Me wrote:Man, tbh, I really didn't want to make this post, but I really don't know anymore. I had lots of fun in the beginning, but it's no longer that case. It feels like a drag to work on this, and I don't see the payoff of working on this another 10 years, only for the at of romhacking and raocow himself, to vanish from the interwebs. More importantly, I want to move on to offical stuff and offical work. This game, in it's current state, is 9% done. I literally don't even have a good platforming engine or, heck, even enemies done. I'm not sure if it is even worth it. I've come to a few options of what I could do:
1: Cancel the game, and release the GFX hoping someone might finish this
2: Contuine the game
3: Contuine the game, but hand it over to someone else
I guess the main problem is that I use Clickteam, which has mostly been forgotten in time, even though it is good. My reasons for continuing are also as strong. The GFX artist for the game, SAB, has dedicated over a whole year to making Pixel art for this game. I've also been closely working with composers, who have already made 7+ tracks, which I'd hate to go to waste.
I'm really unsure about this.
I've come to another option though: The concept of re-tooling this into a SMBX episode, seeing as all the new advancements made in the engine. Only problem is, I dunno if SMBX can hadle a game like this. Plus, I have no knowledge of LunaLua, so that might be a tiny issue.