Valtteri Island - Revisited

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Valtteri
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Valtteri Island - Revisited

Postby Valtteri » Wed Jan 01, 2014 6:32 pm

Image

I have finished remaking my first SMBX episode!

What's the difference to the original episode?
  • Remade levels.
  • Remade world map.
  • Altered storyline.
Information about the original episode

Valtteri Island is my first episode, updated a million times with many versions of SMBX. And surprisingly, many people liked it back when I posted it on the original SMBX forum. It's a casual episode heavily influenced by the classic Mario platformers.

Plot

One day, Valtteri captures Mario, Luigi, Daisy, Toad and Link and traps them in his home, Valtteri Island. The gang will have to fight Valtteri in order to get out.
Spoiler: show
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Ignore the out-of-place path in the Dark Land. It's going to be invisible.
Level screenshots

I'm taking way less screenshots than I took from my previous episodes.
Spoiler: show
Image Image ImageImage Image Image
Videos
Spoiler: show
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HeroLinik
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Re: Valtteri Island - Revisited

Postby HeroLinik » Thu Jan 02, 2014 7:45 am

Looking good and nostalgic there, rather reminiscent of the original SMBX while also adding the flair of the newer versions. However, why is Bowser fought, yet Valtteri is supposed to be the final boss?
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ElTipsta
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Re: Valtteri Island - Revisited

Postby ElTipsta » Thu Jan 02, 2014 8:34 am

castlewars wrote:Looking good and nostalgic there, rather reminiscent of the original SMBX while also adding the flair of the newer versions. However, why is Bowser fought, yet Valtteri is supposed to be the final boss?
Play the episode to find out :3
Yeah, I've been inactive for a while. Just stopped coming here for whatever reason. Sorry about that. Still, I'll be lurking around more often, especially as I now have a craving to make SMBX levels again.

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John The White Yoshi
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Re: Valtteri Island - Revisited

Postby John The White Yoshi » Fri Jan 10, 2014 12:40 am

You have SMBLL Graphics made for the SNES... HOLY COW.

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TLtimelord
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Re: Valtteri Island - Revisited

Postby TLtimelord » Fri Jan 10, 2014 12:54 am

I still wonder how you did the boo clock.
The wall on which the prophets wrote
Is cracking at the seams
Upon the instruments of death
The sunlight brightly gleams
When every man is torn apart
With nightmares and with dreams
Will no one lay the laurel wreath
When silence drowns the screams

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Re: Valtteri Island - Revisited

Postby Magician » Fri Jan 10, 2014 4:18 am

I haven't played this fully yet, but in tandem with a recent discussion I discovered that the ice flower in the level from your bottom-right screenshot (in the levels section of your post) is being pushed into the lava. It's specifically the one in the block that is shown in the shot. I think there's a way to circumvent that, like for example having it on a layer that disappears on a timer right before the flower would hit the lava—this would work because the timing at which it can occur is very specific.
Barring that, you could possibly add invisible blocks that would block the flower from hitting the lava but the player would still fall through them. I'm not sure what would happen when the flower would squish against the wall though.

Sorry I don't have other things to comment on at the moment, but I thought it was worth enough alone to mention and I don't know when I'll get to playing this.

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Re: Valtteri Island - Revisited

Postby Haydenman2 » Thu Jan 23, 2014 11:08 pm

Like wow! This looks amazing! Haven't tried the new version yet but from the screenshots it looks great. First, your skill with world maps is insane. Second, how did you get a fully fleshed picture like that for the world map? It looks cool but how did you get the full sized picture?
*Insert something amazing here*

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Valtteri
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Re: Valtteri Island - Revisited

Postby Valtteri » Fri Jan 24, 2014 7:11 am

Haydenman2 wrote:Like wow! This looks amazing! Haven't tried the new version yet but from the screenshots it looks great. First, your skill with world maps is insane. Second, how did you get a fully fleshed picture like that for the world map? It looks cool but how did you get the full sized picture?
I took many screenshots and put them together in Paint.NET. You can also do it with Microsoft Paint very easily.
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zlaker
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Re: Valtteri Island - Revisited

Postby zlaker » Sat Feb 01, 2014 7:00 pm

Nice that you remaked this game Valtteri. The second SMBX I've played. Nice work
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I make art lol

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Kingbowser112
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Re: Valtteri Island - Revisited

Postby Kingbowser112 » Tue Feb 04, 2014 9:51 am

Hey Valtteri! Good episode, I've finishied the game, and I can reply with this words: IT'S - A - EPIC - EPISODE - ! - !
Wow! There are many typs of ghosts, many level with SMBLL graphics, many new graphics bossess (Boom-boom) and the level design it's brillant!
Good job!
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Valtteri
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Re: Valtteri Island - Revisited

Postby Valtteri » Tue Feb 04, 2014 10:57 am

Kingbowser112 wrote:Hey Valtteri! Good episode, I've finishied the game, and I can reply with this words: IT'S - A - EPIC - EPISODE - ! - !
Wow! There are many typs of ghosts, many level with SMBLL graphics, many new graphics bossess (Boom-boom) and the level design it's brillant!
Good job!
Thanks, I'm glad that you like it. I was basically into 16-bit renditions of the original 8-bit graphics when I made this and hence many levels have those. :P
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glitch4
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Re: Valtteri Island - Revisited

Postby glitch4 » Wed Feb 05, 2014 12:39 pm

This episode is so vanilla-ish,I completed the game and and it was awesome!


VALTTERI DO THE BEST.

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electricpretzel0
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Re: Valtteri Island - Revisited

Postby electricpretzel0 » Fri Feb 07, 2014 11:26 pm

Srsly. The levels are way to long and way to hard .-.
I want a brand new python-support SMBpy one day.

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Valtteri
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Re: Valtteri Island - Revisited

Postby Valtteri » Sat Feb 08, 2014 8:41 am

electricpretzel0 wrote:Srsly. The levels are way to long and way to hard .-.
Are you even playing the correct game?
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Re: Valtteri Island - Revisited

Postby AirSeus » Sat Feb 15, 2014 2:36 am

i agree with Kingbowser112 this episode is very fun to play and the equality of difficulty for every world so well done vallteri for once another great episode!
Whattup folk, I've been here for quite a while, around 10-11 years to be exact (I know, blows my mind too). I went by 45324 different names in the past before finally settling on this one. Luigi, Bowser123, Zupermariobros, IzIcy, AirSeus/AirSoos.

Have a nice day.

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Re: Valtteri Island - Revisited

Postby silent_ » Sat Feb 15, 2014 8:08 am

Valtteri wrote:
electricpretzel0 wrote:Srsly. The levels are way to long and way to hard .-.
Are you even playing the correct game?
Hmm, yeah I partially agree with electricpretzel, despite they being shorter but the difficultly curve just in world 1 is immense and I'm stuck on the A level and can barely just get passed Forest of Chad, lol. Overall though, I must say impressive job and even though I'm rather stuck, I have to mention that you did an extraordinarily splendid job constructing this remake and I am speechless with how neat the design is and all beyond that. And needless to say, the custom graphics are flawlessly epic.
previously known as Kep

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Re: Valtteri Island - Revisited

Postby Fuyu » Sat Feb 15, 2014 5:33 pm

It's precisely because it's somewhat hard to some people which makes this project so good appealing, it's normal for some people to have a hard time with your project Val, as there are some exaggeratedly hard levels on it, or somewhat puzzle-like levels, like Yoshi's Link Farm. But there's nothing wrong on it, I actually like this project very much.
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Re: Valtteri Island - Revisited

Postby SnifitGuy » Tue Feb 18, 2014 8:05 am

In the second video, the one with the weird sounds, WTF is that?

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Valtteri
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Re: Valtteri Island - Revisited

Postby Valtteri » Tue Feb 18, 2014 9:50 am

SnifitGuy69 wrote:In the second video, the one with the weird sounds, WTF is that?
It's the Egoraptor sound pack. It's the most awesome sound pack in the universe.
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Re: Valtteri Island - Revisited

Postby SnifitGuy » Wed Feb 19, 2014 6:40 pm

Valtteri wrote:
SnifitGuy69 wrote:In the second video, the one with the weird sounds, WTF is that?
It's the Egoraptor sound pack. It's the most awesome sound pack in the universe.
I was wondering why the sounds were so...realistic. Good job on the project, btw. I have uploaded one video of it w/commentary, not to advertise or anything. The youtube channel is the same as my forum name and again, I'm not trying to advertise here. If I wanted to disobey the forum rules somewhere, I'd do it on Knux's forums.


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