Share anything artistic that you've made, like short stories, drawings, and music.
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Mushroom King
- Monty Mole

- Posts: 144
- Joined: Sun May 25, 2014 5:09 am
Postby Mushroom King » Fri Dec 14, 2018 7:36 am
I'm trying to do the Odyssey airship. Here the WIP in his actual state.

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Eri7
- Banned
- Posts: 1770
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Postby Eri7 » Fri Dec 14, 2018 10:35 am
Mushroom King wrote: ↑Fri Dec 14, 2018 7:36 am
I'm trying to do the Odyssey airship. Here the WIP in his actual state.
Cool, i remember that R.O.A. and greendan made their own oddyssey ship and it looked amazing but yours is shaping out to be good as well.
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PixelPest
- Raccoon Mario

- Posts: 7112
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Postby PixelPest » Fri Dec 14, 2018 11:27 am
Mushroom King wrote: ↑Fri Dec 14, 2018 7:36 am
I'm trying to do the Odyssey airship. Here the WIP in his actual state.
There's some pretty major banding on the top part and the bottom part is really pillowshaded. Globe could also be a little more circular
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Enjl
- Cute Yoshi Egg

- Posts: 9025
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Fri Dec 14, 2018 1:30 pm
I recommend hue shifting. Bright reds don't lend themselves well to brighter shading unless you pass into orange.
Little link I found to save you the google search:
https://www.scirra.com/tutorials/1458/h ... e-shifting
Ideas are useless if you can't make them real.
All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.
Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC
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Mushroom King
- Monty Mole

- Posts: 144
- Joined: Sun May 25, 2014 5:09 am
Postby Mushroom King » Fri Dec 14, 2018 2:00 pm
Thanks for the advice, I will try to do the needed change.
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FireyPaperMario
- Wart

- Posts: 6194
- Joined: Sat Sep 27, 2014 1:39 pm
- Flair: 90's kid born in late 1993 ^_^"
- Pronouns: He/Him
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Postby FireyPaperMario » Mon Dec 17, 2018 5:07 pm
I kinda updated my SEGA Genesis/Mega Drive custom tileset by removing some of the background objects and some shit... Also change the 128x128 block as well.
Anything I shall improve on?
(EDIT): Just add a Manji symbol to the big block.
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PixelPest
- Raccoon Mario

- Posts: 7112
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Postby PixelPest » Tue Dec 18, 2018 8:32 am
A swastika? Why...? I know it's a Japanese symbol but you should also be aware of what it's more often associated with. Also the symbol itself is shaded wrong and I don't think mixing 4px and 2px graphics on that block looks good
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zioy
- Birdo

- Posts: 2750
- Joined: Thu Jul 17, 2014 4:47 pm
- Pronouns: he/him
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Postby zioy » Tue Dec 18, 2018 8:36 am
Technically the mirrored swastika (Manji) isn’t the same symbol, but yeah. That kinda carries a connotation with it either way
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FireyPaperMario
- Wart

- Posts: 6194
- Joined: Sat Sep 27, 2014 1:39 pm
- Flair: 90's kid born in late 1993 ^_^"
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Postby FireyPaperMario » Tue Dec 18, 2018 8:48 am
PixelPest wrote: ↑Tue Dec 18, 2018 8:32 am
A swastika? Why...?
Dude, I added a Manji (Not a swastika. They're both mirrored images ) because I couldn't add a yin-yang symbol on the big block due to repeating the same thing over & over again.
And plus, the Manji was the first Buddhist symbol I could think of adding to the big block.
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PixelPest
- Raccoon Mario

- Posts: 7112
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Postby PixelPest » Tue Dec 18, 2018 8:52 am
MarioRPGExpert93 wrote: ↑Tue Dec 18, 2018 8:48 am
PixelPest wrote: ↑Tue Dec 18, 2018 8:32 am
A swastika? Why...?
Dude, I added a Manji (Not a swastika. They're both mirrored images ) because I couldn't add a yin-yang symbol on the big block due to repeating the same thing over & over again.
And plus, the Manji was the first Buddhist symbol I could think of adding to the big block.
But, again,
PixelPest wrote:I know it's a Japanese symbol but you should also be aware of what it's more often associated with.
krazykat wrote:That kinda carries a connotation with it either way
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Enjl
- Cute Yoshi Egg

- Posts: 9025
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Tue Dec 18, 2018 12:15 pm
I'm more concerned with the lack of connection between the symbol and the tileset itself... Seems kinda random.
Ideas are useless if you can't make them real.
All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.
Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC
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FireyPaperMario
- Wart

- Posts: 6194
- Joined: Sat Sep 27, 2014 1:39 pm
- Flair: 90's kid born in late 1993 ^_^"
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Postby FireyPaperMario » Sun Dec 23, 2018 10:02 am
There, no offensive symbols in the big block!
I was working on some forest ruins type of pillars for the BGOs (To replace the SMW Tree Branches). Whatcha think so far?
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Lemlime25
- Hoopster

- Posts: 120
- Joined: Wed Jul 13, 2016 10:15 am
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Postby Lemlime25 » Fri Dec 28, 2018 12:21 am
Update 3
Hey guys! I know it's been a while since update two, and by a while a mean over a month, but I've added the bathroom since then. Here's a screenshot and a comparison. Let me know what you think could be improved!

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FireyPaperMario
- Wart

- Posts: 6194
- Joined: Sat Sep 27, 2014 1:39 pm
- Flair: 90's kid born in late 1993 ^_^"
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Postby FireyPaperMario » Sun Dec 30, 2018 10:26 am
Since some of you SMBX members have been bitching at me for having a mushroom stem and NOT a mushroom part in my SEGA Genesis/Mega Drive-style tiles, here it is:
And P.S. the Purple Water will be planned as swimmable water. 
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The Dwarven Digger
- Lakitu

- Posts: 484
- Joined: Sun Oct 30, 2016 11:17 am
Postby The Dwarven Digger » Sun Dec 30, 2018 3:29 pm
FireyPaperMario wrote: ↑Sun Dec 30, 2018 10:26 am
Since some of you SMBX members have been bitching at me for having a mushroom stem and NOT a mushroom part in my SEGA Genesis/Mega Drive-style tiles, here it is:
And P.S. the Purple Water will be planned as swimmable water.
Isn't purple water in Mario games normally acid though?
Due to a problem with my laptop, all my projects and levels have been lost. But fear not, for new ones will be arriving! (and hopefully completed)
rockythechao wrote:
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FireyPaperMario
- Wart

- Posts: 6194
- Joined: Sat Sep 27, 2014 1:39 pm
- Flair: 90's kid born in late 1993 ^_^"
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Postby FireyPaperMario » Sun Dec 30, 2018 3:40 pm
The Dwarven Digger wrote: ↑Sun Dec 30, 2018 3:29 pm
Isn't purple water in Mario games normally acid though?
Yeah, but I made it like the purple water like in Chemical Plant Zone. This water is safe to swim in
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Eri7
- Banned
- Posts: 1770
- Joined: Sat Jan 28, 2017 4:48 pm
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Postby Eri7 » Sun Dec 30, 2018 5:28 pm
FireyPaperMario wrote: ↑Sun Dec 30, 2018 10:26 am
Since some of you SMBX members have been bitching at me for having a mushroom stem and NOT a mushroom part in my SEGA Genesis/Mega Drive-style tiles, here it is:
And P.S. the Purple Water will be planned as swimmable water.
This is shaping up to be a cool tileset, will you add anything else to it?
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Electriking
- Posts: 4573
- Joined: Mon Jun 06, 2016 4:32 pm
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Postby Electriking » Sun Dec 30, 2018 7:29 pm
FireyPaperMario wrote: ↑Sun Dec 30, 2018 3:40 pm
The Dwarven Digger wrote: ↑Sun Dec 30, 2018 3:29 pm
Isn't purple water in Mario games normally acid though?
Yeah, but I made it like the purple water like in Chemical Plant Zone. This water is safe to swim in
Unless we decide it is not.
Signatures are overrated
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FireyPaperMario
- Wart

- Posts: 6194
- Joined: Sat Sep 27, 2014 1:39 pm
- Flair: 90's kid born in late 1993 ^_^"
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Postby FireyPaperMario » Mon Dec 31, 2018 5:27 am
Eri7 wrote: ↑Sun Dec 30, 2018 5:28 pm
This is shaping up to be a cool tileset, will you add anything else to it?
Thanks. I am planning on adding some more to the tileset. Whenever came to mind
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