This is the place for video games!
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XerX
- Foo

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Thu Feb 20, 2014 11:41 pm
'The Girl and the Scarf' was a project started by me sometime during March of 2013. Over the course of two years, a lot has been changed, redone, and replanned. I've gone through many engines, and many character designs for this game. I'm still going at it.
So what's the plan?
I plan to finish this game, even if it takes me forever. My goal was originally to finish a project, and I'm choosing to stick by this one.
But what about all of the work you previously done?
If you didn't know, it was originally coded in Gamemaker Studio, which is really not the best software out there. It's good, but not great. Plus, it doesn't really use any major language that other applications use, like C#, C++, Python, Java, etc. GML is limited, clunky and not well documented. Also the fact that GM:S itself is not very reliable. I've had it crash countless times trying to save, or just editing a line of code. I'm moving away from it.
So what will you be coding TGWTS in then?
My plan is to code it in C#. I'm not exactly sure which framework I will be using as of yet, but I've been experimenting. I'm currently looking towards XNA/Monogame and Unity.
What is the game about?
The story has to be rewritten, but I can give a brief short intro to what it would be like, though it is subject to change.
"The sun shone brightly above our fair land of [LAND]. The recent raging wars have ended, and everyone was at peace. Suddenly, the sky grew dark, wind started picking up, and people started vanishing. This is what I have been told, and I tried to stay out of whatever was happening, but I was inevitably dragged right into the middle of it all..."
The game is meant out to be an Action Platformer, with some RPG elements and puzzles as well. Most of the focus is Action and Platforming however.
Who are the characters?
There are two confirmed main characters, and possibly another less important character confirmed. The main protagonist goes by the name of Bufanda.
Do you have any screenshots?
Of the new engine? No, not currently, as it was just recently started and won't be polished for a little while. Older screenshots, I do have, but they aren't going to be accurate.
OLD SCREENSHOTS
Why are you taking so long to release this game??!?!? I want to play it now!!
Please bear with me. I am a very busy individual, who goes to college, and tries to work, while drawing and coding while I can. Because of many technical difficulties, limitations, etc, I've been pushed way behind actual schedule for this game. Fear not though, as I do plan on finishing it!
Last edited by XerX on Mon Feb 08, 2016 2:50 pm, edited 14 times in total.
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FanofSMBX
- Mouser

- Posts: 3875
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Thu Feb 20, 2014 11:48 pm
What happened to R.U.N. and World of Blobz?
I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.
My graphics pack!
Supporting forums:
First to discover:
Spark
Eerie
Grinder
Rainbow Shell
Birdo
Boom Boom

KINGBOWSER112 RULES!
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XerX
- Foo

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Thu Feb 20, 2014 11:54 pm
FanofSMBX wrote:What happened to R.U.N. and World of Blobz?
R.U.N I'm still working on, but having trouble fixing a memory leak, and World of Blobs was cancelled months ago.
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Bryan
- Snifit

- Posts: 220
- Joined: Fri Dec 20, 2013 4:28 pm
Postby Bryan » Fri Feb 21, 2014 12:14 am
I don't know why, but those trees remind me of the ones from Terraria, lol. I say it looks pretty good so far, I wish you good luck with this. Do you plan on adding more detail to the graphics? Or are you keeping it simple?
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XerX
- Foo

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Fri Feb 21, 2014 12:23 am
Shade wrote:I don't know why, but those trees remind me of the ones from Terraria, lol. I say it looks pretty good so far, I wish you good luck with this. Do you plan on adding more detail to the graphics? Or are you keeping it simple?
I probably will end up spicing up the graphics a bit, but they will remain simple.
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Pseudo
- Ludwig

- Posts: 5553
- Joined: Wed Jan 08, 2014 12:04 am
- Pronouns: She/her
Postby Pseudo » Fri Feb 21, 2014 3:13 am
Ooh fancy, I like the graphical style and concept. I'd suggest that you lower the resolution of the terrain a bit to match everything else, though. Good luck with this.
its ya girl pseudo and im back on a provisional basis
"sterydy Behemoth expiable novae iconically night owl ticklish turbocharger bactrian riveting . Solidus quits frothy managua scrimper shadowy enthusiastically rearrangement curviness matronliness pinyin piroshki gradual hysterically locker room versed . Horrendous unicorn transnational parka lasso very forbiddingly laborsaving cochabamba hair-raising floozy philter transnational ."
- a spam account, 2016
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XerX
- Foo

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Mon Feb 24, 2014 1:30 pm
I should be coming out with a new build release soon, with some bug fixes and some more features, including but not limited to :
Also. I should mention that I am looking for some help in creating this game, as it would be very helpful and would push the game into a closer release date. Currently, I am looking for : Coders, Musicians, Writers, and Designers. All help is appreciated. If you cannot help with development, please let others know of this game, as they may be able to help. Thank you.
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XerX
- Foo

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Tue Feb 25, 2014 4:59 am
Alright. Good news bad news time. Good news is that the second release is out, but nothing really new. Why? Well first off, after thinking about what I was going to do with my game, I realized that the planetary thing wouldn't work out too well with what I had planned. So I scrapped that and started writing again, creating a new engine and setting everything up. So really, if anything, this is the first release AGAIN. It's just a simple test room with untextured tiles and a background. Some new additions like Zooming were adding into this build, but are far from perfect.
http://gamebit.webatu.com/downloads/AGi ... .0.0.2.zip
Changelog
Code: Select all Build_02
-Trashed old build. Rebuilt new engine and started on game again.
-Added zoom function. Use with numpad - and +.
-Some animations are off, but are already being worked on.
-Added double jump feature. Not known if it will be used or not.
So yeah, have fun with this one?
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XerX
- Foo

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Tue Feb 25, 2014 9:14 pm
Some concept art for the character. A name has been decided for her. It's Bufanda.
Character (Bufanda) Sheet updated. Sprites look nicer, correct skin tone and some additional frames.

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XerX
- Foo

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Fri Feb 28, 2014 3:01 am
-post removed-
Last edited by XerX on Thu Feb 26, 2015 12:33 am, edited 1 time in total.
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XerX
- Foo

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Fri Feb 28, 2014 3:43 pm
Here is a preview of the 'Void', which will be explained a little later.
And a Tileset being made for it.
Also, I have no experience with making music, and neither does my coworker. I'd love for someone to help throw together a soundtrack later in development.
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XerX
- Foo

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Mon Mar 03, 2014 4:31 am
New Update! Build 04!
Changelog:
Code: Select all -Fixed problem with slopes.
-Tweaked the base engine, improving movement (All the while removing some stuff)
-Added jump through platforms
-Added new test tileset. "Ruins"
-You can now go into Fullscreen by pressing F4
-You can now exit the game by pressing ESC
-Higher Resolution game. Choice of Resolution will be added in the future.
-Revamped the cloud particles. Not sure if they look good yet. (Comment below?)
-Game now runs at 60FPS instead of the odd 45FPS. (honestly don't know how that happened. Glad to have caught it.)
--Known Issues--
-You can no longer crouch. Will be re-enabled once fixed with new tweaks.
-You can no longer look up. Will be re-enabled once fixed with new tweaks.
-You can't get out of Fullscreen mode after entering it unless you quit the game. (ESC)
http://gamebit.webatu.com/downloads/The ... f-0004.zip
Have fun, and point out any other bugs please!
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Taogoat
- Rex

- Posts: 33
- Joined: Mon Jan 20, 2014 3:20 am
Postby Taogoat » Mon Mar 03, 2014 10:39 am
Looking great! I'd be happy to collab with you on this project. I don't have much experience with making music, but with some time I could come up with a few tracks.
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XerX
- Foo

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Wed Apr 16, 2014 12:56 pm
I lost a bit of work when I had to reformat my computer, but it wasn't too much lost. I've caught up mostly, and I'm really focusing on the engine right now instead of...well everything else.
Here is a quick preview of a skill that will be used in the game.
parachute.PNG
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XerX
- Foo

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Thu Apr 24, 2014 2:23 pm
Here is a quick release of what I have so far. You can do the parachute jump by pressing up twice. A lot has to be worked on, and the animations and physics have to be fixed. Until then, enjoy!
http://teamscarf.fhero.net/get.php?id=1
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deadfish
- Hoopster

- Posts: 119
- Joined: Sat Dec 21, 2013 8:44 am
Postby deadfish » Fri Apr 25, 2014 10:46 am
Played it. It looks jes enough. but why is one slope 2x and other slopes 1x
 Credits to Ace I think.
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XerX
- Foo

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Fri Apr 25, 2014 11:43 am
deadfish wrote:Played it. It looks jes enough. but why is one slope 2x and other slopes 1x
X2 is collision for stairs, and X1 is just a regular slope.
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XerX
- Foo

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Fri Aug 15, 2014 2:06 pm
Well this is back under development! So stick around as I'll be posting updates soon enough.

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