WIP Graphics Showcase III

Share anything artistic that you've made, like short stories, drawings, and music.
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FireyPaperMario
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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Sat Nov 14, 2020 1:53 pm

SergioZen25 wrote:
Sat Nov 14, 2020 7:51 am
FireyPaperMario wrote:
Sat Nov 14, 2020 6:32 am
They sort of look okay for a 16-bit demake of Super Mario 3D World assets imo...
What do you think I could do to improve them?
Maybe take notes from the designs of many of the 16-bit graphics from 16-bit games. Mostly the 16-bit shading on sprites and GFXs...
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Re: WIP Graphics Showcase III

Postby skyhighway » Thu Nov 19, 2020 6:18 pm

FireyPaperMario wrote:
Sat Nov 14, 2020 1:53 pm
SergioZen25 wrote:
Sat Nov 14, 2020 7:51 am
FireyPaperMario wrote:
Sat Nov 14, 2020 6:32 am
They sort of look okay for a 16-bit demake of Super Mario 3D World assets imo...
What do you think I could do to improve them?
Maybe take notes from the designs of many of the 16-bit graphics from 16-bit games. Mostly the 16-bit shading on sprites and GFXs...
i'm aware that i'm 5 days late, but i think that they look great. you can only see smb3-styled GFX so many times before it gets stale.
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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Fri Nov 20, 2020 5:43 am

So I decided to work on both versions of mah custom Mario sprites, because why not Zoidberg? :P
  • (Nintendo) Gameboy version:

Image


  • Sega Mega Drive version:

Image




^_^"
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8bitmushroom wrote: No creativeness.

Never released an episode anyway.

Never plan to right now, but maybe in the future.
Idunn wrote: That’s how evolution works, nothing disturbing about it.
I'm autistic & have ADHD, big whoop! Wanna fight about it?

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Re: WIP Graphics Showcase III

Postby SergioZen25 » Sat Nov 21, 2020 4:35 pm

skyhighway wrote:
Thu Nov 19, 2020 6:18 pm
i'm aware that i'm 5 days late, but i think that they look great. you can only see smb3-styled GFX so many times before it gets stale.
Thank you! At first I wanted to do a SMB3 styled project, but I wanted to make some custom things to give it more personality at least, so I might make more things like this in the near future.

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A tileset I am working on, is it good?

Postby UnoffThrower » Sat Nov 21, 2020 10:37 pm

If you don't like it, please tell me why.
It's supposed to be an 8-bit Overworld tileset if you're wondering.
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Last edited by UnoffThrower on Sun Nov 22, 2020 12:09 pm, edited 1 time in total.

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Re: A tileset I am working on, is it good?

Postby thegameseum » Sun Nov 22, 2020 2:50 am

I'm assuming it's a beach tileset. It looks alright but would be a lot better with shading unless that's the style you're going for.
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Re: A tileset I am working on, is it good?

Postby UnoffThrower » Sun Nov 22, 2020 12:08 pm

thegameseum wrote:
Sun Nov 22, 2020 2:50 am
I'm assuming it's a beach tileset. It looks alright but would be a lot better with shading unless that's the style you're going for.
It's supposed to be an 8-bit overworld tileset.

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Re: A tileset I am working on, is it good?

Postby FireyPaperMario » Sun Nov 22, 2020 1:03 pm

UnoffThrower wrote:
Sat Nov 21, 2020 10:37 pm
If you don't like it, please tell me why.
It's supposed to be an 8-bit Overworld tileset if you're wondering.
Image
I like the progress so far. The tileset reminds me of a hybrid of 8-bit Super Mario Bros. 1 & 8-bit Super Mario Bros. 3 styles in early (NES) game style.
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8bitmushroom wrote: No creativeness.

Never released an episode anyway.

Never plan to right now, but maybe in the future.
Idunn wrote: That’s how evolution works, nothing disturbing about it.
I'm autistic & have ADHD, big whoop! Wanna fight about it?

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Taycamgame
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Re: WIP Graphics Showcase III

Postby Taycamgame » Mon Nov 23, 2020 6:25 am

I think the grass is a bit too thick. Try making it shorter and it might improve the overall look of the tiles, even if there isn't any shading included.
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Re: WIP Graphics Showcase III

Postby Fuyu » Mon Nov 23, 2020 6:31 am

You can make a grass tileset look both thick and good, it's just a matter of knowing what you're doing.

Even if these are meant to be 8-bit I still think you could add some extra detail to the grass, and maybe add a shadow to it.
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Re: WIP Graphics Showcase III

Postby UnoffThrower » Mon Nov 23, 2020 12:36 pm

I finished the basic part of the tileset, now for the complex parts.
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Added after 10 hours, 26 minutes and 20 seconds:
Hey, before I start working on the complex parts, I have a question, which version of the tileset do you all think is best?
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Re: WIP Graphics Showcase III

Postby Murphmario » Tue Nov 24, 2020 12:52 am

The left version is better, the curved surfaces look nicer than the jagged ones.
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Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: WIP Graphics Showcase III

Postby thegameseum » Tue Nov 24, 2020 3:16 am

I agree, the rounded edges are better.
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Re: WIP Graphics Showcase III

Postby UnoffThrower » Tue Nov 24, 2020 10:32 am

Alright.

Added in 8 hours 36 minutes 17 seconds:
How about this one?
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Re: WIP Graphics Showcase III

Postby Fuyu » Tue Nov 24, 2020 8:24 pm

That one is better yes. The previous round one while looking better can result in the player falling off cliff due to it being a little hard to tell where the slope ends.
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Re: WIP Graphics Showcase III

Postby UnoffThrower » Wed Nov 25, 2020 11:16 am

Fuyu wrote:
Tue Nov 24, 2020 8:24 pm
That one is better yes. The previous round one while looking better can result in the player falling off a cliff due to it being a little hard to tell where the slope ends.
Epic.

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Re: WIP Graphics Showcase III

Postby SergioZen25 » Wed Nov 25, 2020 4:36 pm

It gives me some Kirby's Adventure vibes.
I think those tiles could really improve with a bit of shading.

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Re: WIP Graphics Showcase III

Postby UnoffThrower » Wed Nov 25, 2020 6:44 pm

SergioZen25 wrote:
Wed Nov 25, 2020 4:36 pm
It gives me some Kirby's Adventure vibes.
I think those tiles could really improve with a bit of shading.
But they're 8 bit.

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Re: WIP Graphics Showcase III

Postby Jumper » Wed Nov 25, 2020 10:52 pm

UnoffThrower wrote:
Wed Nov 25, 2020 6:44 pm
SergioZen25 wrote:
Wed Nov 25, 2020 4:36 pm
It gives me some Kirby's Adventure vibes.
I think those tiles could really improve with a bit of shading.
But they're 8 bit.
There has been shading in 8-bit.

The curtains in Zelda II, for instance, has shading.
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2-SMB3 graphics are the answer to life
3-If you don't use SMB3 graphics you don't know how to make levels
4-SMB3 graphics are the most important thing to have in your level
5-SMB3 graphics were so loved that someone said they were overrated and this person died 1337 times and became a SMB3 graphic. We could make a religion out of this.

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Re: WIP Graphics Showcase III

Postby SergioZen25 » Thu Nov 26, 2020 4:52 am

Or like I said, the tileset of Kirby's Adventure has some sort of shading too.
8-bits does not necesarily mean flat colors.


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