Mario's City

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viny_vidal
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Mario's City

Postby viny_vidal » Thu Jan 22, 2015 7:11 am

Introduction

Finnaly it's done, my episode is ready to download!

Story

After years of peace in the city where Mario Brothers live, rumors about a possible invasion of Bowser arise. So Mario and his brother are tasked to attack Bowser's Island before he can invade the kingdom, but for that the brothers had to collect stars to use the Jet Ship, the only boat that can get in Bowser's island.

Gameplay

Playable Characters

While in town (or village), the player can switch characters, it will be useful because there are unique Stars that one of the character can pickup then.



*Mario - Main Character, only he can progress with the storyline and defeat bosses. In certain places there is a red forcefield, mario is the only one that can pass through this field.

*Luigi - Secondary character, although you can not progress the plot and fight bosses, Luigi has the ability to jump higher than Mario, this enables catch some stars that Mario can not. In Mario's City there are fields of green power that only Luigi can cross.

Town

The town is the main level of Mario's City (as the name suggest), there the heroes can do different things in different places.

*Roads - On the roads is that the player moves around the town to other biomes (explanation below) and also get to the shop and others structures.

*Mario's House - Starting spawnpoint. Here you can switch your character to Mario.

*Luigi's House - Place where it is possible to change your character to Luigi.

*Shop - Construction that allows the purchase of Power-Ups. To buy an item, it is necessary to have a certain amount of stars and also requires that you complete a Challenge.

*InfoHouse - Having difficulty to pick a star? Informers here will help you. It is necessary to have a certain amount of stars to access each tip.

*Toad Houses - Literally Decorations for the town, except in a situation during the storyline.

*Pipelines - Used to quickly travel between the town and the biomes.

*Peach Castle - Overall it is where the story plays out.

*Biome Level Selection Room - Room that makes available the selection of levels of a certain biome.

Stars

In this world, the power of the Stars is usually used as fuel to the Jet Ship, the only ship that exists on the island of Mario's City. You need to collect all the stars to finish the game (about 100 Stars). Calm down, they are not hidden like some secret exits from The Invasion 2 or Super Mario World, to collect them, will be needed just a little effort, for example: use a power-up, defeating a miniboss, be with Mario or Luigi, pass a small puzzle, collecting all the Red / Blue Coins or simply at the end of each course. In each level there are about 4-6 stars.

Regions or Biomes.

As said before, this episode has biomes (even if No-World Map).
  Each biome has 1 level road, three levels of free choice, Luigi's Special Level and Boss Fight level.

-Piranha Plant's Forest ----- Boss: Piranha Plant Mother
-Miner's Tunnels of Dreams ----- Boss: Kraid
-Star Skyland ----- Boss: Star's King
-Blazing Deserts ----- Boss: Fake Sun
-Bowser's island ----- Boss: Bowser

Power-ups

Power-ups in this project, are obtained only by the store, the only power-up available in levels: Mushroom and 1-up.

Staff

-Developer - Viny_Vidal (me)
-Graphic Designer - FanofSMBX

Screenshots
Spoiler: show
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Download Link
(don't download it if you want the fixed graphcs) I hope you guys dont find any bugs and enjoy my first complete episode!
Last edited by viny_vidal on Tue Jan 27, 2015 5:18 am, edited 2 times in total.
Take a look at my Episode "Magikoopa's Legion", for now my best (and second) finished project.
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Re: Mario's City

Postby WerewolfGD » Thu Jan 22, 2015 7:26 am

looks awesome!
I like your level style, although some screenshots isn't have CGFX (26th screenshot). How many levels in this episode?
can't wait to play it...

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viny_vidal
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Re: Mario's City

Postby viny_vidal » Thu Jan 22, 2015 7:33 am

andialifbatara wrote:looks awesome!
I like your level style, although some screenshots isn't have CGFX (26th screenshot). How many levels in this episode?
can't wait to play it...
Thanks, It have around 30 levels.
Take a look at my Episode "Magikoopa's Legion", for now my best (and second) finished project.
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Re: Mario's City

Postby FanofSMBX » Thu Jan 22, 2015 10:37 am

Attention everybody: I wasn't planning on doing this due to time issues, but since VV has went ahead and released the episode I have time to fix the 4x4 pixels on the 3 and 4 bosses. I'll upload a graphics patch soon.

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viny_vidal
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Re: Mario's City

Postby viny_vidal » Thu Jan 22, 2015 10:39 am

FanofSMBX wrote:Attention everybody: I wasn't planning on doing this due to time issues, but since VV has went ahead and released the episode I have time to fix the 4x4 pixels on the 3 and 4 bosses. I'll upload a graphics patch soon.
All right, so for now i will remove the download link.
Take a look at my Episode "Magikoopa's Legion", for now my best (and second) finished project.
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gabsmbx
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Re: Mario's City

Postby gabsmbx » Fri Jan 23, 2015 10:57 pm

hi ave question for you is possible to include in your Episode World Map

viny_vidal
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Re: Mario's City

Postby viny_vidal » Sat Jan 24, 2015 4:30 am

gabsmbx wrote:hi ave question for you is possible to include in your Episode World Map
Unfortunately, this does not use Episode world map and do not think you can be included. But I was thinking of creating a sequel that may use world map.
Take a look at my Episode "Magikoopa's Legion", for now my best (and second) finished project.
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Re: Mario's City

Postby viny_vidal » Tue Jan 27, 2015 5:12 am

I am going to re post the download link but remember that FanofSMBX is still fixing some gfx, so who want to play with the fixed graphics just wait for a while.
Take a look at my Episode "Magikoopa's Legion", for now my best (and second) finished project.
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l0g1c
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Re: Mario's City

Postby l0g1c » Tue Nov 07, 2017 5:36 pm

2015? Is anyone still working on this?
Really, doctor. Your constant use of ancient Earth vulgarities is quite illogical.

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Re: Mario's City

Postby xDestroy » Tue Nov 07, 2017 7:29 pm

l0g1c wrote:2015? Is anyone still working on this?
Please do not bump threads from over a year ago; if you want to know, you probley could dm the person; however, i find it unlikely he will respond since his/her last post was in February.
no

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l0g1c
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Re: Mario's City

Postby l0g1c » Tue Nov 07, 2017 7:57 pm

xDestroy wrote:
l0g1c wrote:2015? Is anyone still working on this?
Please do not bump threads from over a year ago; if you want to know, you probley could dm the person; however, i find it unlikely he will respond since his/her last post was in February.
Sorry, I'm new. Thanks for telling me, I'll keep it in mind. :)
Really, doctor. Your constant use of ancient Earth vulgarities is quite illogical.

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Re: Mario's City

Postby Cedur » Wed Nov 08, 2017 1:56 am

l0g1c wrote:2015? Is anyone still working on this?
It's complete anyway?

Oh and bumps on episodes are good if the episode itself is good. I'm gonna try and play this.
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Re: Mario's City

Postby Cigarettes » Sun Nov 17, 2019 4:22 pm

Can i play this using 1.3?

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Re: Mario's City

Postby Cedur » Sun Nov 17, 2019 4:26 pm

Cigarettes wrote:Can i play this using 1.3?

sure, it was made before other versions even existed
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

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Re: Mario's City

Postby Cigarettes » Sun Nov 17, 2019 5:27 pm

sweet can't wait to try this bad boy.


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