If it will spur more discussion here's some questions to talk about: are there better ways to structure game development to keep the same quality, lower the price, and be sustainable? Should DLC and microtransactions get as much attention as they do if it's necessary to support the current structure? Are there bigger anti-consumer practices to focus on like bad intellectual property laws, DRM, restrictive licensing, EULAs, and platform exclusive games? None of these?
Jerrysmbxworld wrote:Well new games often cost that much, and when the months go by, they often go down on prices
It can, but the subject is more to do with the automatic cost of $60 for AAA games and if they should cost more to keep up with demand or restructure to keep the price leveled or lower.