Share your completed SMBX episodes or play and discuss others.
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Phil
- Rex

- Posts: 38
- Joined: Tue Jan 07, 2014 7:00 pm
Postby Phil » Tue Jan 07, 2014 7:17 pm

PRESENTATION
Hello everyone! It's me Phil, and i am back with this project! The first version of this episode has become so popular, that's why i decided to update it! All bug's are fixed, all graphic are exactly like smb3, all level design, all bonus, all airship, all worldmap.. everything is remastered! This is now well made for coop! It took me over two years to build up this game! I dont think it is possible to make another version better than this... so this is my last update. If you find a major glitch in this game please PM me and i will fix that and update the download link as quickly as possible! Thank you! Special thanks to: DiamondPhoenix for his amazing spade game!
TRAILER



DOWNLOAD
http://www.mediafire.com/download/h2s9c ... stered.rar
Downloads: 19842, Size: 60MB
This episode is no longer available, however, you still can get a version from May 9, 2013 here: viewtopic.php?p=355466#p355466
Last edited by Phil on Sun Jan 15, 2017 9:28 pm, edited 54 times in total.
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FanofSMBX
- Mouser

- Posts: 3875
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Tue Jan 07, 2014 7:45 pm
What happened to the frog suit? I'm wondering because I thought I saw one in one of your early screenshots.
I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.
My graphics pack!
Supporting forums:
First to discover:
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KINGBOWSER112 RULES!
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as303298
- Volcano Lotus

- Posts: 549
- Joined: Sat Jan 04, 2014 7:37 pm
Postby as303298 » Tue Jan 07, 2014 8:34 pm
This game looks amazing, even for a game that is copying another. But if this is nothing but a carbon copy refurbished, then I doubt I will play this.
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Shadow Yoshi
- Dark Knight

- Posts: 4293
- Joined: Sun Dec 01, 2013 12:56 pm
Postby Shadow Yoshi » Tue Jan 07, 2014 9:24 pm
Wow, this looks pretty cool.
Just a heads up - in World 2, the locked door was supposed to reveal the path to the pipe at the beginning of the world (near the start panel). Subsequently, I'm pretty sure the point in between the locked door and the castle that you placed was supposed to actually be the castle itself.
Great job nonetheless, especially with the world maps.
EDIT: This is a completed episode, so I've moved it to the Completed Episodes forum.
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Phil
- Rex

- Posts: 38
- Joined: Tue Jan 07, 2014 7:00 pm
Postby Phil » Wed Jan 08, 2014 7:10 pm
FanofSMBX: You know that there is no real frog suit for SMBX, i'm sure!
as303298: Thank you very much!
Joey: OK Thank you!!  Ok i am going to check this out for world 2!
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Danny
- Mouser

- Posts: 3993
- Joined: Fri Dec 20, 2013 1:12 pm
Postby Danny » Wed Jan 08, 2014 7:17 pm
It looks really cool, but I'll be honest with you, some of the world maps are inaccurate, like World 1. It needs to be shifted to the left a bit, and the fortress needs to be moved back onto the main pathway.
I used to be 8bitmushroom but not anymore.
If you need to get in contact with me, message me on Discord, or find me at SMW Central's Discord server where I moderate.
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Keddy
- Flurry

- Posts: 351
- Joined: Sat Dec 21, 2013 6:56 pm
- Flair: ここはお前の住む世界ではない!
Postby Keddy » Thu Jan 09, 2014 5:08 pm
This is a good remake and close to the original, as FanofSMBX can tell you, you can only get close or good enough when it comes to recreating things in SMBX. As I said it's a close match to the original, and when you've played it as much as I have you'll recognize a few missing things here and there. For example, I know for a fact that the pirahna plant in screen 10 is the red one that shoot fireballs at you and where that koopa is there should be a musical note block that when hit gives you a mushroom/leaf. Those things are just a few of the many things I remember, but if it was the original I'd probably go and play that one instead. What separates this from the original, besides the obvious, is the controls, and the cheats which is what I will use on this just to keep things interesting. All in all, it's a good remake, very good work to you, my friend!
If my grammar ever seems bad, that's because me vale bien y bonito! :v
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Axiom
- Foo

- Posts: 1470
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Fri Jan 10, 2014 5:30 pm
This looks really nice. Mind if I add it to my world manager? 
what am I??? doing
- Yu-Gi-Oh! Duelists of the Roses Unity Remake
- Florida Van Man YouTube Channel, where I DIY repair Sprinter vans.
- 3 small games in development
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FallingSnow
- Nipper

- Posts: 822
- Joined: Sat Dec 21, 2013 4:32 am
Postby FallingSnow » Fri Jan 10, 2014 5:44 pm
I started playing this, and SMBX physics immediately felt off. I'm so used to SMB3...
In world 3 so far - very well done I must say. The comment about the castles being off the path a little: I think you found a very creative way to do it that I personally like.
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FanofSMBX
- Mouser

- Posts: 3875
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Fri Jan 10, 2014 5:51 pm
Why -are- the castles off the path a bit?
I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.
My graphics pack!
Supporting forums:
First to discover:
Spark
Eerie
Grinder
Rainbow Shell
Birdo
Boom Boom

KINGBOWSER112 RULES!
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Phil
- Rex

- Posts: 38
- Joined: Tue Jan 07, 2014 7:00 pm
Postby Phil » Fri Jan 10, 2014 9:37 pm
FanofSMBX wrote:Why -are- the castles off the path a bit?
This way, when you finish the castle, a destroyed castle appears. Otherwise you can't do that with SMBX engine. I know it is a little bit weird to enter an invisible level but i wanted to stay with my tricks. 
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xtremegamer51
- Lakitu

- Posts: 478
- Joined: Fri Dec 20, 2013 1:55 pm
Postby xtremegamer51 » Sat Jan 11, 2014 10:52 pm
So far I only played world one but I think so far you did a great at remaking smb3.And the cutscene at the start makes the game even better infact you made the cutscene so good it was like I was not even plaything smbx.And overall you have done a great job at remaking every level.Well I will play the rest later but as of now you have done a great job.

Open the door,get on the floor,everybody do the DINOSAUR!


I support...
Irc chat messages of glory.
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[15:00] <Xtremegamer51> Captain R U Redy 4 Freddeh?
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[15:01] <CaptainAmerica> I don't want to be with Freddy.
I go by the name,RedPanda,and Xtremegamer51 on the IRC chat room. C:
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Herobrine8219
- Spiny

- Posts: 28
- Joined: Fri Dec 20, 2013 6:05 pm
Postby Herobrine8219 » Sun Jan 12, 2014 3:19 pm
Hey, now that you've remade SMB3, you should remake SMW! lawl. No. But anyways, this is very accurate. Also, you've added some bonus levels? Do you get to those after Bowser's Castle or what?
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FallingSnow
- Nipper

- Posts: 822
- Joined: Sat Dec 21, 2013 4:32 am
Postby FallingSnow » Fri Jan 17, 2014 7:30 pm
The Mushroom House in W3 after 3-6 has bugged warps. I enter from a chest.
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zlaker
- Birdo

- Posts: 2823
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Tue Jan 21, 2014 10:19 am
I love this remake. Halfway through world 3 and I am enjoying it so much so far. Hope you make more in the future.
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icemario12
- Tweeter

- Posts: 157
- Joined: Thu Dec 26, 2013 5:49 pm
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Contact:
Postby icemario12 » Mon Feb 10, 2014 3:52 pm
A very good work out there, trying to remake PERFECTLY SMB3. I can't wait to play this, even if I have a SNES Emulator for Win32 of Super Mario All-Stars + Super Mario World.
HEY, THIS GAME SERIES IS FUN.
You could even say that...
it's li- gets kicked in the shin
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Bj007pro
- Banned
- Posts: 84
- Joined: Mon Dec 30, 2013 8:05 pm
Postby Bj007pro » Tue Feb 11, 2014 4:01 am
Theres soo many SMB3 Remakes/Redone out there it not funny.
So IDK if I should say well done for being original, or well done on making a Remake of the Game.
Don't Be Afraid To Take a Shot Than To Take A Shot Being Afraid - Bj007pro
Great Forum to talk about Nearly Anything - chillaxforum.proboards.com
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Kyogre
- Bit

- Posts: 72
- Joined: Mon Feb 10, 2014 1:06 pm
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Contact:
Postby Kyogre » Tue Feb 11, 2014 11:11 am
looks very good! 
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SnifitGuy
- Foo

- Posts: 1457
- Joined: Mon Dec 23, 2013 7:33 pm
Postby SnifitGuy » Sun Feb 16, 2014 7:30 am
I love it when people go beyond SMBX's limits by using some other aspect, such as when you did world 1-3 (I think) where you couldn't actually make the screen go up after you had it go to the right. I was wondering how you would do that and I must say it is very impressive that you made everything move down to make it look like you were going up. Nice job on this.
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Hatsune Blake
- Lakitu

- Posts: 481
- Joined: Sun Feb 23, 2014 1:55 pm
- Pronouns: He / Him
Postby Hatsune Blake » Sun Feb 23, 2014 2:44 pm
Some things missing,but this is EPIC!
After Im done creating Fallen Mario, I will create Super Mario Bros 4,and you gave me the idea!
See you soon,and please PM me if you make anything else.
Check out my custom GFX pack!
Please check out my levels!

The logo above was made by FyreNova.
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