SMB: Revisited

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Yoshibrothers
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SMB: Revisited

Postby Yoshibrothers » Mon Jan 27, 2014 8:29 pm

After hours of constant searching, I finally managed to find this amazing collab episode.

"SMB: Revisited is a community episode at Knux's forums that we have been working on for awhile. The objective in this episode is to create a quality episode with a wide variety of fun and unique levels that showcase the talent that the members of the community have." -Kokorov

This episode is made by a wide range of many of our past level designers. It was a featured episode on Knux's forum in 2012.

Screenshots
Spoiler: show
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Level Designers & Staff
-Chad
-Ace
-Kokorov
-qig
-tnt175
-JCR
-Rexx
-Magibowser
-Suprince
-Knux
-Wind
I'm sorry if I missed somebody on this list.

Download: http://www.mediafire.com/download/b7g7e ... isited.zip
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I've returned.

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SnifitGuy
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Re: SMB: Revisited

Postby SnifitGuy » Sun Feb 09, 2014 5:20 pm

I remember playing this, and I remember how the final boss was missing or something. The last boss for me was the giant eye thing from kirby with Sonic Adventure music.

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zlaker
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Re: SMB: Revisited

Postby zlaker » Mon Feb 10, 2014 1:31 am

I remember this. It was one of the best collaboration episode I've played. I loved the levels and everything. I'm really happy to see this again. But Narnaja also in the development?
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I make art lol

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sezixor
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Re: SMB: Revisited

Postby sezixor » Sun Feb 16, 2014 8:40 pm

I thought this game had been lost forever after the forums were deleted. Nice job on bringing it back. Though, you forgot a few names on the list. Elbow made one of the levels in the forest world and if I recall correctly, I think one of the levels in the ice world was made by supermarioman.

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TLtimelord
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Re: SMB: Revisited

Postby TLtimelord » Mon Feb 17, 2014 12:37 am

This episode was in my opinion a little bit disappointing, since it was gilded by it's trailer, but even then it's still shy from not being fun to play.

In basic words, it's ok.
In an age of darkness light appears
And it wards away the ancient fears
March to the anthem of the heart
To a brand new day, a brand new start

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icez
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Re: SMB: Revisited

Postby icez » Wed Feb 19, 2014 1:25 am

I remember this it was kind of a mixed bag for me in terms of level design and difficulty but it was a collab episode so the ideas of every one in terms of design and difficulty was vastly different but for an episode in general I would rate it a 6/10: worth a play through but nothing amazing I still honestly think the final level of special world should of had a boss I remember reading that the level was slated for a boss but was scraped for what ever reason

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Re: SMB: Revisited

Postby Veudekato » Wed Feb 19, 2014 3:34 am

difficulty is not small.this episode have many levels and graphics.level design is good.
flood house is my favorite level ;)
7/10
My channel (news about PlatGEnWohl , PlatGEnWohl tutorials,LunaDll ,and SMBX tests):
http://www.youtube.com/channel/UC6h-42umT14iR1wa3VkOs3Q





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If you want to make full screenshot of your level (big screenshot - screen of whole section) , just tell me via PM!

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Re: SMB: Revisited

Postby bossedit8 » Sat Apr 19, 2014 2:08 pm

My Playthrough of this Game:



Original YouTube Video Link: http://www.youtube.com/watch?v=AZuCxGOFQfU

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Re: SMB: Revisited

Postby Sig.Cell » Sat Apr 19, 2014 2:53 pm

@Bossedit: You could separate the video into several parts. Three hours are so many to see!
Image ...a new SMBX story!

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qig
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Re: SMB: Revisited

Postby qig » Wed Apr 30, 2014 11:09 pm

The credits list in this thread is pretty off.

Magibowser, Wind, SuperMarioMan, Chad, tnt175, Kokorov, Ace, qig, Knuckles96 were the level designers.
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Re: SMB: Revisited

Postby Raster » Thu May 01, 2014 2:25 pm

It was pretty disappointing to me. Some of the level were lacking and the difficulty curve didn't feel right.

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Re: SMB: Revisited D-Link Broken

Postby mariogeek2 » Wed Jun 29, 2016 3:14 pm

Bumping this topic because the download link is broken:
Spoiler: show
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Spoiler: show
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Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?

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Re: SMB: Revisited

Postby Ace » Thu Jul 07, 2016 5:31 am

All right I wouldn't be surprised if nobody has this episode anymore, but if somebody does, please don't be shy. It's been a long time since I've been involved with this project and I'd love to see it again. If nobody has this episode anymore, then this episode just actually doesn't exist anymore in any way, shape, or form (except for chad's levels, since he uploaded them to his Youtube channel).

E: So Chad apparently still had the episode, and gave me a download link. Here it is! http://www.mediafire.com/download/97za7 ... isited.zip
Mediafire is pretty iffy, so I'll upload it to dropbox and that should stay up for quite a while.

dropbox: https://dl.dropboxusercontent.com/u/648 ... isited.zip

There's a couple problems with this version, one level has missing graphics, and the trigger to move to world 3 doesn't work. I'll fix the second problem and I'll update the download link, but it's a pretty easy fix if you want to do it yourself. Unfortunately I don't have the graphics for the first problem so there's not a whole lot I can do about that.


All this has been fixed. Download coming soon.
Last edited by Ace on Thu Jul 07, 2016 7:54 pm, edited 1 time in total.
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Re: SMB: Revisited

Postby mariogeek2 » Thu Jul 07, 2016 9:08 am

Oh, thank you so much! I've been looking everywhere for it, and I couldn't find it. It'd be a shame for such a historical episode to be lost forever.


So what level is it that has missing graphics?
Spoiler: show
Image
Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?

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Re: SMB: Revisited

Postby Ace » Thu Jul 07, 2016 4:33 pm

mariogeek2 wrote:Oh, thank you so much! I've been looking everywhere for it, and I couldn't find it. It'd be a shame for such a historical episode to be lost forever.


So what level is it that has missing graphics?
Abandoned Ship by Chad.
Last edited by Ace on Thu Jul 07, 2016 8:10 pm, edited 2 times in total.
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mariogeek2
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Re: SMB: Revisited

Postby mariogeek2 » Thu Jul 07, 2016 8:03 pm

Ace wrote:
mariogeek2 wrote:Oh, thank you so much! I've been looking everywhere for it, and I couldn't find it. It'd be a shame for such a historical episode to be lost forever.


So what level is it that has missing graphics?
Abandoned Ship by Chad.
Well, here you go! I've got the graphics:
http://www.mediafire.com/download/gfzg1 ... ip_Gfx.zip
Spoiler: show
Image
Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?

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Ace
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Re: SMB: Revisited

Postby Ace » Thu Jul 07, 2016 8:17 pm

mariogeek2 wrote:
Ace wrote:
mariogeek2 wrote:Oh, thank you so much! I've been looking everywhere for it, and I couldn't find it. It'd be a shame for such a historical episode to be lost forever.


So what level is it that has missing graphics?
Abandoned Ship by Chad.
Well, here you go! I've got the graphics:
http://www.mediafire.com/download/gfzg1 ... ip_Gfx.zip
I actually got the graphics from Chad earlier today.

All the problems have now been fixed. Changing the sample rate on the songs so they don't sound bad in smbx 2.0 doubled the file size. If anybody wants to bother fixing that, go ahead, otherwise this is the final version.

If anybody feels like torturing themselves, collecting every star in this game should do it. Otherwise, don't be afraid to skip levels; the difficulty curve is totally out of whack, and some levels are longer than they should be. I think you only need to beat the "final" level in each world to beat the game.

https://dl.dropboxusercontent.com/u/648 ... isited.zip
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mariogeek2
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Re: SMB: Revisited

Postby mariogeek2 » Thu Jul 07, 2016 8:22 pm

Okay, this is great! :D

Oh-hoh! You don't know the meaning of torture until you try to get every single star in the first Maglx episode. That is 1,000 times worse than this.
Spoiler: show
Image
Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?

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Cedur
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Re: SMB: Revisited

Postby Cedur » Mon Jul 11, 2016 11:59 am

RIP the vid

Is there another playthrough of this? I'm missing two stars in World 2.
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Lucaman
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Re: SMB: Revisited

Postby Lucaman » Sat Jul 16, 2016 3:19 am

The link is dead.

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