Video Game Logics

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MegaDood
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Re: Video Game Logics

Postby MegaDood » Tue Dec 03, 2019 2:49 am

The fact that enemies turn into a puff of smoke when they die in the 3d Mario games.
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Re: Video Game Logics

Postby cato » Tue Dec 03, 2019 9:38 am

In Luigi mansion 3, there is only one floor for residents in the "Hotel".
Also, why isn't there any staircase in the "Hotel", I get it is to prevent Luigi from skipping collecting button to the rooftop. But please, have the stairs exists but destroyed so that Luigi can't use that.

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Re: Video Game Logics

Postby FireyPaperMario » Sun Dec 22, 2019 4:02 pm

Wanna hear a screwed-up video game logic? Okay, lemme tell ya:


If Hooktail eats poor and innocent Koopas, then why are there freaking Koopas inside her damn castle all of a sudden?!?

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Re: Video Game Logics

Postby Ace » Mon Dec 23, 2019 3:39 pm

FireyPaperMario wrote:
Sun Dec 22, 2019 4:02 pm
Wanna hear a screwed-up video game logic? Okay, lemme tell ya:


If Hooktail eats poor and innocent Koopas, then why are there freaking Koopas inside her damn castle all of a sudden?!?

She was saving them for later.
cato wrote:
Tue Dec 03, 2019 9:38 am
In Luigi mansion 3, there is only one floor for residents in the "Hotel".
Also, why isn't there any staircase in the "Hotel", I get it is to prevent Luigi from skipping collecting button to the rooftop. But please, have the stairs exists but destroyed so that Luigi can't use that.

There are several floors for guests. RIP Suites, Garden Suites, Twisted Suites. Tomb Suites has suites in its name, but there aren't really any rooms in there.

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Re: Video Game Logics

Postby FireyPaperMario » Wed Dec 25, 2019 9:40 am

I know it's crazy to use video game logic from a Chinese bootleg game, but I don't care:


In the Mega Drive game, Water Margin (Or Shui Hu Feng Yun Zhuan, if you live in China), the elite soldier type enemies dies faster than the normal soldier enemies

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Re: Video Game Logics

Postby FireyPaperMario » Mon Jan 06, 2020 4:17 am

Can someone explain why there are Samurais outside of Japan in "Samurai Shodown"?

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Re: Video Game Logics

Postby FireyPaperMario » Fri Jan 24, 2020 6:40 am

In the beloved 1980's SEGA arcade game, Shinobi, why are there ninjas working for the terrorists?

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Re: Video Game Logics

Postby DiamondDude » Sat Jan 25, 2020 2:27 pm

Well... this one had a video game to anime adaptation, so I guess it counts?

But what I was thinking, is that in the PMD: EoS promotion anime (Piplup and Chimchar), it says at the beginning that it is a world without humans.
...yet they know what a human is.

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Re: Video Game Logics

Postby FireyPaperMario » Fri Feb 07, 2020 5:10 am

Anyone played Phantasy Star 1 on the SEGA Master System? When you run from enemy battles in dungeons, you walk up to the spot you got ambushed, and he's gone!

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Re: Video Game Logics

Postby GforGoomba » Fri Feb 07, 2020 4:49 pm

In Sonic Forces, a failed double boost is just as good as a successful double boost
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Re: Video Game Logics

Postby chuckster » Fri Feb 07, 2020 6:24 pm

cato wrote:
Tue Dec 03, 2019 9:38 am
In Luigi mansion 3, there is only one floor for residents in the "Hotel".
Also, why isn't there any staircase in the "Hotel", I get it is to prevent Luigi from skipping collecting button to the rooftop. But please, have the stairs exists but destroyed so that Luigi can't use that.
the ghosts created the mansion as an illusion to lure in luigi remember? it didn’t have to have functionality, as long as it fooled luigi, which it did, considering luigi only ever saw the lobby and the suites before the illusion faded.


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