WIP Graphics Showcase 2

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Re: WIP Graphics Showcase 2

Postby lighthouse64 » Fri Jan 29, 2016 12:11 pm

superhammerbros100 wrote:
lighthouse64 wrote:Working on modding more goombas

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Looks really good!
(though that brown block at the bottom is lazily made)

Added slopes to the tileset:
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Yeah, true I guess it is I probably should make it look more interesting.
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Oh, and sometimes I arrange stuff like this :P https://www.noteflight.com/scores/view/ ... 25261b1a11

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Re: WIP Graphics Showcase 2

Postby RudeGuy » Fri Jan 29, 2016 12:38 pm

superhammerbros100 wrote:
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The filler is bland, and the slopes are bad. You should have made them like this.
im bored

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Re: WIP Graphics Showcase 2

Postby superhammerbros100 » Fri Jan 29, 2016 1:04 pm

RudeGuy07 wrote:
superhammerbros100 wrote:
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The filler is bland, and the slopes are bad. You should have made them like this.
I know about the fill, (but it's a work in progress, the fill is gonna be made when the entire tileset is done so nothing goes wrong)
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Re: WIP Graphics Showcase 2

Postby Enjl » Sat Jan 30, 2016 5:23 am

Fill is usually the first thing I do.
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Re: WIP Graphics Showcase 2

Postby Fuyu » Sat Jan 30, 2016 8:42 am

Long time no see. Sorry about that, I wanted to go astray for a bit, but I'm back with this magnificent factory tileset, which may or may not be in WIP.
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Re: WIP Graphics Showcase 2

Postby MECHDRAGON777 » Sun Jan 31, 2016 3:47 am

Natsu wrote:Long time no see. Sorry about that, I wanted to go astray for a bit, but I'm back with this magnificent factory tileset, which may or may not be in WIP.
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Oit of all of this, I like the king koopa statue and convator belt the most. How does three convayor velts work if it is obly 1 NPC?

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Re: WIP Graphics Showcase 2

Postby RudeGuy » Sun Jan 31, 2016 4:36 am

MECHDRAGON777 wrote:How does three convayor velts work if it is obly 1 NPC?
You could just make the conveyor belt NPC invisible and have those graphics replace BGOs.
im bored

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Re: WIP Graphics Showcase 2

Postby Fuyu » Sun Jan 31, 2016 1:04 pm

MECHDRAGON777 wrote:How does three convayor velts work if it is obly 1 NPC?
RudeGuy07 wrote:You could just make the conveyor belt NPC invisible and have those graphics replace BGOs.
This.

Thanks, I'll be posting a screenshot of it in action soon enough, look forward to it.
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Re: WIP Graphics Showcase 2

Postby MECHDRAGON777 » Sun Jan 31, 2016 9:30 pm

Natsu wrote:
MECHDRAGON777 wrote:How does three convayor velts work if it is obly 1 NPC?
RudeGuy07 wrote:You could just make the conveyor belt NPC invisible and have those graphics replace BGOs.
This.

Thanks, I'll be posting a screenshot of it in action soon enough, look forward to it.
So you are using six BGOs that are each four frames long and have the same animation speed?

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Re: WIP Graphics Showcase 2

Postby Fuyu » Mon Feb 01, 2016 10:10 am

MECHDRAGON777 wrote:
Natsu wrote:
MECHDRAGON777 wrote:How does three convayor velts work if it is obly 1 NPC?
RudeGuy07 wrote:You could just make the conveyor belt NPC invisible and have those graphics replace BGOs.
This.

Thanks, I'll be posting a screenshot of it in action soon enough, look forward to it.
So you are using six BGOs that are each four frames long and have the same animation speed?
Yup.
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Re: WIP Graphics Showcase 2

Postby PROX » Mon Feb 01, 2016 4:58 pm

I originally thought that those conveyor belts were fences until recently figuring out that they were conveyor belts lol. I probably should have payed attention to the animation.

Anyway the tileset is almost done:(I've been procrastinating a bit.)
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Re: WIP Graphics Showcase 2

Postby Fuyu » Mon Feb 01, 2016 5:38 pm

@PROX: Nice, is that some kind of hidden door? Also, what is that metal thing?
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Re: WIP Graphics Showcase 2

Postby PROX » Mon Feb 01, 2016 5:43 pm

Natsu wrote:@PROX: Nice, is that some kind of hidden door? Also, what is that metal thing?
it's a golden torch base
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Re: WIP Graphics Showcase 2

Postby Fuyu » Tue Feb 02, 2016 10:27 am

Welp nobody told me what was I supposed to draw next so I for now I'm giving the undead a try and crafting a decent graveyard tileset. Thoughts so far?
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Re: WIP Graphics Showcase 2

Postby Enjl » Tue Feb 02, 2016 10:28 am

woah the fill looks super neat
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Re: WIP Graphics Showcase 2

Postby Fuyu » Tue Feb 02, 2016 10:35 am

Thanks, it's my first attempt to do something really cool for the fill. Also that avatar is really creepy, though.
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Re: WIP Graphics Showcase 2

Postby DarkWolf658 » Wed Feb 03, 2016 1:28 am

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Re: WIP Graphics Showcase 2

Postby Fuyu » Wed Feb 03, 2016 9:52 am

Oh, Papa from Doki Doki Panic, how nice. I just noticed how Papa and Mario look alike. Are you going to port every Doki Doki Panic to SMBX?
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Re: WIP Graphics Showcase 2

Postby superhammerbros100 » Wed Feb 03, 2016 11:10 am

Natsu wrote:Are you going to port every Doki Doki Panic to SMBX?
If he actually does that, he can actually do an episode with a name like "Doki Doki Panic: The Return" (i can't think of anything, so i can't be creative right now :P)
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Re: WIP Graphics Showcase 2

Postby MECHDRAGON777 » Wed Feb 03, 2016 5:02 pm

Natsu wrote:Oh, Papa from Doki Doki Panic, how nice. I just noticed how Papa and Mario look alike. Are you going to port every Doki Doki Panic to SMBX?
Well, only NPCs and playables, right?

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