Video Game Logics

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Re: Video Game Logics

Postby MegaDood » Tue Dec 03, 2019 2:49 am

The fact that enemies turn into a puff of smoke when they die in the 3d Mario games.
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Re: Video Game Logics

Postby cato » Tue Dec 03, 2019 9:38 am

In Luigi mansion 3, there is only one floor for residents in the "Hotel".
Also, why isn't there any staircase in the "Hotel", I get it is to prevent Luigi from skipping collecting button to the rooftop. But please, have the stairs exists but destroyed so that Luigi can't use that.

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Re: Video Game Logics

Postby FireyPaperMario » Sun Dec 22, 2019 4:02 pm

Wanna hear a screwed-up video game logic? Okay, lemme tell ya:


If Hooktail eats poor and innocent Koopas, then why are there freaking Koopas inside her damn castle all of a sudden?!?
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Re: Video Game Logics

Postby Ace » Mon Dec 23, 2019 3:39 pm

FireyPaperMario wrote:
Sun Dec 22, 2019 4:02 pm
Wanna hear a screwed-up video game logic? Okay, lemme tell ya:


If Hooktail eats poor and innocent Koopas, then why are there freaking Koopas inside her damn castle all of a sudden?!?

She was saving them for later.
cato wrote:
Tue Dec 03, 2019 9:38 am
In Luigi mansion 3, there is only one floor for residents in the "Hotel".
Also, why isn't there any staircase in the "Hotel", I get it is to prevent Luigi from skipping collecting button to the rooftop. But please, have the stairs exists but destroyed so that Luigi can't use that.

There are several floors for guests. RIP Suites, Garden Suites, Twisted Suites. Tomb Suites has suites in its name, but there aren't really any rooms in there.

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Re: Video Game Logics

Postby FireyPaperMario » Wed Dec 25, 2019 9:40 am

I know it's crazy to use video game logic from a Chinese bootleg game, but I don't care:


In the Mega Drive game, Water Margin (Or Shui Hu Feng Yun Zhuan, if you live in China), the elite soldier type enemies dies faster than the normal soldier enemies
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Re: Video Game Logics

Postby FireyPaperMario » Mon Jan 06, 2020 4:17 am

Can someone explain why there are Samurais outside of Japan in "Samurai Shodown"?
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Re: Video Game Logics

Postby FireyPaperMario » Fri Jan 24, 2020 6:40 am

In the beloved 1980's SEGA arcade game, Shinobi, why are there ninjas working for the terrorists?
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Re: Video Game Logics

Postby DiamondDude » Sat Jan 25, 2020 2:27 pm

Well... this one had a video game to anime adaptation, so I guess it counts?

But what I was thinking, is that in the PMD: EoS promotion anime (Piplup and Chimchar), it says at the beginning that it is a world without humans.
...yet they know what a human is.

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Re: Video Game Logics

Postby FireyPaperMario » Fri Feb 07, 2020 5:10 am

Anyone played Phantasy Star 1 on the SEGA Master System? When you run from enemy battles in dungeons, you walk up to the spot you got ambushed, and he's gone!
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Re: Video Game Logics

Postby GforGoomba » Fri Feb 07, 2020 4:49 pm

In Sonic Forces, a failed double boost is just as good as a successful double boost
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Re: Video Game Logics

Postby chuckster » Fri Feb 07, 2020 6:24 pm

cato wrote:
Tue Dec 03, 2019 9:38 am
In Luigi mansion 3, there is only one floor for residents in the "Hotel".
Also, why isn't there any staircase in the "Hotel", I get it is to prevent Luigi from skipping collecting button to the rooftop. But please, have the stairs exists but destroyed so that Luigi can't use that.
the ghosts created the mansion as an illusion to lure in luigi remember? it didn’t have to have functionality, as long as it fooled luigi, which it did, considering luigi only ever saw the lobby and the suites before the illusion faded.

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Re: Video Game Logics

Postby FireyPaperMario » Wed Feb 26, 2020 5:53 pm

In Streets of Rage/Bare Knuckle 2, you character's standing jump kick deals more damage than a moving jump kick. No joke!
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Re: Video Game Logics

Postby thegameseum » Thu Feb 27, 2020 6:44 pm

In Super Mario Bros. 2, the snifits and shy guys can be stood on, picked up, and thrown, while in every other Mario game they are defeated when stomped on.
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Re: Video Game Logics

Postby Cedur » Fri Feb 28, 2020 7:11 am

thegameseum wrote:
Thu Feb 27, 2020 6:44 pm
In Super Mario Bros. 2, the snifits and shy guys can be stood on, picked up, and thrown, while in every other Mario game they are defeated when stomped on.

I'd attribute this as a game-specific gimmick rather than something illogical
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Re: Video Game Logics

Postby thegameseum » Fri Feb 28, 2020 6:53 pm

Cedur wrote:
Fri Feb 28, 2020 7:11 am
thegameseum wrote:
Thu Feb 27, 2020 6:44 pm
In Super Mario Bros. 2, the snifits and shy guys can be stood on, picked up, and thrown, while in every other Mario game they are defeated when stomped on.

I'd attribute this as a game-specific gimmick rather than something illogical
I guess so. If anything, it's more of an example of inconsistency than it is one of something Illogical. But yeah, I guess it was something only in that game.
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Re: Video Game Logics

Postby AMinorFlod21 » Mon Mar 02, 2020 1:40 pm

How and why do Pokemon evolve when they trade, the only one I can understand really is Karrablast/Shelmet, as there is some dex entries that say that Karrablast steals Shelmets armor during the process, but that raises more questions, like, how conscious are Pokemon in the Pokeball?
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Re: Video Game Logics

Postby FireyPaperMario » Thu Mar 19, 2020 11:31 am

In the Nintendo DS Jrpg masterpiece, Mario & Luigi: Bowser's Inside Story, how the flying hell can freaking Bowser eat the HP, SP, and Attack Beans that Mario & Luigi collected?!?
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Re: Video Game Logics

Postby GforGoomba » Thu Mar 19, 2020 2:54 pm

FireyPaperMario wrote:
Thu Mar 19, 2020 11:31 am
In the Nintendo DS Jrpg masterpiece, Mario & Luigi: Bowser's Inside Story, how the flying hell can freaking Bowser eat the HP, SP, and Attack Beans that Mario & Luigi collected?!?
Bowser's like "ey Mario can you put one of your beans in my digestive system thx that means a lot"
krazykats advice: show
If you don't want to be suspicious, then you want to act like you're trying to help the town. Be constructive towards the game, share suspicions that aren't blatantly disprovable, cast lynch votes that aren't just a bandwagon vote with no explanation (we're all guilty of this one), ask people questions about their thoughts on things.

You don't want to post super often, but when you do post you want it to have content and not just fluff. Don't be afraid to share your thoughts, but also use your brain before you throw suspicions out there. I say this because we mislynched Taycamgame last game because he threw out a suspicion against me that literally made no sense in the context of the game. If he hadn't committed that brain fart, we would've been more likely to lynch one of the actual bad guys that day and not just a townie who didn't think before they spoke.
Sign for the Online Creep Abolition Act!

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Re: Video Game Logics

Postby FireyPaperMario » Thu Mar 19, 2020 3:03 pm

GforGoomba wrote:
Thu Mar 19, 2020 2:54 pm
FireyPaperMario wrote:
Thu Mar 19, 2020 11:31 am
In the Nintendo DS Jrpg masterpiece, Mario & Luigi: Bowser's Inside Story, how the flying hell can freaking Bowser eat the HP, SP, and Attack Beans that Mario & Luigi collected?!?
Bowser's like "ey Mario can you put one of your beans in my digestive system thx that means a lot"
You meant Chippy/Starlow, not Mario
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Re: Video Game Logics

Postby FireyPaperMario » Sun Mar 29, 2020 10:10 am

Anyone here in the SMBX community remembers Skifree? In that game, if you ski into a tree, you survived and the tree catches fire
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