Super Basic Mario Editor

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Cedrik
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Cedrik » Mon Jan 25, 2016 2:43 pm

Wohlstand wrote:
Cedrik wrote:2.0 is going to comeing, better than 1.4.1!
It's nothing to compare, because there are too different things and both are great!
Fun fact: 1.4.1<2

Mable
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Mable » Mon Jan 25, 2016 2:50 pm

Guys when do you understand that 1.4.1 is way to buggy to be compared into the smbx version timeline.

Also wait a second.... isn't this the VSMBX thread.

aero
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Mon Jan 25, 2016 3:35 pm

PSA: It doesn't matter what editor is going to replace the legacy one, and which is buggier whether it's PGE, 1.4.1, 2.0, or whatever. This project is basically just a hobby for me at this point and if you're interested in those other projects please post in their respective threads. Thanks.

loop13
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby loop13 » Sat Jun 18, 2016 10:25 pm

Why not add 1*x tile sizables?

Crystal More
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Crystal More » Sun Jun 19, 2016 1:18 am

Jayce 777 wrote:Why not add 1*x tile sizables?
VSMBX has the same items of SMBX 1.3.0.1

but do it the download, VSMBX is interesting.

aero
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Wed Aug 03, 2016 9:39 pm

So a VS update killed some of my code, and some parts are breaking (and fixing) when they shouldn't be, and GDI+ is obsolete which all together means that VSMBX is discontinued as far as I'm concerned. Sucks that so much progress went to waste, but PGE still exists and would be a better editor to use in the first place. I'm thinking about starting a new project though. Nothing is coded, or even planned, but I have a puzzle RPG game in mind that I would probably write in Mono.

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Re: Visual Super Mario Bros. X (VSMBX) Thread [DISCONTINUED]

Postby mechamind » Wed Aug 03, 2016 10:56 pm

Is the new project going to borrow any code from VSMBX that still works?

aero
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Re: Visual Super Mario Bros. X (VSMBX) Thread [DISCONTINUED]

Postby aero » Thu Aug 04, 2016 1:12 am

No, not really. Nothing useful supports VB code so the new project will have to be in C#, so I can't just recycle old code.

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Re: Visual Super Mario Bros. X (VSMBX) Thread [DISCONTINUED]

Postby PikaChris » Thu Aug 04, 2016 7:03 pm

Well that's disappointing. I was really looking forward to this project. Let's hope one day, someone will make a mario level editing game, but much bigger and greater than SMBX.

Prado
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Re: Visual Super Mario Bros. X (VSMBX) Thread [DISCONTINUED]

Postby Prado » Thu Aug 04, 2016 7:03 pm

Will your new project be a fangame?

aero
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Re: Visual Super Mario Bros. X (VSMBX) Thread [DISCONTINUED]

Postby aero » Thu Aug 04, 2016 9:16 pm

Prado wrote:Will your new project be a fangame?
No. If by some miracle I can put as much time + effort into it as I did VSMBX, I would want it to be my own IP and make money off of it.

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Re: Visual Super Mario Bros. X (VSMBX) Thread [DISCONTINUED]

Postby mechamind » Sat Aug 06, 2016 4:19 am

AeroMatter wrote:No, not really. Nothing useful supports VB code so the new project will have to be in C#, so I can't just recycle old code.
Drat. And I never got the chance to be able to try it either. But it always stings to hear when so much development just goes up in smoke.

But I am always interested in hearing about new IPs.

lighthouse64
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Re: Visual Super Mario Bros. X (VSMBX) Thread [DISCONTINUED]

Postby lighthouse64 » Sat Aug 06, 2016 9:30 am

Oh that sucks :/ Hope you have luck with your next project aeromatter

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Re: Visual Super Mario Bros. X (VSMBX) Thread [DISCONTINUED]

Postby Axiom » Sat Aug 06, 2016 9:58 am

AeroMatter wrote:No, not really. Nothing useful supports VB code so the new project will have to be in C#, so I can't just recycle old code.
write in c u nerd

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby HeroOfRhyme » Sat Aug 06, 2016 6:10 pm

AeroMatter wrote:So a VS update killed some of my code, and some parts are breaking (and fixing) when they shouldn't be, and GDI+ is obsolete which all together means that VSMBX is discontinued as far as I'm concerned. Sucks that so much progress went to waste, but PGE still exists and would be a better editor to use in the first place. I'm thinking about starting a new project though. Nothing is coded, or even planned, but I have a puzzle RPG game in mind that I would probably write in Mono.
rip in peace

good luck aero pls finish this time

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Re: Visual Super Mario Bros. X (VSMBX) Thread [DISCONTINUED]

Postby buddyroach » Sat Nov 26, 2016 5:22 am

I know this has been discontinued but I wish I could have taken part in its creation.

aero
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Re: Super Basic Mario Editor

Postby aero » Fri Jun 28, 2019 7:19 pm

I felt bad about the state the project was discontinued in so a couple weeks ago I worked at it and it became a different project. Read the OP for explanation and disclaimer. Wouldn't recommend using this for anything more than just curious inspecting lol.

CD20Superness
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Re: Super Basic Mario Editor

Postby CD20Superness » Thu Aug 15, 2019 5:06 am

Aww shucks.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Dato24 » Mon Mar 23, 2020 8:11 pm

Aero wrote:
Fri Jan 23, 2015 12:01 am

VSMBX Beta 1.3.0.1

Editor Download: https://mega.co.nz/#!kck0GYAD!u078z4Dk8 ... xxDwUSTXy0

Source Download: https://mega.co.nz/#!IMFjWCwS!eviSYKJPn ... 8IRGP2jqLk

[1]You will need Visual Basic 2010 or above to access and modify the source code. Resources can be found here.
[2]To prevent further errors, libZPlay will be included with all downloads from here on.


1.0.1.3
* Fixed debug prompt that showed up when loading a level.
* Fixed collision to prevent walking out of the level.
* Object preview at mouse now properly draws at the mouse when testing levels.
* Fixed camera jitter with single screen levels.
* Camera now moves all the way to the right of a level.
* HUD now adjusts to screen size.
* Increasing the level window size beyond the level size is no longer possible.
* Camera properly tracks player movement along Y axis.
* Added player debug view in the Debug window.
* Testing ends when the player falls in a pit.

sorry about the typo in the actual changelog
Does anyone have some new download links? These are expired and on Wohlsoft Documentation there isn't zip file to download

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Re: Super Basic Mario Editor

Postby Guih48 » Tue Jun 28, 2022 2:43 am

Dato24 wrote:
Aero wrote:
Fri Jan 23, 2015 12:01 am

VSMBX Beta 1.3.0.1

Editor Download: https://mega.co.nz/#!kck0GYAD!u078z4Dk8 ... xxDwUSTXy0

Source Download: https://mega.co.nz/#!IMFjWCwS!eviSYKJPn ... 8IRGP2jqLk

[1]You will need Visual Basic 2010 or above to access and modify the source code. Resources can be found here.
[2]To prevent further errors, libZPlay will be included with all downloads from here on.

Does anyone have some new download links? These are expired and on Wohlsoft Documentation there isn't zip file to download
The github download link is in the first post :) :
Aero wrote:
Tue May 20, 2014 10:30 pm

Super Basic Mario Editor

Super Basic Mario Editor Beta 1.0

Github: https://github.com/GhostHawk10/Super-Basic-Mario-Editor
Spoiler: show
This project just took the old code from VSMBX and just reworked it into something more manageable and functional. It's intended to just break off from the old project and have a different scope. The idea is to just have an easy to use editor to make Mario levels. That means the scope of this will not include a game engine, graphic editing, or various built-in functions like npc customization and so on. There's better dedicated tools for sprites, or virtually any text editor for configs. All of that has been scrapped from what was in VSMBX, as well as more unnecessary functionality. Also unlike VSMBX, the goal isn't to fork SMBX with another editor version. A lot will still be borrowed from SMBX's legacy editor however there will be major design changes. For now PGE configs are being used as a placeholder for editor objects, but full compatibility with PGE, prior SMBX versions, and non-SMBX editors like 38A are planned.

Big disclaimer: This editor is a hobby project and not meant to replace any existing editors. A lot is still broken, messy, incomplete, and will produce unexpected results.
You can build it from socures :geek: .


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