VERSION 2.0 OUT NOW! | The Epic Quest by Unknown68D ~ My First SMBX Episode!

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VERSION 2.0 OUT NOW! | The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Unknown68D » Mon Mar 30, 2020 4:12 pm

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OFFICIAL TRAILER:

I, Unknown68D, am proud to announce that my first-ever, long-awaited SMBX project, The Epic Quest, is FINALLY completed! In this episode, join Mario, Luigi & Toad as you partake in this traditional, yet benevolent epic. Essentially, it's an episode that takes great inspiration from the NSMB series in terms of world layout and level progression, heavily incorporating elements from many classic 2D Mario games you all know & love! It features the classic 8 world themes, as well as a secret 9th world!

In terms of the story, it's about what you expect from many of the mainline Mario titles out there, in which you rescue Princess Peach. However, Bowser has more of a... scientific... motive for kidnapping Peach this time around. You'll meet various friends, learn more about the history of the Mushroom Kingdom & embark on various challenges as you traverse your way into Bowser's Darklands.

With over 100 unique levels, 90 stars to collect, 20 secret exits & a variety of boss fights both nostalgic & innovative, it will certainly be an epic to remember!

I have been a long-time player of SMBX for many years to date, and I've been working on this episode on and off for as long as I can remember. This has been BY FAR my most pressing passion project to date, spanning for almost an entire decade! After rekindling my motivation for Nintendo level creating after 2-3 years of inactivity in between, I set out to finish what I've started. I've been intensively working on completing this project ever since! Now, I am both proud & ecstatic to finally release this project to both the SMBX community & my online community!

I hope that you will all enjoy everything that this episode has to offer! I certainly enjoyed pouring my heart & soul into every last object placed. I wouldn't change this journey for the world, as it ignited a passion for creating & game design within me that I never would have obtained otherwise.

Thank you to everyone who has contributed, whether directly or indirectly, to this project's completion! If you have any questions, concerns, recommendations, encounter any bugs, or would like to be credited on your graphics/music, feel free to DM me at any time on Twitter @Unknown68D_ or Discord @Unknown68D#0308. All rights & appreciation for these works go out to their respective owners.

Enjoy embarking on your epic quest! Much love, Unknown68D ~ <3
Screenshots:
Spoiler: show
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First Encounter with Bowser!
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A Splashy Sunset Beach Theme!
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Lemmy Koopa Airship Bossfight!
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A Classic Snowy Night!
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Massive Beach Slide!
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Captain Boo in a Haunted Ship!
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Purple Yoshi's Giant Jungle!
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Exploring the Jungle's Spiral Tower!
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A Snowy Ascent!
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Mastering the Rainbow Shell!
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Freezeflame Fury!
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Ascending the Subconic Caves!
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Buzzy Beetles in Mouser's Castle!
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Mega Skewer's in Wart's Castle!
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Red Yoshi's Explosive Rumble!
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The Spooky Skull Coasters!
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Flash Dry Fury in Dry Bowser's Castle!
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When Gamestyles Collide in Bowser's Final Labyrinth!
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The Final Fight!
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8-Bit Extragavanza!
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The Elusive Boo Mushroom!
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Burning the House Down in PWND, HAMMER TIME!
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Hijacking a Clown Car in the Invasion!
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Escaping the Clutches of Dark Bowser!
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Star Festival Celebration!
DOWNLOAD LINKS:

Latest SMBX2 Version: https://drive.google.com/file/d/19G1bhy ... sp=sharing
SMBX 1.3 or later:https://drive.google.com/open?id=1DZLeu ... dZvVikqmvs

HOW TO DOWNLOAD (For those outside the SMBX community): https://docs.google.com/document/d/11Me ... sp=sharing

Patch Logs:

IMPORTANT TO NOTE: In addition to future updates, I will also be frequently patching any small bugs and re-uploading the episode under the same link. If you encounter an issue with your current version, try checking the patch list below to see if any issue you've encountered has been corrected & re-downloading the episode to see if it becomes resolved.

SMBX2 Patch Logs:
Spoiler: show
General Patches:

~ Dragon Coins are now replaced with Star Coins, making it easier to keep track of progress!
~ No need to evade checkpoints to complete 100% of the game!
~ Friendlier power-up system!
~ Coyote time!
~ Much-needed nerfs to levels & bossfights!
~ Added Visual Effects!
~ Toadette joins the adventure!
~ Removed Coin Arrows in place of SMW arrows when appropriate.
~ Shortened some text dialogue.
~ Speed of Mechakoopas has been doubled
~ Various Bug Fixes.
~ The victory event for the "Power-Up Panels" minigame for all Toad Houses has been fixed.
~ Peach's Castle: Updated checkpoint NPCs. You can now begin right at the beginning of the rainbow shell ascension challenge via a checkpoint, rather than going through the entire walking & dialogue sequence again.

Level Patches:

~ 2-Fortress: Star Coin Rupee falls to a much fairer platform & not to spikes.
~ 2-Castle: All instances of Lemmy Koopa have been corrected to Larry Koopa.
~ 2-Airship: All instances of Lemmy Koopa have been corrected to Larry Koopa.
~ 3-2: A red switch block that raises a platform can no longer be hit by a Koopa shell & prevent the player from progressing.
~ 4-Special: Fixed an issue where when travelling from the bottom to the top of the tower via a pipe could cause the star layer with the pipe warp to despawn (Product of a larger issue where the star always appears ONLY when entering a level for the first time and no other time)
~ 4-Ghost House: The Key & P-Switch for Star Coin 4 are now just placed in the level & are no longer contained in a ? block. This fixes an issue where either item could despawn.
~ 4-Tanks: CRITICAL fix that fixes the camera positioning at the Robirdo boss fight.
~ 5-3: Two-way warp added for the secret exit, BGO bush cutoffs are now fixed, & the cheep cheep block platforms can no longer be harmed by fire, ice, hammers, or Yoshi.
~ 5-Information House: Updated checkpoint NPC at the start of the rainbow shell challenge.
~ 5-Special: Coloured arrows are now placed in the first section. Lava is shown first, so follow the red arrows along the main path. Once you hit the detonator, blue arrows take their place. These blue arrows will help you collect Star Coins 2 & 3. The exit at the end is also hidden initially, requiring the player to hit the detonator switch at the end first before reaching the exit. Blue arrows also indicate the player should head back to collect the 5th Star Coin.
~6-Castle: Various minor nerfs to make collecting the star coins and certain jumps easier.
~ 7-1: Added a vine to access the third-star coin easier just in case the player misses it. Added "SMW ? Hit" blocks which will block access to the fifth Star Coin if the player is not quick enough to reach it after hitting the P-Switch.
~ 7-3: Indices of Star Coins 3 & 4 have been swapped to better indicate to the player that they may have missed one.
~ 7-Blue House Challenge: The challenge itself is now a separate level on the world map. The player no longer needs to enter the Blue House & go through the dialogue sequence each time, nor wait for the level to load each time via a door warp. This saves the player a lot of time waiting & re-entering. Also, you can now collect a star which allows you to essentially practice the level, but it also spawns a lava blocker at the very end so that you can't complete it unless you do it legitimately.
~ 8-Fortress: Doubled the number of Reznors to fight, but also added mushrooms just before the final boss door.
~ 8-5: Removed the one-block gaps in the ending section, as players in shoes could get soft locked.
~ 8-Fortress 2: The level now uses the in-game snake block NPCs. Also, hurt blocks were added that would prevent the player from standing on the sides of certain spikes that would skip certain challenges.
~ 8-Tanks: The dialogue of each Koopa Bro is now separated into their own separate text boxes. The reader will now have an easier time distinguishing each Koopa Bro.
~ 8-Final: Fixed the platform despawning bug in the SMB3 Star Coin room, changed the end of the NSMB thwomp section to remove the chance of killing a thwomp that is critical to spin jump on.
~ 9-4: Replaced the newer blue Dry Bones NPCs with the older ones in the level wrap section due to the bones accumulating infinitely & making the section impossible.
~ 9.6: Hid the "Exit Door" layer, as it was accidentally left shown, meaning players could previously enter the exit door with a key straight away. Plus, the key generator would KO the stacked Robirdo's, essentially ruining the boss fight. This is no longer the case.
~ 9-8: Reworked the entire boss fight to feel more like a grand battle, minor buffs to the level layout and NPCs, fixed the paragroomba's AI, replaced the "In The Final" OST with a lyrics video! It's only fitting seeing as it's the final difficult level you complete in the entire episode! You can replace it with the original track if you prefer. (Check it out HERE: https://www.youtube.com/watch?v=ipVrglfEXLA)
SMBX 1.3 Compatible Patch Logs:
Spoiler: show
~ 2-Fortress: The "Star" layer was accidentally shown, resulting in the player not needing to collect all the Dragon Coins. This layer is now hidden.
~ 2-4: Fixed Random Pipe Placement
~ 3-Castle: Fixed an incorrect BGO placement in the boss room.
~ 5-4: Fixed Incorrect Pipe Warp placement in the blue switch exit
~ 5-Special: Fixed checkpoint issue where the checkpoint was placed in a sizable, causing the player to respawn in an obscure location | Removed a misleading coin arrow.
~ 6-4: The path to one of the Dragon Coins is made much clearer.
~ 6-6: Slight nerfs. The water raft no longer pushes players and NPCs, thereby acting as a semi-solid.
~ 6-Airship: Heavy nerfs to the speed of the cannonballs.
~ 7-1: There is a cloud platform instead of a brick platform for one of the Dragon-Coins that required a P-Switch to obtain.
~ 7-2: Failing the switch block minigame no longer kills the player. They now spawn at the pipe location to try again. The key will not respawn, however. The player must find another key or return to the original key's location.
~ 8-2: A red bumpable block was moved up to allow a giant spike ball to roll to the secret exit blockade.
~ 8-4: Showed the level's darkness layer that was previously hidden from all sections.
~ 8-Final Boss: Added a checkpoint at the beginning of the last phase, Made the hitboxes of the NSMBU-styled Bowser flames more generous. (They are now the same as the hitboxes in the final phase, 96 x 96 pixels)
~ 9-4: The "Star" layer was accidentally shown, resulting in the player not needing to collect all the Dragon Coins. This layer is now hidden.
~ Star Festival: Fixed a bug that would soft-lock the player if they were wearing a shoe in a cutscene. Lakitus spawning fire flowers & hammer suits were also added for the player's convenience.
~ Final Cutscene: Fixed a bug that would soft-lock the player if they were wearing a shoe in a cutscene.
Last edited by Unknown68D on Mon May 03, 2021 5:07 pm, edited 40 times in total.

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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Cedur » Mon Mar 30, 2020 4:16 pm

well ... why did you post this when I didn't even finish testing? There might be more changes to the 1.3 version as well! (like, improving the world map, I wanted to get back on you later for that)
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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Unknown68D » Mon Mar 30, 2020 4:24 pm

Cedur wrote:
Mon Mar 30, 2020 4:16 pm
well ... why did you post this when I didn't even finish testing? There might be more changes to the 1.3 version as well! (like, improving the world map, I wanted to get back on you later for that)
Don't worry! You can continue playtesting! It's just that I did an extensive playtest of the game 100% & am ready to release the first version. Besides, I likely made many changes in the past few days that you would have covered anyways regarding difficulty, clutter, bugs, etc. Plus, you'll have an even easier time playtesting in this version! All changes going forward will simply be present in future updates.

Also, due to circumstances with the global COVID-19 pandemic & my education, my high school is setting up online classes that will begin next week, so I wanted to push this out while I still could & not unnecessarily delay this any further. This should hopefully give you & others an ample amount of time to continue playtesting. I hope you understand! :)

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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Cedur » Tue Mar 31, 2020 5:21 am

well, I think I'll download this and just move my save file and continue with 4-4.
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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Cedur » Fri Apr 17, 2020 7:00 am

I'm done with playtesting the first round. Let me know when you implemented all changes!

There's going to be an SMBX2-exclusive version, implementing the following things:
-> checkpoints will save dragon coin process (we'll probably reskin them to star coins)
-> SMM arrows will replace coin arrows many times
-> other X2-exclusive NPCs (like chucks, phantos, snake blocks, whigglers)
-> a secret surprise

We have to dug a bit into lua coding implementing the coin saving or get some assistance for that.
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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Eclipsed » Sun Jun 21, 2020 6:52 pm

I'd definitely recommend people to try to play an any% playthrough of this episode. It's honestly pretty fun to play and is really good for a first episode.

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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby dericobanjo » Mon Jun 22, 2020 7:08 pm

Eclipsed wrote:
Sun Jun 21, 2020 6:52 pm
I'd definitely recommend people to try to play an any% playthrough of this episode. It's honestly pretty fun to play and is really good for a first episode.
I think I'll wait for the 2.0 version.

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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby WAR CHAMP » Tue Jun 23, 2020 1:11 am

I liked your episode because it have great graphics, great level design, good music, and etc! I might support your project and you might become my best friend ever!

Is there's a way to support this project like banners on signatures, or etc?
I support:

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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Cedur » Tue Jun 23, 2020 9:47 am

WAR CHAMP wrote:Is there's a way to support this project like banners on signatures, or etc?

this episode has a banner/logo, so you could put that in your sig
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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Cedur » Sat Jun 27, 2020 3:36 am

Eclipsed wrote:
Fri Jun 26, 2020 5:53 pm
I am helping Unknown make a massive overhaul to this episode to fix a lot of the issues with it. After that this will be great.

lol I was first wanting to ask permission from Unknown to fix the levels myself bc I thought he'd stay in a hiatus, but if you two get on with this now, great
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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Nooga Productions » Sat Jun 27, 2020 7:44 am

Cedur wrote:
Sat Jun 27, 2020 3:36 am
Eclipsed wrote:
Fri Jun 26, 2020 5:53 pm
I am helping Unknown make a massive overhaul to this episode to fix a lot of the issues with it. After that this will be great.

lol I was first wanting to ask permission from Unknown to fix the levels myself bc I thought he'd stay in a hiatus, but if you two get on with this now, great
I would like to also help Unknown to playtesting this episode and I would wait to get his permission, but I'm too busy to wait to finish my homework so I'll wait that I have a chance to help this guy sooner or later. :D

Also, I liked The Epic Quest and I would support Unknown68D's SMBX project, and I and Unknown are now the best friends! :lol:
I'm the supporter of

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I'm currently inactive right now. Please don't reply to me nor PM me. If you want to contact me, email me via [email protected] instead. Thanks. :(

Damn you Bullet51

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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Cedur » Sat Jun 27, 2020 7:49 am

Cedur wrote:I and Unknown are now the best friends!

you obviously claim this out of the blue. Feel free to check out the episode in its current state though. It will keep you occupied for like two weeks.
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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Unknown68D » Wed Jul 01, 2020 12:03 am

Cedur wrote:
Sat Jun 27, 2020 3:36 am
Eclipsed wrote:
Fri Jun 26, 2020 5:53 pm
I am helping Unknown make a massive overhaul to this episode to fix a lot of the issues with it. After that this will be great.

lol I was first wanting to ask permission from Unknown to fix the levels myself bc I thought he'd stay in a hiatus, but if you two get on with this now, great
I hope to begin working on the overhaul in the near future this summer. Right now I have a few other projects that I'd like to finish up before I return to SMBX level editing. I will likely need some assistance with implementing LunaLua scripts & the Star Coin/Checkpoint system. Then, I'll need to go through each level to see what needs to be changed, as mentioned by Eclipse. THIS will be the 2.0 release instead. I've decided to scrap adding an expansion to the main episode in favour of a quality-of-life update. I'll keep you two posted soon. I'd love to make a group DM with you guys at some point.

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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Unknown68D » Sat Jul 04, 2020 6:17 pm

Nooga Productions wrote:
Sat Jun 27, 2020 7:44 am
Cedur wrote:
Sat Jun 27, 2020 3:36 am
Eclipsed wrote:
Fri Jun 26, 2020 5:53 pm
I am helping Unknown make a massive overhaul to this episode to fix a lot of the issues with it. After that this will be great.

lol I was first wanting to ask permission from Unknown to fix the levels myself bc I thought he'd stay in a hiatus, but if you two get on with this now, great
I would like to also help Unknown to playtesting this episode and I would wait to get his permission, but I'm too busy to wait to finish my homework so I'll wait that I have a chance to help this guy sooner or later. :D

Also, I liked The Epic Quest and I would support Unknown68D's SMBX project, and I and Unknown are now the best friends! :lol:
I would REALLY appreciate you helping me out! Feel free to reach out to me on Twitter @Unknown68D_ or on Disocrd @Unknown68D#0308! Thanks! :)

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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Cedur » Sun Jul 05, 2020 6:50 am

Unknown68D wrote:
Sat Jul 04, 2020 6:17 pm
Nooga Productions wrote:
Sat Jun 27, 2020 7:44 am
Cedur wrote:
Sat Jun 27, 2020 3:36 am



lol I was first wanting to ask permission from Unknown to fix the levels myself bc I thought he'd stay in a hiatus, but if you two get on with this now, great
I would like to also help Unknown to playtesting this episode and I would wait to get his permission, but I'm too busy to wait to finish my homework so I'll wait that I have a chance to help this guy sooner or later. :D

Also, I liked The Epic Quest and I would support Unknown68D's SMBX project, and I and Unknown are now the best friends! :lol:
I would REALLY appreciate you helping me out! Feel free to reach out to me on Twitter @Unknown68D_ or on Disocrd @Unknown68D#0308! Thanks! :)

lol notice how this guy is banned for being an alt of a previously banned user.
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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby KlickyMario321+ » Wed Jul 15, 2020 4:22 pm

Cedur wrote:
Sun Jul 05, 2020 6:50 am
Unknown68D wrote:
Sat Jul 04, 2020 6:17 pm
Nooga Productions wrote:
Sat Jun 27, 2020 7:44 am


I would like to also help Unknown to playtesting this episode and I would wait to get his permission, but I'm too busy to wait to finish my homework so I'll wait that I have a chance to help this guy sooner or later. :D

Also, I liked The Epic Quest and I would support Unknown68D's SMBX project, and I and Unknown are now the best friends! :lol:
I would REALLY appreciate you helping me out! Feel free to reach out to me on Twitter @Unknown68D_ or on Disocrd @Unknown68D#0308! Thanks! :)

lol notice how this guy is banned for being an alt of a previously banned user.
Yeah, I'm pretty sure he committed sockpuppeting just to get out of his ban on his original account as sockpuppeting means creating a new account, just to escape your ban or for a fresh start, which is against the rules of the Forums. That should teach him a lesson NEVER to sockpuppet.
:idea: KlickyMario321+ :idea:
:arrow: :arrow: :arrow: One day, we can make the video game world a better place! If you want to make it a better place too, place this in your signature.

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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Cedur » Thu Jul 16, 2020 3:09 am

No point to state the obvious on something that's already beyond a week in the past. He also made two further accounts after this. Let's get back on topic and wait for the SMBX2 version to become public
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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Super Wario Bros » Thu Jul 16, 2020 11:12 pm

Wow this looks great! A hype way to make your first episode. I made a small but worthy first episode, but I’m working on a new one that will be this kind of quality.

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My first and only episode, as of now. Play it here: viewtopic.php?f=36&t=26057

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Re: VERSION 2.0 OUT NOW! | The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby dericobanjo » Wed Jul 29, 2020 5:00 pm

Version 2.0 is out? Download time :)

(Btw the screen shot and how big is the episode and everything make me think it not your first episode, lol)


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