A2XT Episode 1; A Second Mario Bros X Thing

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Cedrik
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Cedrik » Sun Dec 20, 2015 11:53 am

Whith Version of SMBX I Need to Play the Episode?

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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Pseudo » Sun Dec 20, 2015 1:18 pm

This episode comes with its own launcher that you need to run it. You don't need to install LunaLua to play it, as the launcher already comes with LunaLua attached.
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby ProngoKingdom » Mon Mar 14, 2016 4:14 pm

That world map is the sugar honey iced tea
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby PixelPest » Mon Mar 14, 2016 4:31 pm

ProngoKingdom wrote:That world map is the sugar honey iced tea
Please don't bump topics. Make sure you are being sensible when posting

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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby NicoBros » Mon Jul 04, 2016 4:05 pm

WTH is that demos?Demonstrations?
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby snoruntpyro » Mon Jul 04, 2016 4:43 pm

It_ a_me_NicoBros wrote:WTH is that demos?Demonstrations?
it's deaths
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Pseudo » Mon Jul 04, 2016 6:26 pm

To elaborate, the Demo counter is a raocow in-joke because he always says that his deaths in his LPs are actually demonstrations of how not to play the game.
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come visit my YouTube channel, where I play games (including smbx)

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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby mariogeek2 » Mon Jul 04, 2016 7:37 pm

Pseudo-dino wrote:To elaborate, the Demo counter is a raocow in-joke because he always says that his deaths in his LPs are actually demonstrations of how not to play the game.
Oh, so that's how Demo got her name. That explains a lot.
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Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?

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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby hikki_power222 » Tue Jul 05, 2016 6:40 pm

I've just seen Stalin on the background, and then I pressed the download button, lmao.

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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Tobi555 » Sun Aug 07, 2016 2:09 am

When is the Main Game for A2XT being updated? The BGO's for the main game v1.3 are screwed up putting bushes and other BGO's in the foreground. Im not on Talkhaus but that's an issue a couple others have reported and with screenshots.

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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Storm027 » Wed Aug 31, 2016 4:46 am

How do we play the first one, and get the unique form of SMBX? can u post a link to the special SMBX and the first thing? thanks!

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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby TheTakeAwayGuy » Sun Sep 18, 2016 3:36 pm

A may do a series of this on my SMBX channel....


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....wtf! Here I go!
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Storm027 » Fri Sep 23, 2016 6:51 pm

Can the download link be posted on here? my antivirus don't like the base game since it is an .exe

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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby mariogeek2 » Fri Sep 23, 2016 7:22 pm

what difference would it make if the dl was on here or there? your anti-v would probably still dislike it.
Spoiler: show
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Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?

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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Enjl » Fri Sep 23, 2016 7:27 pm

Storm027 wrote:Can the download link be posted on here? my antivirus don't like the base game since it is an .exe
It's a patched .exe. Add an exception to your antivirus.
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Artemis008 » Fri Sep 23, 2016 8:09 pm

So I went to play this again, for the first time in 2 years to find that the exe file is gone. I'm guessing Windows deleted it without asking (it did this to fceux as well). I'm pissed, now I have to redownload the ENTIRE game just so I can get the .exe file. It doesn't help that this takes like 4 hours to download with my internet speed.
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby mariogeek2 » Fri Sep 23, 2016 8:49 pm

That sucks. Be sure to bring some chips to keep you from passing out from boredom.

Why do we even need the .exe? The only reason you would need such a thing is for changing hardcoded gfx or sounds, which you can currently do with Lua.
Spoiler: show
Image
Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?

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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Zenithbreak » Fri Sep 23, 2016 11:26 pm

mariogeek2 wrote:Why do we even need the .exe? The only reason you would need such a thing is for changing hardcoded gfx or sounds, which you can currently do with Lua.
This episode was made before LunaLua existed.
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby mariogeek2 » Sat Sep 24, 2016 11:22 am

Zenithbreak wrote:
mariogeek2 wrote:Why do we even need the .exe? The only reason you would need such a thing is for changing hardcoded gfx or sounds, which you can currently do with Lua.
This episode was made before LunaLua existed.
I'm aware of that. But couldn't somebody take the existing game, and, now that Lua exists, package it into episode form, making the .exe redundant?

In fact, couldn't we technically do that for all of the episodes with .exe files? Such as the ASMBXT series, and the STTB series?
Spoiler: show
Image
Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?

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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Enjl » Sat Sep 24, 2016 11:39 am

mariogeek2 wrote:
Zenithbreak wrote:
mariogeek2 wrote:Why do we even need the .exe? The only reason you would need such a thing is for changing hardcoded gfx or sounds, which you can currently do with Lua.
This episode was made before LunaLua existed.
I'm aware of that. But couldn't somebody take the existing game, and, now that Lua exists, package it into episode form, making the .exe redundant?

In fact, couldn't we technically do that for all of the episodes with .exe files? Such as the ASMBXT series, and the STTB series?
Who is "we"?
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