I've been working on some Mario player models for a new video game I'm working on. Essentially I want the game to be a Super Mario 3D World/Super Mario Bros X kind of game, for now I'm calling my project Super Mario 3D X.
All of the models are made out of blocks (voxels) and sooner or later I'm going to rig them, animate them, and implement them into the game. So far I've completed small mario and big mario, for now Luigi will be a skin since it'll be easier that way.
Next I'm going to work on some tiles with the tile template i've created, and I'm also going to work on Toad too. Eventually I'll get around to making enemies such as Goombas, Koopas, Bowser, Bloopers, Hammer Bros, and more.
Also, the models are made up by separate parts. The complete Mario model is made up with a head model, a body model, two arm models, and two leg models. That way I can rig and animate it without having them stick to each other.
Oh, and the Mario models are based off of the Super Mario Bros. NES character designs. Toad will be based off of the Super Mario Bros. 2 NES/SNES character design, and all of the tiles will be from most of the original 2D mario games.
If you guys have any critizism, suggestions, or questions, then leave a reply or PM me. Thanks for the support!