I just played this episode, it was a neat experience which constantly built up further and further with each level. I liked how you executed overall the beat blocks gimmick, it's fast and doesn't drag on, the barrels gimmick proved to be a bit of an issue for me because I kept dying in the second level but after a while, I got the hang of it, the tower level looked gorgeous and I liked the twist with the groll boss in the end. Then the cave level used the spike pillars decently and kept me on the edge of my seat as I was trying to avoid them one by one. The galaxy level was in my opinion the best since it used the bubble gimmick which was one of my favorite gameplay elements from Celeste! And it even combined it with the walljump to make this series of fast paced challenges that relied on your reactions and skills. And in the end, we had the castle level which truly tested the player's skill and knowledge of all previous gimmicks and to finish it off with a final boss to truly make a memoriable experience if you were to ask me. I enjoyed your episode and I am looking forward to more
Also I found this bug when I tried to launch myself with the cannon, it happened randomly because the first time I entered the cannon, I didn't get enough momentum but the second time I entered the level, it worked out in the end so I am not sure what the issue is here.