Mile & Kilo (A mobile game by Micheal Burns)

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Mile & Kilo (A mobile game by Micheal Burns)

Postby FireyPaperMario » Sun May 21, 2017 11:16 am

Do any of y'all love action running platformers (Example: Hudson's Adventure Island)? Well, I found a 12-bit running platforming game for mobile phones & tablets, called Miles & Kilo!
And, I think in my opinion, it plays & looks more better than freaking Super Mario Run! And it's more challenging and fun!

It's about US $3 on the app store (IDK about the price on Google play tbh. :P ) if you wanna see what it looks like.

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Re: Mile & Kilo (A mobile game by Micheal Burns)

Postby DJFMHD » Sun May 21, 2017 1:03 pm

MarioRPGExpert93 wrote:Do any of y'all love action running platformers (Example: Hudson's Adventure Island)? Well, I found a 12-bit running platforming game for mobile phones & tablets, called Miles & Kilo!
And, I think in my opinion, it plays & looks more better than freaking Super Mario Run! And it's more challenging and fun!

It's about US $3 on the app store (IDK about the price on Google play tbh. :P ) if you wanna see what it looks like.

I will try it out and I hope it's better then super Mario Run because that game is pretty boring to me.
hey

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Re: Mile & Kilo (A mobile game by Micheal Burns)

Postby underFlo » Sun May 21, 2017 1:14 pm

what even is 12-bit
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Re: Mile & Kilo (A mobile game by Micheal Burns)

Postby onpon4 » Sun May 21, 2017 1:32 pm

"12-bit" would be a word size of 12 bits. 12-bit registers could hold 12 bits (integers up to 2^12, or 4096) at one time, so a 12-bit processor would be one that is capable of efficiently processing numbers up to 4096. If a game is "12-bit", I would assume that means it only works with 12-bit processors, perhaps the PDP-8, which would be incredible. Or maybe "12-bit" just refers to the memory address size needed: perhaps 4096 bytes (4 KiB) of RAM is needed to run the game.

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Re: Mile & Kilo (A mobile game by Micheal Burns)

Postby underFlo » Sun May 21, 2017 1:33 pm

i mean 90% of the time nowadays 8-Bit and 16-Bit is used to describe aesthetics so i doubt that's what NintendoOtaku meant
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Re: Mile & Kilo (A mobile game by Micheal Burns)

Postby onpon4 » Sun May 21, 2017 2:22 pm

I know. That's the joke.

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Re: Mile & Kilo (A mobile game by Micheal Burns)

Postby underFlo » Sun May 21, 2017 2:25 pm

oops
im a girl yo

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Re: Mile & Kilo (A mobile game by Micheal Burns)

Postby FireyPaperMario » Sun May 21, 2017 2:58 pm

Oh, one more thing, the game is Super Hard! I'm currently stuck at World 2-4. :|
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