Just in time for Hallospoop.
Most of the text and ideas were copied off this, hope you don't mind: http://au.ign.com/articles/2016/07/29/t ... iest-games
Five Nights At Freddy's: Sister Location
Now, I can guarantee you, the game's scary. Jumpscares, and the feelings. The sounds usually can creep others out, but for me, NO. It's a spinoff, BTW.
Necromorphs define the terror of Dead Space with their gruesome designs and unpredictable natures. Unlike the foes of most horror games, these guys don’t go down with a bullet to the brain — sometimes their heads aren’t even located where they should be.
But even with a “strategic dismemberment” system that lets us rip enemies apart in creative ways, wandering the corridors of that desolate starship is never not scary. That’s because Necromorphs are creative too, adapting to a sudden lack of limbs in disturbing new ways that keeps the stakes high and the fear factor even higher.
The little-played early survival horror game Enemy Zero forces you to explore a dark, lonely starship armed with an audio-based sonar device. As invisible enemies stalk you in the dark and the tension slowly mounts, your heart actually begins to sync with the pulse of your detector.
Enemy Zero's mechanics helped inspire games like Alien Isolation, but none of its imitators have ever quite captured the same consistent sense of terror.
Outlast tasks players with investigating the unnerving depths of an overrun psychiatric hospital, home to a host of ghastly secrets and lots and lots of dead bodies.
But what really prevents the player from ever feeling comfortable is an unrelenting onslaught of exhilarating chase sequences, cheap, yet effective jump scares, and a risky dependence on your camcorder’s night vision to even see where you’re going — a handicap that Outlast capitalizes on to outstandingly chilling effect.
No amount of scripted jump scares can amount to the sheer, heart-pounding tension we’ve encountered in DayZ’s hostile open-world. But it’s never been the game’s zombies we’ve had to fear. In DayZ, the scariest thing of all is the unpredictability of other human players.
Unforgiving permadeath, a scarcity of resources, and other brutal design choices all work in horrifying harmony to bring out the absolute worst in the people playing, making DayZ one of the most stressful and scary video game experiences.
Fatal Frame II: Crimson Butterfly
Unlike the run-and-hide trend of modern horror games, Fatal Frame 2 forces you to face your fears. In order to survive, you have to point your camera straight at the encroaching horrors and snap a picture. It's a wonderful subversion of our natural desire to turn away from danger, and provides some of the best horror game jump scares out there as a result.
Eternal Darkness: Sanity's Requiem
Eternal Darkness transforms terror into a game mechanic. As the torments of this Lovecratian-nightmare relentlessly weigh down on your character, your sanity meter begins to collapse, triggering in-game effects that range from amusing and strange to downright scary.
A fake operating system crash, blacked out displays, and a message that your save data is being deleted bring the scares into the real world, messing with the player’s mind in ways rarely seen in horror games.
Resident Evil HD
Capcom helped define survival horror with the first Resident Evil in 1996. Inventory management and ammo conservation added a layer of tension that only made your cautious meanderings through the halls of the Spencer Estate that much scarier.
The gorgeous 2002 update (and 2015 remaster) not only added new levels of detail, atmosphere, and sophistication to the already remarkable design of the original, but it also threw some sinister curve balls. The newly added Crimson Head zombies and the nightmarish tale of Lisa Trevor help make for one of the most important and terrifying horror games around.
The brainchild of Hideo Kojima and Guillermo Del Toro, P.T. came out of nowhere and floored us with its visual fidelity, layered mysteries, and effortless ability to conjure terror. Set in a single, looping hallway, P.T. forces us to relive the terrifying experience of turning that ominous corner again and again and again. And yet, even on the sixth or seventh loop, it still found new ways to scare us, slowly manipulating the environment in subtle, yet disturbing ways until it all culminates into the absolute feverish madness of its finale.
Scariest of all, if you didn't download it during its brief window of existence, there's a good chance you'll never own this fleeting experience.
Amnesia: The Dark Descent
Amnesia: The Dark Descent is a gauntlet of tension, panic and anxiety. It manages to refrain from cheap and unexpected jump scares, instead building real tension through the use of sound and atmosphere and then capitalizing on that with terrifying efficiency.
The inability to fend off pursuers coupled with the sanity system, which deters players from staring directly at the disfigured monsters, makes every encounter uncomfortable and mysterious. As the game progresses, safe puzzle areas becomes less frequent and the narrative shifts from creepy to flat out disturbing. At which point, any one of the game’s multiple outcomes is a welcome end to this demanding nightmare.
Silent Hill 2
When it comes to representing real terror and its consequences, it doesn’t get any scarier than Silent Hill 2. It’s an increasingly disturbing and psychological journey into the repressed thoughts of its unassuming protagonist, and the tortured souls he meets along the way.
And here's a game that would have hit the list, but aren't scary enough (for me anyways):
Five Nights At Freddy's Series
A brief horror game, then the fanbase came.