Valtteri Island - Revisited

Share your completed SMBX episodes or play and discuss others.
User avatar
Valtteri
Larry Koopa
Larry Koopa
Posts: 2156
Joined: Sun Dec 01, 2013 1:16 pm

Valtteri Island - Revisited

Postby Valtteri » Wed Jan 01, 2014 6:32 pm

Image

I have finished remaking my first SMBX episode!

What's the difference to the original episode?
  • Remade levels.
  • Remade world map.
  • Altered storyline.
Information about the original episode

Valtteri Island is my first episode, updated a million times with many versions of SMBX. And surprisingly, many people liked it back when I posted it on the original SMBX forum. It's a casual episode heavily influenced by the classic Mario platformers.

Plot

One day, Valtteri captures Mario, Luigi, Daisy, Toad and Link and traps them in his home, Valtteri Island. The gang will have to fight Valtteri in order to get out.
Spoiler: show
Image
Ignore the out-of-place path in the Dark Land. It's going to be invisible.
Level screenshots

I'm taking way less screenshots than I took from my previous episodes.
Spoiler: show
Image Image ImageImage Image Image
Videos
Spoiler: show
Download
Image

User avatar
HeroLinik
Cyan Yoshi Egg
Cyan Yoshi Egg
Posts: 3436
Joined: Fri Dec 20, 2013 1:28 pm
Current Project: Stupid university assignments :/
Chat Username: Look below my avatar
Contact:

Re: Valtteri Island - Revisited

Postby HeroLinik » Thu Jan 02, 2014 7:45 am

Looking good and nostalgic there, rather reminiscent of the original SMBX while also adding the flair of the newer versions. However, why is Bowser fought, yet Valtteri is supposed to be the final boss?
Image
I support: show
Lol, you got trolled. Move along, if you please.
Check out my content on YouTube! // Don't forget to check out my project as well!

User avatar
ElTipsta
Ripper II
Ripper II
Posts: 375
Joined: Fri Dec 20, 2013 3:16 pm
Current Project: A project

Re: Valtteri Island - Revisited

Postby ElTipsta » Thu Jan 02, 2014 8:34 am

castlewars wrote:Looking good and nostalgic there, rather reminiscent of the original SMBX while also adding the flair of the newer versions. However, why is Bowser fought, yet Valtteri is supposed to be the final boss?
Play the episode to find out :3
Yeah, I've been inactive for a while. Just stopped coming here for whatever reason. Sorry about that. Still, I'll be lurking around more often, especially as I now have a craving to make SMBX levels again.
Supporter Of:
Image

User avatar
John The White Yoshi
Koopa Shell
Koopa Shell
Posts: 605
Joined: Fri Jan 10, 2014 12:22 am

Re: Valtteri Island - Revisited

Postby John The White Yoshi » Fri Jan 10, 2014 12:40 am

You have SMBLL Graphics made for the SNES... HOLY COW.

User avatar
TLtimelord
Red Yoshi Egg
Red Yoshi Egg
Posts: 2589
Joined: Sat Dec 21, 2013 5:16 pm

Re: Valtteri Island - Revisited

Postby TLtimelord » Fri Jan 10, 2014 12:54 am

I still wonder how you did the boo clock.
In an age of darkness light appears
And it wards away the ancient fears
March to the anthem of the heart
To a brand new day, a brand new start

User avatar
Magician
Volcano Lotus
Volcano Lotus
Posts: 567
Joined: Fri Dec 20, 2013 7:36 pm

Re: Valtteri Island - Revisited

Postby Magician » Fri Jan 10, 2014 4:18 am

I haven't played this fully yet, but in tandem with a recent discussion I discovered that the ice flower in the level from your bottom-right screenshot (in the levels section of your post) is being pushed into the lava. It's specifically the one in the block that is shown in the shot. I think there's a way to circumvent that, like for example having it on a layer that disappears on a timer right before the flower would hit the lava—this would work because the timing at which it can occur is very specific.
Barring that, you could possibly add invisible blocks that would block the flower from hitting the lava but the player would still fall through them. I'm not sure what would happen when the flower would squish against the wall though.

Sorry I don't have other things to comment on at the moment, but I thought it was worth enough alone to mention and I don't know when I'll get to playing this.

Haydenman2
Shy Guy
Shy Guy
Posts: 8
Joined: Sat Jan 18, 2014 1:04 pm
Current Project: Coming Back to SMBX!

Re: Valtteri Island - Revisited

Postby Haydenman2 » Thu Jan 23, 2014 11:08 pm

Like wow! This looks amazing! Haven't tried the new version yet but from the screenshots it looks great. First, your skill with world maps is insane. Second, how did you get a fully fleshed picture like that for the world map? It looks cool but how did you get the full sized picture?
*Insert something amazing here*

User avatar
Valtteri
Larry Koopa
Larry Koopa
Posts: 2156
Joined: Sun Dec 01, 2013 1:16 pm

Re: Valtteri Island - Revisited

Postby Valtteri » Fri Jan 24, 2014 7:11 am

Haydenman2 wrote:Like wow! This looks amazing! Haven't tried the new version yet but from the screenshots it looks great. First, your skill with world maps is insane. Second, how did you get a fully fleshed picture like that for the world map? It looks cool but how did you get the full sized picture?
I took many screenshots and put them together in Paint.NET. You can also do it with Microsoft Paint very easily.
Image

User avatar
zlaker
Ludwig von Koopa
Ludwig von Koopa
Posts: 2827
Joined: Fri Dec 20, 2013 1:46 pm

Re: Valtteri Island - Revisited

Postby zlaker » Sat Feb 01, 2014 7:00 pm

Nice that you remaked this game Valtteri. The second SMBX I've played. Nice work
ImageImageImageImageImageImageImageImageImageImage
I make art lol

User avatar
Kingbowser112
Lakitu
Lakitu
Posts: 400
Joined: Fri Dec 27, 2013 6:09 am
Current Project: TOP SECRET u.u (TGBR)

Re: Valtteri Island - Revisited

Postby Kingbowser112 » Tue Feb 04, 2014 9:51 am

Hey Valtteri! Good episode, I've finishied the game, and I can reply with this words: IT'S - A - EPIC - EPISODE - ! - !
Wow! There are many typs of ghosts, many level with SMBLL graphics, many new graphics bossess (Boom-boom) and the level design it's brillant!
Good job!
My signature: Kingbowser112

My Steam Account: http://steamcommunity.com/profiles/76561198119152147

My current project: viewtopic.php?f=90&t=16313&p=235206#p235206

Jagermeister addicted :idea:

I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.

I support: Image

User avatar
Valtteri
Larry Koopa
Larry Koopa
Posts: 2156
Joined: Sun Dec 01, 2013 1:16 pm

Re: Valtteri Island - Revisited

Postby Valtteri » Tue Feb 04, 2014 10:57 am

Kingbowser112 wrote:Hey Valtteri! Good episode, I've finishied the game, and I can reply with this words: IT'S - A - EPIC - EPISODE - ! - !
Wow! There are many typs of ghosts, many level with SMBLL graphics, many new graphics bossess (Boom-boom) and the level design it's brillant!
Good job!
Thanks, I'm glad that you like it. I was basically into 16-bit renditions of the original 8-bit graphics when I made this and hence many levels have those. :P
Image

glitch4
Ludwig von Koopa
Ludwig von Koopa
Posts: 2557
Joined: Tue Dec 31, 2013 3:43 pm

Re: Valtteri Island - Revisited

Postby glitch4 » Wed Feb 05, 2014 12:39 pm

This episode is so vanilla-ish,I completed the game and and it was awesome!


VALTTERI DO THE BEST.

User avatar
electricpretzel0
Fighter Fly
Fighter Fly
Posts: 60
Joined: Sun Jan 26, 2014 5:27 pm

Re: Valtteri Island - Revisited

Postby electricpretzel0 » Fri Feb 07, 2014 11:26 pm

Srsly. The levels are way to long and way to hard .-.
I want a brand new python-support SMBpy one day.

User avatar
Valtteri
Larry Koopa
Larry Koopa
Posts: 2156
Joined: Sun Dec 01, 2013 1:16 pm

Re: Valtteri Island - Revisited

Postby Valtteri » Sat Feb 08, 2014 8:41 am

electricpretzel0 wrote:Srsly. The levels are way to long and way to hard .-.
Are you even playing the correct game?
Image

User avatar
AirSeus
Blue Yoshi Egg
Blue Yoshi Egg
Posts: 1096
Joined: Fri Feb 14, 2014 2:40 pm
Flair: Ok no
Current Project: You really think I'll finish one?
Chat Username: AirSeus

Re: Valtteri Island - Revisited

Postby AirSeus » Sat Feb 15, 2014 2:36 am

i agree with Kingbowser112 this episode is very fun to play and the equality of difficulty for every world so well done vallteri for once another great episode!
I dunno, something inspirational is supposed to go here so here I go:

Realize the difference between criticism and hate.
Criticism is direct feedback about the level that helps and tells you what you could do better and/or what you could expand upon.
Hate is direct insults towards you/your level that tell you nothing other than how bad you are.

AKA: Don't cry at every responce you get, just ignore hate and respond to criticism.

silent_
Larry Koopa
Larry Koopa
Posts: 2157
Joined: Fri Dec 20, 2013 3:34 pm
Current Project: something

Re: Valtteri Island - Revisited

Postby silent_ » Sat Feb 15, 2014 8:08 am

Valtteri wrote:
electricpretzel0 wrote:Srsly. The levels are way to long and way to hard .-.
Are you even playing the correct game?
Hmm, yeah I partially agree with electricpretzel, despite they being shorter but the difficultly curve just in world 1 is immense and I'm stuck on the A level and can barely just get passed Forest of Chad, lol. Overall though, I must say impressive job and even though I'm rather stuck, I have to mention that you did an extraordinarily splendid job constructing this remake and I am speechless with how neat the design is and all beyond that. And needless to say, the custom graphics are flawlessly epic.
previously known as Kep

User avatar
Natsu
Wart
Wart
Posts: 3012
Joined: Sat Dec 21, 2013 2:40 pm
Current Project: It's a secret to everybody ...
Chat Username: Shane

Re: Valtteri Island - Revisited

Postby Natsu » Sat Feb 15, 2014 5:33 pm

It's precisely because it's somewhat hard to some people which makes this project so good appealing, it's normal for some people to have a hard time with your project Val, as there are some exaggeratedly hard levels on it, or somewhat puzzle-like levels, like Yoshi's Link Farm. But there's nothing wrong on it, I actually like this project very much.
Discord quotes
Trace: You're a capable boi

User avatar
SnifitGuy
Birdo
Birdo
Posts: 1468
Joined: Mon Dec 23, 2013 7:33 pm

Re: Valtteri Island - Revisited

Postby SnifitGuy » Tue Feb 18, 2014 8:05 am

In the second video, the one with the weird sounds, WTF is that?

User avatar
Valtteri
Larry Koopa
Larry Koopa
Posts: 2156
Joined: Sun Dec 01, 2013 1:16 pm

Re: Valtteri Island - Revisited

Postby Valtteri » Tue Feb 18, 2014 9:50 am

SnifitGuy69 wrote:In the second video, the one with the weird sounds, WTF is that?
It's the Egoraptor sound pack. It's the most awesome sound pack in the universe.
Image

User avatar
SnifitGuy
Birdo
Birdo
Posts: 1468
Joined: Mon Dec 23, 2013 7:33 pm

Re: Valtteri Island - Revisited

Postby SnifitGuy » Wed Feb 19, 2014 6:40 pm

Valtteri wrote:
SnifitGuy69 wrote:In the second video, the one with the weird sounds, WTF is that?
It's the Egoraptor sound pack. It's the most awesome sound pack in the universe.
I was wondering why the sounds were so...realistic. Good job on the project, btw. I have uploaded one video of it w/commentary, not to advertise or anything. The youtube channel is the same as my forum name and again, I'm not trying to advertise here. If I wanted to disobey the forum rules somewhere, I'd do it on Knux's forums.


Return to “Episodes”

Who is online

Users browsing this forum: No registered users and 6 guests