After over a year in development, talkhaus has come out with a game. Join Demo, Iris, Kood, Shealth, and some random Canadian as they try to save the universe or something. The game has a new SMBX base and includes LunaDLL. Never before seen bosses patterns and boss health indicators are implemented!
What do you guys think of the stuff possible with Luna.dll? We've got character swaps by pressing down twice, infinite flight (and I mean genuine flight where you can swish your tail, not the fairie flight), infinite events, cutscenes that have multiple characters moving around, and a bunch of other stuff.
Other than Calleoca and the flight segment, not much in this game was designed with LunaDLL in mind. All the bosses did got health text after they were designed and the Music cheat was made at the least second. Demo's/Iris's section was originally done with the SMB2 Mirror world door. The point is that we are barely scratching the surface with LunaDLL. Most of this game was pushing vanilla SMBX to it's limits. Both versions of Science were vanilla gameplay-wise, although LunaDLL was used to make the last version of him less buggy.
Also, the cutscenes were mostly standard trickery. I don't think anything was choreographed through LunaDLL.
Could somone give me a smbx with luna dll in it please so then I can play these kind of episodes because I don't get how you put it in, thanks if you do, it would be really helpfull
Whattup folk, I've been here for quite a while, around 10-11 years to be exact (I know, blows my mind too). I went by 45324 different names in the past before finally settling on this one. Luigi, Bowser123, Zupermariobros, IzIcy, AirSeus/AirSoos.
Zupermariobros wrote:Could somone give me a smbx with luna dll in it please so then I can play these kind of episodes because I don't get how you put it in, thanks if you do, it would be really helpfull