impressioned to what 38A have new)

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Re: Super Mario 100 II

Postby Eduardo_R_H » Wed Mar 25, 2020 3:22 pm

2-2 is practically impossible due to the same kind of bug Cedur mentioned.
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Re: Super Mario 100 II

Postby Cedur » Wed Mar 25, 2020 3:23 pm

janky engine, mate

Eclipsed reported lots of other bugs (including the world map softlock) and unfair design on his server, this episode really annoyed him.
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Re: Super Mario 100 II

Postby SBells27 » Thu Mar 26, 2020 9:49 am

Cedur wrote:
Wed Mar 25, 2020 3:23 pm
janky engine, mate

Eclipsed reported lots of other bugs (including the world map softlock) and unfair design on his server, this episode really annoyed him.
Yeah that's true. Sorry to respond late, but I'm planning to move on to something forward so I'm not really planning any bonus levels on this game anymore. I'll fix the bugs when I get to though.

While I think Eclipsed went a little too harsh on it (imo), I find the problems he mentioned in this episode to be fair and valid. If you guys want to see what i'm planning to do next, it's going to be a complete departure from the SM100 series. (It wasn't just because I realized how flawed my episode was thanks to Eclipsed's review, I have been planning this since around December actually).

Added in 6 minutes 26 seconds:
Eduardo_R_H wrote:
Wed Mar 25, 2020 3:22 pm
2-2 is practically impossible due to the same kind of bug Cedur mentioned.
I don't know how the bugs occur honestly. It seems like they occur sometimes randomly or not at all and I have no idea why.
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Re: Super Mario 100 II

Postby Cedur » Thu Mar 26, 2020 10:24 am

SBells27 wrote:I don't know how the bugs occur honestly. It seems like they occur sometimes randomly or not at all and I have no idea why.

As I said, janky engine. I already knew this from TGE6 and TGE9, it really looks like it's the fault of the engine and its shitty "first / second / third exit" system.
Are you considering switching to SMBX2 for this reason (and others)?
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal

SBells27
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Re: Super Mario 100 II

Postby SBells27 » Thu Mar 26, 2020 1:37 pm

Cedur wrote:
Thu Mar 26, 2020 10:24 am
SBells27 wrote:I don't know how the bugs occur honestly. It seems like they occur sometimes randomly or not at all and I have no idea why.

As I said, janky engine. I already knew this from TGE6 and TGE9, it really looks like it's the fault of the engine and its shitty "first / second / third exit" system.
Are you considering switching to SMBX2 for this reason (and others)?
Yeah I'm planning to switch to SMBX2. I tried to experiment with 38A, but it didn't worked the most well after realizing some of its flaws. Didn't know bullet bills were a lot worse on 1.4.5 until I saw Eclipsed's livestream of my episode for example. Considering that I heard so many good things about SMBX2, I think it will be worth to give it a shot.
SMBX YouTube Channel: https://www.youtube.com/channel/UCJbYuy ... _z3srbCohQ
Join my Discord Server: https://discord.gg/xjbqCCj (General, smbx-related and my SM100 series disccussion)
Latest Bells's Episode: viewtopic.php?f=36&t=25034
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Re: Super Mario 100 II

Postby Cedur » Thu Mar 26, 2020 2:44 pm

SBells27 wrote:
Thu Mar 26, 2020 1:37 pm
Cedur wrote:
Thu Mar 26, 2020 10:24 am
SBells27 wrote:I don't know how the bugs occur honestly. It seems like they occur sometimes randomly or not at all and I have no idea why.

As I said, janky engine. I already knew this from TGE6 and TGE9, it really looks like it's the fault of the engine and its shitty "first / second / third exit" system.
Are you considering switching to SMBX2 for this reason (and others)?
Yeah I'm planning to switch to SMBX2. I tried to experiment with 38A, but it didn't worked the most well after realizing some of its flaws. Didn't know bullet bills were a lot worse on 1.4.5 until I saw Eclipsed's livestream of my episode for example. Considering that I heard so many good things about SMBX2, I think it will be worth to give it a shot.

Yeah SMBX2 sometimes crashes the game unexpectedly but I never heard that it janks up levels or the world map like that.
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal

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Re: Super Mario 100 II

Postby higgorgao1new » Sat Apr 11, 2020 2:05 pm

0:34 I REMEMBER THAT
It's like the Mario Forever World 3

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Re: Super Mario 100 II

Postby SBells27 » Sat Apr 11, 2020 4:14 pm

Bugs from lvl files 74, 99 and 100 have been fixed.
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