MegaDood wrote:Pop Yoshi Bros wrote:MegaDood wrote:That's the third dimension. In a 2D game, forward and backwards is called the x-axis and up and down is the y-axis. In 3D games you can also go to the side. This third dimension is known as the z-axis.
But why does that affect the bosses?
Because with 2D games you were restricted in going one direction. Think of the Ludwig example. It was stressful as you could only go forward and backwards to avoid him, and this meant it was harder to dodge his magic because you couldn't run past it. If the same boss was put into a 3D game, it would be a lot easier as you no longer need to jump to avoid his magic, because of the third dimension, you can just easily walk around this magic and dodge it like that, eliminating any form of pressure. A boss that utilized the third dimension would fit better as they cover every area of the battlefield.
I guess they aren't used to make the 3D bosses hard (or they don't know how to make them hard)