Video Game Logics

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Re: Video Game Logics

Postby The Dwarven Digger » Sun Jan 28, 2018 12:03 pm

thehelmetguy1 wrote:video
Erm... Okay... Literally none of that makes sense...
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Re: Video Game Logics

Postby Devan2002 » Sun Jan 28, 2018 12:12 pm

thehelmetguy1 wrote:
So, what's the logic here?

The fact you got a tent from that, the fact that both of the characters could outrun a ghost train, the fact you were still running during the victory animation, or how the train was lifted into the air and slammed into the ground?
It's kinda sad to see that there aren't many episodes based on Link being the main protagonist. Hopefully I can see more in the future, because LoZ was one of my favorite franchises. ;)
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Re: Video Game Logics

Postby Thehelmetguy1 » Sun Jan 28, 2018 1:25 pm

All of them
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Re: Video Game Logics

Postby RSupertheGreat » Tue Jan 30, 2018 2:18 am

In Super Smash Bros (in any games I think), heavy-weight characters like Bowser can catch up/run faster (than) light-weight or mid-weight characters, if I remember correctly.

(I think I already posted about this, or someone did. Or maybe I was just dreaming)

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Re: Video Game Logics

Postby Quantumenace » Tue Jan 30, 2018 2:32 am

thehelmetguy1 wrote:
They're a lot higher level than normal, usually that won't kill the train in one hit.

Phoenix Down, though... it's undead. You can kill a train with feathers XD

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Re: Video Game Logics

Postby FireyPaperMario » Tue Jan 30, 2018 6:47 am

Here's a random fighting game logic: A lightsaber has better range than a baseball bat!*

*Logic in a Smash Bros, game! ^^

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Re: Video Game Logics

Postby TheNewGuy » Tue Jan 30, 2018 12:49 pm

After beating ridley in super metroid you see a broken capsule without the metroid hatchling. How did it escape from ridley's lair to the new tourian which hasn't been unlocked yet, and go there unnoticed?
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Re: Video Game Logics

Postby chuckster » Tue Jan 30, 2018 3:51 pm

The fact that Mario and Luigi ect can instantaneously change their height when dealt damage too and instantly have a growth spurt consuming mushrooms. Not to mention the fact they create pure fire from their hands and use it underwater.

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Re: Video Game Logics

Postby Enjl » Wed Jan 31, 2018 1:38 am

God this thread takes the cake for most stupid on the forums yet cause it shows complete ignorance in even attempting to find explanations for design decisions.
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Re: Video Game Logics

Postby Snessy the duck » Wed Jan 31, 2018 9:18 am

Enjl wrote:God this thread takes the cake for most stupid on the forums yet cause it shows complete ignorance in even attempting to find explanations for design decisions.
Pretty sure this thread isn't meant to be taken seriously.
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Re: Video Game Logics

Postby ADMAndrew » Wed Jan 31, 2018 2:54 pm

In SM64 if you fall 20m you be will dead
but in Mario Oddysey you fall from the top of a building and without any injury
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Re: Video Game Logics

Postby FireyPaperMario » Wed Jan 31, 2018 3:53 pm

Simply, you can have a "1 vs 1" street fight with someone on top of a moving Train, and the speed of that train DOESN'T matter to the fighters on the top of the train!

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Re: Video Game Logics

Postby Devan2002 » Wed Jan 31, 2018 4:48 pm

ADMAndrew wrote:In SM64 if you fall 20m you be will dead
but in Mario Oddysey you fall from the top of a building and without any injury
Image
You can ignore fall damage by ground pounding at the last second.
It's kinda sad to see that there aren't many episodes based on Link being the main protagonist. Hopefully I can see more in the future, because LoZ was one of my favorite franchises. ;)
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Re: Video Game Logics

Postby Enjl » Wed Jan 31, 2018 5:21 pm

Snessy the duck wrote:
Enjl wrote:God this thread takes the cake for most stupid on the forums yet cause it shows complete ignorance in even attempting to find explanations for design decisions.
Pretty sure this thread isn't meant to be taken seriously.
People use these things as arguments in a serious discussion all the time and this is like a Goldmine for people like that who only look at stuff at the most shallow level.
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Re: Video Game Logics

Postby The Dwarven Digger » Wed Jan 31, 2018 5:25 pm

Devan2002 wrote:
ADMAndrew wrote:In SM64 if you fall 20m you be will dead
but in Mario Oddysey you fall from the top of a building and without any injury
Image
You can ignore fall damage by ground pounding at the last second.
Because obviously a move that makes you fall faster will stop you getting hurt after jumping down 20m.
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Re: Video Game Logics

Postby Artemis008 » Wed Jan 31, 2018 5:26 pm

Enjl wrote:
Snessy the duck wrote:
Enjl wrote:God this thread takes the cake for most stupid on the forums yet cause it shows complete ignorance in even attempting to find explanations for design decisions.
Pretty sure this thread isn't meant to be taken seriously.
People use these things as arguments in a serious discussion all the time and this is like a Goldmine for people like that who only look at stuff at the most shallow level.
This isn't about design decisions, this is just poking fun at absurd concepts that would never work IRL, and let them look at things at a shallow level, it's their loss.

On that note, Mario can breath in space.
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Re: Video Game Logics

Postby Thehelmetguy1 » Wed Jan 31, 2018 5:45 pm

the entirety of battle cats is logical
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Re: Video Game Logics

Postby Artemis008 » Wed Jan 31, 2018 5:51 pm

This applies to most games actually, but have ever thought about the concept of turning around mid jump, in the air? I totally understand why games do this, because it makes the controls feel much more responsive but like many things it doesn't work IRL. At least as far as I know.

Classic Castlevania doesn't do this, and the controls feel very stiff as a result. The levels were designed around this though, so USUALLY it's not an issue.
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Re: Video Game Logics

Postby Quantumenace » Wed Jan 31, 2018 10:05 pm

Artemis008 wrote:This applies to most games actually, but have ever thought about the concept of turning around mid jump, in the air? I totally understand why games do this, because it makes the controls feel much more responsive but like many things it doesn't work IRL. At least as far as I know.

Classic Castlevania doesn't do this, and the controls feel very stiff as a result. The levels were designed around this though, so USUALLY it's not an issue.
The weirdest case of this I know of is in SMBX itself: your acceleration is exactly the same on the ground or in midair... except on ice, which cuts it by a factor of 4. In that case you're MUCH better off jumping just to change your speed.

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Re: Video Game Logics

Postby Cedur » Thu Feb 01, 2018 8:52 am

the pole glitch for Team Dark in Sonic Heroes

(use Team Blast in front of a pole that needs to be activated in the switch --> stir the wind above the pole, just as if it was already hoisted --> you walk up a ghost pole, saving time)
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