Site Discussion Thread

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Cedur
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Re: Site Discussion Thread

Postby Cedur » Wed Nov 23, 2016 4:06 pm

Terrible spamming on the chat today. If it goes on like this I'm starting to lose enjoyment of the chat, because around today afternoon I "forcedly" disconnected just because of the people spamming, and if this goes on then I'll ultimately have to block people and have walls of "14 blocked messages" in a row and that's also an uncomfortable experience of chatting, really.

Members, please be aware that rules also apply on chat and if you shouldn't do something on the forums, you shouldn't do it on the chat either, and please know that spamming and being immature and disrupting chat is not your proper way to get attention (since this may be a possible motive, but believe it, you get much better attention for behaving well). Mods and chanops, please know that you're in place to enforce the rules, so it would be good to weed out walls of spam messages just as forum spam is also weeded out (I'm not sure if you have power for that), and you can also kick or ban people from the chat if it comes to extremes. I wanna rely on you to do more against this immaturity.
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Re: Site Discussion Thread

Postby Zeldamaster12 » Wed Nov 23, 2016 8:29 pm

Again, not your place to be giving lectures to people. Please stop doing that.

As for the spam, report it next time. If you have a problem with someone, then yes, you are free to block them.
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Enjl
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Re: Site Discussion Thread

Postby Enjl » Thu Nov 24, 2016 2:24 am

People having fun? On MY chat server? This cannot be!
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Re: Site Discussion Thread

Postby Shadow Yoshi » Thu Nov 24, 2016 12:52 pm

Spoilers can now be named.
Spoiler: show
This is a normal spoiler.
text: show
This one is named "text". Use
name: show
to specify a name.

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Re: Site Discussion Thread

Postby Snessy the duck » Thu Nov 24, 2016 1:06 pm

Joey wrote:Spoilers can now be named.
Spoiler: show
This is a normal spoiler.
text: show
This one is named "text". Use
name: show
to specify a name.
Yay! I remember this feature from the Mario Builder forums, glad to have it here! Will definetly be useful for screenshots!
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Re: Site Discussion Thread

Postby Danny » Thu Nov 24, 2016 3:12 pm

But can we name a spoiler "spoiler"?
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Re: Site Discussion Thread

Postby Electriking » Thu Nov 24, 2016 4:54 pm

Input example

Code: Select all

[spoiler=Example]Spoiler named example[/spoiler]
Output
Example: show
Spoiler Named text
Guess that will be useful in project and level topics especially.
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Re: Site Discussion Thread

Postby Enjl » Fri Nov 25, 2016 9:45 am

King of Eterity wrote:Input example

Code: Select all

[spoiler=Example]Spoiler named example[/spoiler]
Output
Example: show
Spoiler Named text
Guess that will be useful in project and level topics especially.
Wow, it capitalises the N in "named" and substitutes "example" for "text"?
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Re: Site Discussion Thread

Postby Cedur » Fri Nov 25, 2016 9:54 am

It doesn't. Hit the quote button on KoE's post to check. :p

Also thanks again, Joey
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Re: Site Discussion Thread

Postby Electriking » Fri Nov 25, 2016 11:26 am

Enjl wrote:
King of Eterity wrote:Input example

Code: Select all

[spoiler=Example]Spoiler named example[/spoiler]
Output
Example: show
Spoiler Named text
Guess that will be useful in project and level topics especially.
Wow, it capitalises the N in "named" and substitutes "example" for "text"?
Yeah I made some mistakes.
Fixing them
Input example

Code: Select all

[spoiler=Example]Spoiler named example[/spoiler]
Output example
Example: show
Spoiler named example
P.S: show
Don't make fun of one's mistakes
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Re: Site Discussion Thread

Postby Hawkeyeone » Fri Nov 25, 2016 5:31 pm

King of Eterity wrote:Input example

Code: Select all

[spoiler=Example]Spoiler named example[/spoiler]
Output
Example: show
Spoiler Named text
Guess that will be useful in project and level topics especially.
According to all known laws of aviation there is no way a bee should be able to fly Its wings are too small to get its fat little body off the ground The bee of course flies anyway: show
Welp, this is pretty much the maximum amount you can display.
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Re: Site Discussion Thread

Postby Electriking » Fri Nov 25, 2016 6:02 pm

Hawkeyeone wrote:
King of Eterity wrote:Input example

Code: Select all

[spoiler=Example]Spoiler named example[/spoiler]
Output
Example: show
Spoiler Named text
Guess that will be useful in project and level topics especially.
According to all known laws of aviation there is no way a bee should be able to fly Its wings are too small to get its fat little body off the ground The bee of course flies anyway: show
Welp, this is pretty much the maximum amount you can display.
Chances are we won't need to name our spoilers with something that long.
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Re: Site Discussion Thread

Postby Pseudo » Fri Nov 25, 2016 9:54 pm

Yeah, the character limit shouldn't really matter - these titles will mostly be used for something like
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Re: Site Discussion Thread

Postby Kyogre » Sun Nov 27, 2016 4:09 pm

I would wish that the "SMBX Worlds" and "SMBX GFX" get an Update.
New featured episodes and featured gfx wouldn't be that bad.
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Re: Site Discussion Thread

Postby buddyroach » Mon Nov 28, 2016 4:32 am

Forgive me if this is off topic, but this thread seemed like the most relevant.
I just wanted to bring to the site admin's attention that I found a small aesthetic problem with the website.
Behold:
Image
Mario, Luigi and the pipe aren't snapped to the ground.
If I resize my browser to a smaller size, they line up correctly but if my browser reaches a certain height, they disconnect from the ground.
I believe that websites and apps should work seamlessly across multiple machines as many people do.
I looked at the web script and it appears you used tables for this. I suggest using CSS DIV containers to fix this.
Right off the top of my head I would probably go with one that is set to absolute position to the bottom, right, and left, that way, no matter what size the browser, it will always be flush with an exact amount of pixels from the bottom.
Oh, and in case this information is useful, my resolution is 2560x1440.
Click These Spoilers for something awesome!
Spoiler: show
Image
ImageDownload my NPC Editor, Kuribo Blue for free today: DOWNLOAD HERE
Screenshot:
Spoiler: show
Image
Video:
Spoiler: show

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Re: Site Discussion Thread

Postby Electriking » Mon Nov 28, 2016 12:30 pm

Kyogre wrote:I would wish that the "SMBX Worlds" and "SMBX GFX" get an Update.
New featured episodes and featured gfx wouldn't be that bad.
I don't know if that is possible. It depends on if the site creator is still here or if he wants to continue updating this.
buddyroach wrote:Forgive me if this is off topic, but this thread seemed like the most relevant.
I just wanted to bring to the site admin's attention that I found a small aesthetic problem with the website.
Behold:
Image
Mario, Luigi and the pipe aren't snapped to the ground.
If I resize my browser to a smaller size, they line up correctly but if my browser reaches a certain height, they disconnect from the ground.
I believe that websites and apps should work seamlessly across multiple machines as many people do.
I looked at the web script and it appears you used tables for this. I suggest using CSS DIV containers to fix this.
Right off the top of my head I would probably go with one that is set to absolute position to the bottom, right, and left, that way, no matter what size the browser, it will always be flush with an exact amount of pixels from the bottom.
Oh, and in case this information is useful, my resolution is 2560x1440.
It may be your resolution or Browser. It does not happen to me.
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Re: Site Discussion Thread

Postby Shadow Yoshi » Mon Nov 28, 2016 12:51 pm

Turns out that was a vertical alignment issue. I fixed it; thanks for the note.

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Re: Site Discussion Thread

Postby buddyroach » Mon Nov 28, 2016 7:46 pm

Joey wrote:Turns out that was a vertical alignment issue. I fixed it; thanks for the note.
Image
You're welcome. I don't think that fixed the problem. They are still separated from the ground, but this time around, it happens no matter what size the browser is. So I think you're on the right path.
The fact they stay exactly in one spot all the time. The only thing now is they need to be aligned at the bottom with the land stretch.
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Spoiler: show
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Screenshot:
Spoiler: show
Image
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Spoiler: show

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Re: Site Discussion Thread

Postby Shadow Yoshi » Mon Nov 28, 2016 8:04 pm

Try Ctrl+F5 - I think your browser is caching something.

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Re: Site Discussion Thread

Postby buddyroach » Tue Nov 29, 2016 4:30 am

Joey wrote:Try Ctrl+F5 - I think your browser is caching something.
ok. huh. i wasnt aware of that. that fixed it. thanks.
Click These Spoilers for something awesome!
Spoiler: show
Image
ImageDownload my NPC Editor, Kuribo Blue for free today: DOWNLOAD HERE
Screenshot:
Spoiler: show
Image
Video:
Spoiler: show


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