WIP Graphics Showcase 2

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Re: WIP Graphics Showcase 2

Postby MECHDRAGON777 » Sun Dec 25, 2016 6:22 pm

Snessy the duck wrote:
MECHDRAGON777 wrote:Image
Work in progress colors as well, what should I add, and which of the fill tiles is in the better direction? I honestly like the solid color more. Still learning while I make this. Merry Christmas Everyone!
I definetly think some shading would be good, but I don't think the non-solid fill looks good. How about a more metallic tileset? And it would be super cool if the different directional arrows had different colors.
Well, my color of inspiration is red, grey, black, and whiten I am going for a Steel/Wood look. Thanks for the Fred back. My friends said the terrible dithered fill looked better.

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Re: WIP Graphics Showcase 2

Postby Shin » Mon Dec 26, 2016 1:17 am

Image
Some random stuff I made to practice. The shading looks like shit (mostly because I messed it up by mixing two different shading techniques) and the textures on the grass tileset are horrible, but at least I tried...

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Re: WIP Graphics Showcase 2

Postby Snessy the duck » Mon Dec 26, 2016 4:56 am

MECHDRAGON777 wrote:
Snessy the duck wrote:
MECHDRAGON777 wrote:Image
Work in progress colors as well, what should I add, and which of the fill tiles is in the better direction? I honestly like the solid color more. Still learning while I make this. Merry Christmas Everyone!
I definetly think some shading would be good, but I don't think the non-solid fill looks good. How about a more metallic tileset? And it would be super cool if the different directional arrows had different colors.
Well, my color of inspiration is red, grey, black, and whiten I am going for a Steel/Wood look. Thanks for the Fred back. My friends said the terrible dithered fill looked better.

Edit:
Image
I think the striped fill looks much better! You should probably use that, altough I don't think you should have it on the arrows, as it makes them harder to see.
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Re: WIP Graphics Showcase 2

Postby MECHDRAGON777 » Mon Dec 26, 2016 10:58 pm

Snessy the duck wrote:
MECHDRAGON777 wrote:
Snessy the duck wrote: I definetly think some shading would be good, but I don't think the non-solid fill looks good. How about a more metallic tileset? And it would be super cool if the different directional arrows had different colors.
Well, my color of inspiration is red, grey, black, and whiten I am going for a Steel/Wood look. Thanks for the Fred back. My friends said the terrible dithered fill looked better.

Edit:
Image
I think the striped fill looks much better! You should probably use that, altough I don't think you should have it on the arrows, as it makes them harder to see.
Thanks, I will give it a try.

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Image

Image

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Re: WIP Graphics Showcase 2

Postby Squishy Rex » Tue Dec 27, 2016 8:21 am

A concept for a new enemy, which at this point is simply called "Bricky".

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So Bricky, is kind of like a Mega Mole, he'll give you a ride, but getting hit by him will cost you. Bricky is quite a dynamic enemy which can take on many forms. While Bricky is usually seen as the top left sprite, he can have as many or as little body sections, generally between 1 and 6. He can also use surrounding blocks to become stronger. By equipping himself with spikes, he cannot be jumped on. He can also be found to have randomly stacked blocks on top of him, thus making him harder to bypass. This could also be used to your own advantage in certain areas. At times, you'll only find a Bricky "head" attached to walls. Jumping on his head will allow you to bounce, however, wall-based Brickys have a habit of firing pellets at you so be careful.

Bricky is set to appear only in the levels of the "Toy Dream" (aka. Toy themed world) and a bigger version (yet to be named) will appear as a Boss.
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Re: WIP Graphics Showcase 2

Postby PROX » Wed Dec 28, 2016 4:51 pm

Anyone who has played TTYD knows what these are.
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Re: WIP Graphics Showcase 2

Postby Mosaic » Wed Dec 28, 2016 10:32 pm

PROX wrote:Anyone who has played TTYD knows what these are.
Image
I have, and i know what those are, those are Yuxs, Right?

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Re: WIP Graphics Showcase 2

Postby Hani » Thu Dec 29, 2016 1:18 am

PROX wrote:Anyone who has played TTYD knows what these are.
Image
Nice X Yuxs graphics. You should do the Yux from Super Paper Mario also...
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"Not trying to take inspiration into copyright."
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Re: WIP Graphics Showcase 2

Postby loop13 » Thu Dec 29, 2016 1:42 am

Hani wrote:
PROX wrote:Anyone who has played TTYD knows what these are.
Image
Nice X Yuxs graphics. You should do the Yux from Super Paper Mario also...
Spoiler: show
Image
"Not trying to take inspiration into copyright."
The Yux doesn't exist in SPM. I beat the game, as well as the Pits of 100 trials.
On a different note, the background is awesome. It really shoves a missile down my rear end.
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Re: WIP Graphics Showcase 2

Postby Fuyu » Thu Dec 29, 2016 2:42 pm

I'm need of feedback on this sprite I made.
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Re: WIP Graphics Showcase 2

Postby loop13 » Thu Dec 29, 2016 4:37 pm

Intuition wrote:I'm need of feedback on this sprite I made.
Image
I like it. The attention to detail is the main reason for that. Which star does it replace?
Hello, I make a lot of typos
specific people know my whereabouts though

my wifi is as useful as a brick

im more active on discord

:idea: I'm not (completely) dead; I rarely talk because I usually have nothin to say; I'll talk when I actually have a comment I want to make, or if someone asks me somethin...

nostalgia is a beautiful thing, isn't it?

anything before 2020 is most likely me being a weirdo or an idiot.

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Re: WIP Graphics Showcase 2

Postby Fuyu » Thu Dec 29, 2016 4:56 pm

I'm afraid I'm keeping that secret for the time being. But don't worry, you'll find out soon enough.
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Re: WIP Graphics Showcase 2

Postby Enjl » Thu Dec 29, 2016 5:11 pm

The shading doesn't reflect the shape. According to the light, the star should be thicker with a rounded "belly", so to speak. The lineart, however, indicates that it is very flat.
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Re: WIP Graphics Showcase 2

Postby Fuyu » Thu Dec 29, 2016 5:39 pm

Enjl wrote:The shading doesn't reflect the shape. According to the light, the star should be thicker with a rounded "belly", so to speak. The lineart, however, indicates that it is very flat.
What about now?
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Re: WIP Graphics Showcase 2

Postby Enjl » Thu Dec 29, 2016 6:49 pm

The first frame is definitely more accurate now, yeah.
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Re: WIP Graphics Showcase 2

Postby PROX » Fri Dec 30, 2016 1:37 am

MosaicMario wrote:
PROX wrote:Anyone who has played TTYD knows what these are.
Image
I have, and i know what those are, those are Yuxs, Right?
yep :P
I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.

If it makes sense then it must make dollars

Youtube Channel: ProxyHax O.O

Please do not use my stuff until I release it. Thank you.

Collab Project I'm working on:

Image

My Graphics Pack:
Image

World Map Pack: viewtopic.php?f=31&t=20173

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Re: WIP Graphics Showcase 2

Postby RPG_Magician » Sat Dec 31, 2016 4:09 am

Image
Opinions? It's a dungeon tileset, or might even be a cobblestone tileset. I dunno. It's gonna be a dungeon tileset for me.
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Re: WIP Graphics Showcase 2

Postby loop13 » Sat Dec 31, 2016 10:35 am

That looks like the ground from the FC game Super Mario Bros.: The Lost Levels. It just brings nostalgia.
Hello, I make a lot of typos
specific people know my whereabouts though

my wifi is as useful as a brick

im more active on discord

:idea: I'm not (completely) dead; I rarely talk because I usually have nothin to say; I'll talk when I actually have a comment I want to make, or if someone asks me somethin...

nostalgia is a beautiful thing, isn't it?

anything before 2020 is most likely me being a weirdo or an idiot.

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Re: WIP Graphics Showcase 2

Postby Squishy Rex » Sat Dec 31, 2016 7:57 pm

Scaredy Rat WIP

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Re: WIP Graphics Showcase 2

Postby Witchking666 » Wed Jan 04, 2017 2:12 am

Squishy Rex wrote:Scaredy Rat WIP

Image
That's rad! I do think his feet are a bit off though. But i'm guessing thats why it says WIP. in the first place.
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