SKL Mario Bros (lunadll requires!) - Updated to v.1.24

Share your completed SMBX episodes or play and discuss others.
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litchh
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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby litchh » Sun Sep 29, 2019 2:27 am

Scroll wrote:
Sat Sep 28, 2019 6:23 pm
I may check it out, does it work with beta 3?
Yes, it works, moreover Beta 3 is recommended for playing.

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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby MegaDood » Sun Oct 20, 2019 10:44 pm

I really like the SMB1 style, and the levels look accurate to what they would have been like in an official game. Well done.
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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby Cedur » Mon Oct 21, 2019 4:20 am

MegaDood wrote:
Sun Oct 20, 2019 10:44 pm
I really like the SMB1 style, and the levels look accurate to what they would have been like in an official game. Well done.
Does that mean you actually played it?
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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby MegaDood » Mon Oct 21, 2019 4:22 am

Cedur wrote:
Mon Oct 21, 2019 4:20 am
MegaDood wrote:
Sun Oct 20, 2019 10:44 pm
I really like the SMB1 style, and the levels look accurate to what they would have been like in an official game. Well done.
Does that mean you actually played it?
Not yet, I was stating it based on the screenshots, I just started it today.



Also what's with those Young Link sound effects as well at the start of levels?
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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby litchh » Tue Oct 22, 2019 11:09 am

MegaDood wrote:
Mon Oct 21, 2019 4:22 am
what's with those Young Link sound effects as well at the start of levels?
Let me guess you're playing in PAL :lol:
In fact there's some cheats for thinkable extra players ;)
Sorry I still didn't figure out how to fix it without losing compatibility :?

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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby MegaDood » Wed Oct 23, 2019 4:22 pm

litchh wrote:
Tue Oct 22, 2019 11:09 am
MegaDood wrote:
Mon Oct 21, 2019 4:22 am
what's with those Young Link sound effects as well at the start of levels?
Let me guess you're playing in PAL :lol:
In fact there's some cheats for thinkable extra players ;)
Sorry I still didn't figure out how to fix it without losing compatibility :?
Yeah, the sounds are strange and yes, I am playing in PAL. :D
That explains a bit more then.
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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby AggressivePeanut90 » Tue Nov 05, 2019 3:34 am

Is the episode based on SMB1, or Mario Forever? And so a good episode! I have already passed the first world.
It insprises me: show
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That’s cool lol, isn’t it?

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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby litchh » Tue Nov 05, 2019 8:52 am

From the First to Forever at end.

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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.24

Postby litchh » Mon Mar 09, 2020 4:46 am

Updated to v.1.24

Now this episode is compatible with all SMBX versions with lunadll support till Beta 4.

Changelog:
Spoiler: show
- Fixed logo for Beta 4
- Hidden powerup slot on hud (works for 2.0 only)
- Added one hidden powerup in the one of last levels
- Player can press jump button and hold it to skip final screen (works for 2.0 only)
- Fixed stuck on flagpoles if player is sliding from back in sitting state
- Prevented stuck while jumping on flagpole from back in 4-1
- Removed cutoff near warp exit to 3B (I always forgot to do it before)
- Every mushroom except poisoned in last castle starts its movement in right direction like in standart SMB1 (works for 2.0 only)
- Muted Bowser's fire on levels where he's not spitting fireballs (works for 2.0 only)
- Fixed flag's flip from flagpole on the tank level (works for 2.0 only)
- Powerups on the tank level are moving with tanks while spawning from blocks (works for 2.0 only)
- Prevented layers' flip on the tank level in Beta 4
- Starting from Beta 4 Starman is hidden in some blocks
- Muted Kyaa sound in latest SMBX versions

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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.24

Postby litchh » Fri Sep 11, 2020 11:28 am

Piranha Patch

This update is actual for Beta 4 after 2nd patch. It fixes NPC codes in internal folders (mostly fishes & upper piranha plants). Since after patch 2 game doesn't keep global settings for NPCs which has *.txt files in level folders.
The full archive is also replaced.

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