[2.4] Luigi's Fight For The Mushroom Kingdom

Share your completed SMBX episodes or play and discuss others.

Thoughts on the episode

Amazing - 5/5
74
56%
Great - 4/5
50
38%
Average - 3/5
2
2%
Eh - 2/5
3
2%
Bad - 1/5 (Elaborate)
4
3%
 
Total votes: 133
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Re: (Version 2.2) Luigi's Fight For The Mushroom Kingdom

Postby underFlo » Tue Apr 28, 2015 2:36 pm

BERTIE IS BACK wrote:crap
Please be more constructive, especially don't just call an episode crap w/o giving any actual reason.
im a girl yo

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Re: (Version 2.2) Luigi's Fight For The Mushroom Kingdom

Postby Danny » Tue Apr 28, 2015 2:37 pm

Maybe he was using it as a form of distress?!
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Re: (Version 2.2) Luigi's Fight For The Mushroom Kingdom

Postby Firespike33 » Thu Apr 30, 2015 1:25 am

I played through the first world, and I like it so far. The first Toad house level was hilarious.

I have one nitpick (and somebody's probably already mentioned this), which is that the fish sprites in "Burglar John" have no black outlines; it looks off. Also, the animations on some of them are glitchy, but I'm assuming that's SMBX's fault.

I might post an actual review once I finish it.

EDIT: reghrhre why do the Cobrats hurt you when you land on them ;__;

EDIT 2: During the first Waluigi fight, you can get trapped and forced to take damage (this part scrolls left): http://i.imgur.com/uqMn5GP.png
Yes I cheated but only because I didn't feel like fighting the boss again to take a screenshot

I think Dragon Ball is a pretty cool guy. Eh shoots lazers and doesn't afraid of anything.

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Re: (Version 2.2) Luigi's Fight For The Mushroom Kingdom

Postby newsuperhackboys » Sat Jun 13, 2015 1:27 pm

Not to backseat mod, but I had these:
Spoiler: show
Error 1.png
And that's for other music too, can you make the names way shorter? And then edit the levels with these music?
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Re: (Version 2.2) Luigi's Fight For The Mushroom Kingdom

Postby Mable » Sat Jun 13, 2015 3:14 pm

What has this to do with backseatting? And why don't you just move it to a shorter destination or shorten it by yourself and the rest by yourself.

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Re: (Version 2.2) Luigi's Fight For The Mushroom Kingdom

Postby as303298 » Sat Jun 13, 2015 3:47 pm

Easy fix, "LoZTP: Sacred Grove"
Acronyms are amazing.
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Re: (Version 2.2) Luigi's Fight For The Mushroom Kingdom

Postby reghrhre » Sat Jun 27, 2015 8:02 am

Firespike
Spoiler: show
Firespike33 wrote:I played through the first world, and I like it so far. The first Toad house level was hilarious.

I have one nitpick (and somebody's probably already mentioned this), which is that the fish sprites in "Burglar John" have no black outlines; it looks off. Also, the animations on some of them are glitchy, but I'm assuming that's SMBX's fault.

I might post an actual review once I finish it.

EDIT: reghrhre why do the Cobrats hurt you when you land on them ;__;

EDIT 2: During the first Waluigi fight, you can get trapped and forced to take damage (this part scrolls left): http://i.imgur.com/uqMn5GP.png
Yes I cheated but only because I didn't feel like fighting the boss again to take a screenshot
Regarding Burglar John sprites: Idk, it's just the way I made them I guess. If I recall it's because it looked better without the black outline _/(°_o)\_
Regarding Cobrats: Sorry, I know this game has lots of inconsistencies but I don't really feel like making the effort to fix them :'(
Regarding Waluigi Fight: Ah damn that's quite an issue, though honestly I don't think it's big of enough of an issue to where I'd need to submit another update. I'll only submit updates for bigger issues or if there's just a lot.

Since it's almost been 2 months have you finished it yet? : P
newsuperhackboys
Spoiler: show
newsuperhackboys wrote:Not to backseat mod, but I had these:

*image*

And that's for other music too, can you make the names way shorter? And then edit the levels with these music?
That's weird, though that's something you'd have to figure out on your own since it's your own computer that's doing that. Of course, you can do what the others have mentioned which you've probably done already

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Re: (Version 2.2) Luigi's Fight For The Mushroom Kingdom

Postby eitan555 » Sat Jul 04, 2015 6:36 am

stage 1-6 is impossible cause the fish dont jump. i looked in the editor and from what i see you need to kiil the dolphins to activate an enent that make the mushrooms apear but how do you kill these guys?

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Re: (Version 2.2) Luigi's Fight For The Mushroom Kingdom

Postby PopYoshi » Sat Jul 04, 2015 10:17 pm

This episode looks interesting, i need to play it!
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Re: (Version 2.3) Luigi's Fight For The Mushroom Kingdom

Postby reghrhre » Fri Aug 07, 2015 9:00 pm

eitan555 wrote:stage 1-6 is impossible cause the fish dont jump. i looked in the editor and from what i see you need to kiil the dolphins to activate an enent that make the mushrooms apear but how do you kill these guys?
Ew, you're right. Well, the last dolphin can't jump but the other 2 do, you just gotta jump which will then make the dolphins jump.

Anyways, since that's a problem I guess I'll have to post a new update
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The download only contains an update of 1-6

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Re: (Version 2.3) Luigi's Fight For The Mushroom Kingdom

Postby TheEnderMine » Fri Aug 21, 2015 5:33 am

Ha Ha! There is an easter egg if you try to edit the world map you will get a hidden messege "GET OUT" :lol: :lol: :lol:
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Re: (Version 2.3) Luigi's Fight For The Mushroom Kingdom

Postby bossedit8 » Fri Aug 21, 2015 5:43 am

TheEnderMine wrote:Ha Ha! There is an easter egg if you try to edit the world map you will get a hidden messege "GET OUT" :lol: :lol: :lol:
And this folks is why you shouldn't try to edit the main world map over an editor or else you'll get surprises by the creator.

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Re: (Version 2.3) Luigi's Fight For The Mushroom Kingdom

Postby Cedrik » Sun Aug 30, 2015 10:28 am

I like the ideas in the episode.
(Luigi is nice :P )
Up to world 6 it is very hard.
Spoiler: show
I do not like it that the items in the game (up to world 4 or 5) are random. You can become a mushroom, a hammer suit, .... :(
This episode is good.

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Re: (Version 2.3) Luigi's Fight For The Mushroom Kingdom

Postby as303298 » Sun Aug 30, 2015 5:29 pm

In my opinion, I loved the random powerups. It kept everything slightly randomized so you weren't doing the same thing over and over. Could have an ice flower, could have fire, could even get a Tanooki Suit, the randomness allowed creative gameplay.
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Re: (Version 2.3) Luigi's Fight For The Mushroom Kingdom

Postby SnideBurrito » Thu Oct 22, 2015 4:10 pm

This is a great episode, please make more!

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Re: (Version 2.3) Luigi's Fight For The Mushroom Kingdom

Postby Zeldamaster12 » Thu Oct 22, 2015 4:32 pm

Pretty sure this is reghrhre's last episode. About a year ago, he started another episode but iirc he cancelled it.
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Re: (Version 2.3) Luigi's Fight For The Mushroom Kingdom

Postby reghrhre » Tue Oct 27, 2015 4:38 am

Sorry, but I don't use SMBX anymore since I'm bored with the whole level designing stuff; I've been doing it long.
And like Zeldamaster said, I did start some other project after this but I cancelled it due to the lack of interest, both me and other people. I did release the levels I did for it though if you're interested in it. No one cared though how sad )';

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Re: (Version 2.3) Luigi's Fight For The Mushroom Kingdom

Postby MECHDRAGON777 » Tue Oct 27, 2015 8:13 am

reghrhre wrote:Sorry, but I don't use SMBX anymore since I'm bored with the whole level designing stuff; I've been doing it long.
And like Zeldamaster said, I did start some other project after this but I cancelled it due to the lack of interest, both me and other people. I did release the levels I did for it though if you're interested in it. No one cared though how sad )';
I have them and Liked them... I never recorded them because I had no hub or world map to put them in an I do not want to disgrace your work...

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Re: (Version 2.3) Luigi's Fight For The Mushroom Kingdom

Postby Erik » Tue Oct 27, 2015 5:23 pm

This episode is amazing!, I loved playing this game and the music is great.

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Re: (Version 2.3) Luigi's Fight For The Mushroom Kingdom

Postby Mable » Tue Oct 27, 2015 5:37 pm

MECHDRAGON777 wrote:I have them and Liked them... I never recorded them because I had no hub or world map to put them in an I do not want to disgrace your work...
Just play and record them through the level editor why would you need a hub or map to do that.


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