HOW TO USE: SMBX 2.0 Starman + New Characters

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby DAT LUIGI FAN » Sat Dec 26, 2015 9:19 am

What if I need to cycle between Snake and Link.Or Peach and Bomberman?
Or what if...
http://www.supermariobrosx.org/forums/v ... 57#p180857

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Mable » Sat Dec 26, 2015 9:25 am

Wait for the full release until they worked out that you still can play the default ones. Easy as that.

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby bobogamer2500x » Sat Dec 26, 2015 8:42 pm

alti0204tri wrote:Are new characters different than the old ones? I mean are they only graphic-replacing chracter?
no, when I tried it was COMPLETLY DIFFERENT
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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Prado » Sun Dec 27, 2015 7:40 am

Did you watch the raocow videos?
Discord server to play SMBX online via Parsec!

https://discord.gg/FftYYMv

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Sarge » Mon Jan 04, 2016 5:28 pm

Well this beta is working better then I expected it to, but there is something wrong with the game. I don't know if it's just my computer or the beta itself, but the screen is all messed up in the application. It's all stretchy, the colors are messed up and a third of the screen cuts off at the far right and pops back up at the far left. Did I download it wrong, or is this just, not fixed yet? I hope I get informed, rather then cheesing up the files on my computer any worse.
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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Horikawa Otane » Tue Jan 05, 2016 2:35 am

Smiley Jake wrote:Well this beta is working better then I expected it to, but there is something wrong with the game. I don't know if it's just my computer or the beta itself, but the screen is all messed up in the application. It's all stretchy, the colors are messed up and a third of the screen cuts off at the far right and pops back up at the far left. Did I download it wrong, or is this just, not fixed yet? I hope I get informed, rather then cheesing up the files on my computer any worse.
Can you please run Speccy and paste your specs in pastebin somewhere?

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby MECHDRAGON777 » Tue Jan 05, 2016 8:21 am

I am not sure if it is because I changed the hardcode graphics in the legacy editor or not, but the legacy editor does not work any more.

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby NikiTheGamerKid » Wed Jan 06, 2016 7:15 am

good idea man

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Dog of Annoyance » Thu Jan 07, 2016 7:27 pm

How do you use savestates?

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Prado » Fri Jan 08, 2016 6:01 am

Classic Tails wrote:How do you use savestates?
I think that it is not present in the Open Beta.
Discord server to play SMBX online via Parsec!

https://discord.gg/FftYYMv

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Enjl » Fri Jan 08, 2016 7:13 am

Classic Tails wrote:How do you use savestates?
Play as Rosalina and hit AltRun, or play as Ninja Bomberman and die.
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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Prado » Fri Jan 08, 2016 8:10 am

Oh yeah, the save state is a new type of checkpoint, I made a confusion, sorry !
Discord server to play SMBX online via Parsec!

https://discord.gg/FftYYMv

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Horikawa Otane » Sun Jan 10, 2016 10:49 am

Enjl wrote:
Classic Tails wrote:How do you use savestates?
Play as Rosalina and hit AltRun, or play as Ninja Bomberman and die.
You mean Zelda.

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Horikawa Otane » Sun Jan 10, 2016 10:51 am

Prado wrote:
Classic Tails wrote:How do you use savestates?
I think that it is not present in the Open Beta.
Incorrect. It's present in the Open Beta, but currently requires some knowledge of Lua to use. I don't think I'll be changing that either - want to discourage horrible design.

If you're clever enough to use it, you can enable support by:

Code: Select all

local savestate = loadAPI("savestate")
In your local lunadll.lua, lunaworld.lua, etc.

But we won't provide any support beyond there. Beyond that you're on your own.

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Enjl » Sun Jan 10, 2016 10:51 am

Horikawa Otane wrote:
Enjl wrote:
Classic Tails wrote:How do you use savestates?
Play as Rosalina and hit AltRun, or play as Ninja Bomberman and die.
You mean Zelda.
Yeah, my bad!
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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Prado » Sun Jan 10, 2016 11:12 am

Horikawa Otane wrote:
Prado wrote:
Classic Tails wrote:How do you use savestates?
I think that it is not present in the Open Beta.
Incorrect. It's present in the Open Beta, but currently requires some knowledge of Lua to use. I don't think I'll be changing that either - want to discourage horrible design.

If you're clever enough to use it, you can enable support by:

Code: Select all

local savestate = loadAPI("savestate")
In your local lunadll.lua, lunaworld.lua, etc.

But we won't provide any support beyond there. Beyond that you're on your own.

I confused the Ninja Bomberman stage save states with emulator save states, sorry
Discord server to play SMBX online via Parsec!

https://discord.gg/FftYYMv

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Horikawa Otane » Sun Jan 10, 2016 3:58 pm

Prado wrote:
Horikawa Otane wrote:
Prado wrote:
I think that it is not present in the Open Beta.
Incorrect. It's present in the Open Beta, but currently requires some knowledge of Lua to use. I don't think I'll be changing that either - want to discourage horrible design.

If you're clever enough to use it, you can enable support by:

Code: Select all

local savestate = loadAPI("savestate")
In your local lunadll.lua, lunaworld.lua, etc.

But we won't provide any support beyond there. Beyond that you're on your own.

I confused the Ninja Bomberman stage save states with emulator save states, sorry
They are save states like in an emulator. Import ninja Bomberman to any level, they work in all levels.

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby moo » Sun Jan 10, 2016 6:48 pm

interesting

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Zeldamaster12 » Mon Jan 11, 2016 9:05 am

Be more constructive.
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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Cedrik » Sun Jan 17, 2016 2:12 pm

Idk why, but the starman doesn't work in my SMBX (LunaLua).

Can someone help? Need I SMBX 2.0?


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