(Mini-sode) Trouble from Purple Planet

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Chipss
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(Mini-sode) Trouble from Purple Planet

Postby Chipss » Tue May 05, 2020 4:08 am

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That's right, a mini-sode! This one features 6 full length levels with 3 star coins to collect in each! All packed together in a small adventure set in the same universe as my other project.

ANNOUNCEMENT: The problem in the second level has been fixed! Enjoy!

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Word has reached the Mushroom Kingdom about an alien life force taking aim at their home! Luckily, Toadsworth managed to spot them in the early stages of their plan, so he sends Mario out on a journey to Purple Planet to foil the evil-doings before it's too late!
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Download Here! Made for SMBX2 Beta 4 Patch 2
I would greatly appreciate any feedback or bug reports in the replies! :D
Last edited by Chipss on Sat Jun 27, 2020 2:46 pm, edited 9 times in total.
Best way to contact me: Chipss#9594 on Discord

Check out my project: viewtopic.php?f=90&t=25639

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Re: (Mini-sode) Trouble from Purple Planet

Postby Pokeey » Tue May 05, 2020 6:15 am

Hey,so i played your mini episode and there is problem with world map. It says "there are multiple start points".

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Re: (Mini-sode) Trouble from Purple Planet

Postby Chanceux2 » Tue May 05, 2020 9:59 am

yeah it said there was a lot of start points
Last edited by Chanceux2 on Wed May 06, 2020 10:23 pm, edited 2 times in total.

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Re: (Mini-sode) Trouble from Purple Planet

Postby Chipss » Tue May 05, 2020 1:13 pm

Pokeey wrote:
Tue May 05, 2020 6:15 am
Hey,so i played your mini episode and there is problem with world map. It says "there are multiple start points".
Which version are you playing on? This episode is for SMBX2 Beta 4.
Best way to contact me: Chipss#9594 on Discord

Check out my project: viewtopic.php?f=90&t=25639

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Re: (Mini-sode) Trouble from Purple Planet

Postby Pokeey » Tue May 05, 2020 2:03 pm

Chipss wrote:
Tue May 05, 2020 1:13 pm
Pokeey wrote:
Tue May 05, 2020 6:15 am
Hey,so i played your mini episode and there is problem with world map. It says "there are multiple start points".
Which version are you playing on? This episode is for SMBX2 Beta 4.

Oh ok,but you could said that .

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Re: (Mini-sode) Trouble from Purple Planet

Postby Cedur » Tue May 05, 2020 2:06 pm

You can answer in your own thread which version you're using. And yeah there are no issues, I checked myself.

Also to everyone who's making a barrel level. Please don't place diagonal downward chains in an exact 45° angle. I die from this so many times.
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Re: (Mini-sode) Trouble from Purple Planet

Postby 1AmPlayer » Wed May 06, 2020 5:09 am

So, uh, in Red Bubble Trouble, this happened. Would you be able to fix it?
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Chipss
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Re: (Mini-sode) Trouble from Purple Planet

Postby Chipss » Wed May 06, 2020 5:35 am

1AmPlayer wrote:
Wed May 06, 2020 5:09 am
So, uh, in Red Bubble Trouble, this happened. Would you be able to fix it?
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Oh that looks like a simple fix. Not sure how that happened but I’ll take a look later. I’ll probably end up DMing you on Discord for some more info.

Added in 9 hours 37 minutes 30 seconds:
Update: Fixed level breaking error in Red Bubble Trouble. Download has also been updated. Enjoy!
Best way to contact me: Chipss#9594 on Discord

Check out my project: viewtopic.php?f=90&t=25639

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Re: (Mini-sode) Trouble from Purple Planet

Postby Eri7 » Fri May 08, 2020 7:20 am

I just played this episode, it was a neat experience which constantly built up further and further with each level. I liked how you executed overall the beat blocks gimmick, it's fast and doesn't drag on, the barrels gimmick proved to be a bit of an issue for me because I kept dying in the second level but after a while, I got the hang of it, the tower level looked gorgeous and I liked the twist with the groll boss in the end. Then the cave level used the spike pillars decently and kept me on the edge of my seat as I was trying to avoid them one by one. The galaxy level was in my opinion the best since it used the bubble gimmick which was one of my favorite gameplay elements from Celeste! And it even combined it with the walljump to make this series of fast paced challenges that relied on your reactions and skills. And in the end, we had the castle level which truly tested the player's skill and knowledge of all previous gimmicks and to finish it off with a final boss to truly make a memoriable experience if you were to ask me. I enjoyed your episode and I am looking forward to more :)
Also I found this bug when I tried to launch myself with the cannon, it happened randomly because the first time I entered the cannon, I didn't get enough momentum but the second time I entered the level, it worked out in the end so I am not sure what the issue is here.
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Chipss
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Re: (Mini-sode) Trouble from Purple Planet

Postby Chipss » Sat Jun 27, 2020 2:47 pm

Bump! The problem with Barrel Blast Backwoods has been fixed for everyone that experienced it in the last version! Enjoy!
Best way to contact me: Chipss#9594 on Discord

Check out my project: viewtopic.php?f=90&t=25639


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