8lue Storm wrote:
Wow no need to be rude like that
I know right
Welcome to the forums. It's what some know this place for.
It's a bit upsetting, I know.
When it has come for me to design levels, I focus the gfx and style of level to fit the theme I'm trying to go for. Music is the next thing I worry about. Music and sound can make or break a level's quality, especially depending if the music doesn't the theme of the stage or tone. An example of unfitting music for a calm, somewhat flatish SMB1 level that's light on enemies and more heavy on the platforming near the beach, would be the Partners In Time "Panic!" theme. A fitting piece would the NSMB Beach Overworld music (So good and relaxing, yet bouncy and happy).
Finally, I work on designing the level. The design of my levels have a mix between the open multi-levelness of SMB3, the ceilings of ground like an overpass or caveness piece like in Kirby, with the optional hidden goodie paths like in the New Super Mario Bros series. And yes, that does mean my levels tend to more linear than what people would like, but I honestly rather have my episode FEEL like a retro Mario game, not just or only look like one.