LEGEND OF MARIO

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Jumper
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Re: LEGEND OF MARIO

Postby Jumper » Mon Oct 30, 2017 10:10 pm

Phil wrote:I just fixed the download link in the game presentation! Sorry about that! Let me know if it get taken down again. Stay tuned for my next Episode!

New download link: http://www.mediafire.com/file/5869u09ij ... _Mario.rar
Hey, thanks Phil, but the problem still remains...
Like what Electriking says, try uploading it on something else like DropBox...
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Spoiler: show
thehelmetguy1 wrote: True rules of SMBX:
1-SMB3 graphics ftw
2-SMB3 graphics are the answer to life
3-If you don't use SMB3 graphics you don't know how to make levels
4-SMB3 graphics are the most important thing to have in your level
5-SMB3 graphics were so loved that someone said they were overrated and this person died 1337 times and became a SMB3 graphic. We could make a religion out of this.

Phil
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Re: LEGEND OF MARIO

Postby Phil » Wed Nov 01, 2017 7:40 pm

Here you have the Dropbox link, you can also find it in the game presentation:

https://www.dropbox.com/s/ng6qpzdglehv6 ... o.rar?dl=0

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Super Luigi!
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Re: LEGEND OF MARIO

Postby Super Luigi! » Fri Nov 03, 2017 11:33 am

This is certainly an interesting episode that will no doubt win many awards. Well done, Sir Phil. I will definitely try this out.
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TheToad89
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Re: LEGEND OF MARIO

Postby TheToad89 » Sat Dec 02, 2017 5:19 am

That episode is nice, graphics is beautiful, the gameplay is medium (difficulty level).

Nice work!
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Super Mario Craft Min
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Re: LEGEND OF MARIO

Postby Super Mario Craft Min » Sat Dec 02, 2017 11:13 pm

Why in level 2-1 six stars if I found around the level of four stars?

PremiumSaltine
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Re: LEGEND OF MARIO

Postby PremiumSaltine » Fri Feb 09, 2018 3:42 pm

Download link is dead.

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Cedur
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Re: LEGEND OF MARIO

Postby Cedur » Fri Feb 09, 2018 4:03 pm

Oof. Anyone here who can put it on their dropbox?

(Last time I tried to put an episode on my dropbox to compensate for a broken download link, it took ages)
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iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
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Warlock
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Re: LEGEND OF MARIO

Postby Warlock » Sat Feb 10, 2018 7:48 am

I wish we could feature this episode again - it's such a masterpiece.
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cato
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Re: LEGEND OF MARIO

Postby cato » Mon Feb 12, 2018 9:10 am

The download link is broken. :(

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JustASMBXFan
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Re: LEGEND OF MARIO

Postby JustASMBXFan » Tue Feb 13, 2018 6:33 pm

The links dont work anymore
I am working on a SMBX Episode called "The Glitch", my first episode for 1.3.0.1
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Phil
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Re: LEGEND OF MARIO

Postby Phil » Tue Feb 13, 2018 10:44 pm

Sorry about that! I am having problem with my account, I'll fix that quickly! Probably tomorrow!

I also want to thank 's everyone for the good feedback. Everytime I see someone taking back this episode on top topic, I can't stop thinking about how popular my next episode is going to be. This episode is garbage compared to my new one =P My new episode is going to be a SMB3 RPG styled episode with many hubs, many goal, a lot of exploration with fun and unique level design. I used the max amount of layer and event in some levels, imagine! I am starting my 4th years of developement on this new project, I worked on it every week. Be prepared for something big! I would like to start a new topic in the 'Projects' section and put few screenshots, but no, I will only show my project when it is going to be completed. I am so hyped!

-Phil

Phil
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Re: LEGEND OF MARIO

Postby Phil » Thu Feb 15, 2018 8:11 pm

I just fixed the download link in the game presentation!
Download here: https://www.dropbox.com/s/xuben4uh09aov ... o.rar?dl=0

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Reign
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Re: LEGEND OF MARIO

Postby Reign » Sat Feb 17, 2018 11:41 am

Phil wrote:My new episode is going to be a SMB3 RPG styled episode with many hubs, many goal, a lot of exploration with fun and unique level design. I used the max amount of layer and event in some levels, imagine! I am starting my 4th years of developement on this new project, I worked on it every week. Be prepared for something big!
Straying away from the actual topic here, but just wondering if the new episode will be for SMBX 2.0? Or just 1.3 and with no LunaLua?
Episodes released:

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The0x539
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Re: LEGEND OF MARIO

Postby The0x539 » Sun Feb 18, 2018 12:51 am

Reign wrote:
Phil wrote:My new episode is going to be a SMB3 RPG styled episode with many hubs, many goal, a lot of exploration with fun and unique level design. I used the max amount of layer and event in some levels, imagine! I am starting my 4th years of developement on this new project, I worked on it every week. Be prepared for something big!
Straying away from the actual topic here, but just wondering if the new episode will be for SMBX 2.0? Or just 1.3 and with no LunaLua?
SMBX2 can run anything made using 1.3.

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Reign
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Re: LEGEND OF MARIO

Postby Reign » Tue Feb 20, 2018 4:50 am

The0x539 wrote:
Reign wrote:
Phil wrote:My new episode is going to be a SMB3 RPG styled episode with many hubs, many goal, a lot of exploration with fun and unique level design. I used the max amount of layer and event in some levels, imagine! I am starting my 4th years of developement on this new project, I worked on it every week. Be prepared for something big!
Straying away from the actual topic here, but just wondering if the new episode will be for SMBX 2.0? Or just 1.3 and with no LunaLua?
SMBX2 can run anything made using 1.3.
What I mean is, can this new episode be run on 1.3? This seems to still be the version that most people outside this forum since the development of 2.0 has been slower than expected. Just curious as I'm planning on working on a new episode in the near future and wondering which engine to use. I kind of regret using Lua/SMBX 2.0 for my latest episode as it has received substantially less downloads.
Episodes released:

TheNewGuy
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Re: LEGEND OF MARIO

Postby TheNewGuy » Tue Feb 20, 2018 6:32 am

Reign wrote:
The0x539 wrote:
Reign wrote: Straying away from the actual topic here, but just wondering if the new episode will be for SMBX 2.0? Or just 1.3 and with no LunaLua?
SMBX2 can run anything made using 1.3.
What I mean is, can this new episode be run on 1.3? This seems to still be the version that most people outside this forum since the development of 2.0 has been slower than expected. Just curious as I'm planning on working on a new episode in the near future and wondering which engine to use. I kind of regret using Lua/SMBX 2.0 for my latest episode as it has received substantially less downloads.
Well he was making it for 4 years. So I think it's smbx 1.3
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Dimas25
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Re: LEGEND OF MARIO

Postby Dimas25 » Mon Apr 09, 2018 2:56 am

I can play it on SMBX 1.4.4?

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Re: LEGEND OF MARIO

Postby Electriking » Mon Apr 09, 2018 3:11 am

Dimas25 wrote:I can play it on SMBX 1.4.4?
No, you can't.
SMM2 ID: JJF-P7G-FSF

Phil
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Re: LEGEND OF MARIO

Postby Phil » Sat Apr 14, 2018 9:50 pm

Reign wrote:
Phil wrote:My new episode is going to be a SMB3 RPG styled episode with many hubs, many goal, a lot of exploration with fun and unique level design. I used the max amount of layer and event in some levels, imagine! I am starting my 4th years of developement on this new project, I worked on it every week. Be prepared for something big!
Straying away from the actual topic here, but just wondering if the new episode will be for SMBX 2.0? Or just 1.3 and with no LunaLua?
I use the normal version of SMBX, no LunaLua. I was using SMBX 1.3 but I had terrible lagg and sound problem. I switched to SMBX 2.0 but I am using the 1.3 Legacy Editor. I prefer to work with the classic SMBX, I dont need LunaLua, I have Layers and Events!

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Snessy the duck
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Re: LEGEND OF MARIO

Postby Snessy the duck » Sun Apr 15, 2018 6:29 am

Phil wrote:I dont need LunaLua, I have Layers and Events!
LunaLua can do a lot of stuff that Layers and Events can't though.
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