AM2R: An In-Depth Review

This is the place for video games!
Forum rules
Before you make a topic/post, consider the following:
-Is there a topic for this already?
-Is your post on-topic/appropriate?
-Are you posting in the right forum/following the forum rules?
User avatar
chuckster
Ninji
Ninji
Posts: 885
Joined: Fri Apr 15, 2016 1:41 am
Flair: formerly the socially naive idiot theloaflord
Current Project: smw stuff

AM2R: An In-Depth Review

Postby chuckster » Mon Jul 02, 2018 7:33 am

Another Metroid 2 Remake: An In-Depth Review

Hello all, I thought I might make a review today, so, that's what I'm going to do. I'll be reviewing AM2R, a fanmade game which completely remade Metroid II from top to bottom. Just a quick pointless warning, there will be a lot of reading. That and possible spoilers. With all that said and done, let's get right in.

Image

Brief Introduction:

The game starts with our iconic hero Samus Aran explaining the situation with the Metroids and the need to destroy them all. The cutscene is short, simple and effective. It ends with a shot of Samus's ship flying into the planet SR388. We land on a nice grassy plateau, covered in rock and strange plant life. It is made very apparent that the Metroids have not in fact completely eradicated the ecosystem of the planet, as stated by the Galactic Federation. In fact, this entire surface area is completely sprawling with plant life. But it's not just plants... SR388 still contains hostile life. With caution, our hero delves into SR388's intricate cave system.

Image

Gameplay:

The gameplay obviously sticks very closely to Metroid II's. However, Metroid II was in fact made 17 years ago, on a portable device. Obviously, the game ran into a lot of complications in the hardware preventing gimmicks that were too 'insane'. AM2R incorporates the modern day capabilities, and integrates a whole lot of new gameplay features.

Combat feels good, with many varying enemies. The enemies are actually unique, each one having their own move-sets and attacks. Each area seems to introduce a flood of new enemies, which really keeps you on your toes, continuously learning. Then you turn to the brand new boss fights, which have spectacular unique attacks and wonderful design.

The first true boss you'll encounter is the Ancient Guardian, right after you beat The Golden Temple area. This boss acts as a sort of 'dodging tutorial' for the player, and it has a variety of attacks.

  • Blue: Shoots a blue laser directly underneath itself.
  • Green: Drops green fire everywhere except directly underneath itself.
  • Purple: Drops purple plasma balls that hover above the ground everywhere, forcing the player to duck.
  • Yellow: Drops a ball of fire which combusts, sending out a wave of fire both left and right. Forces the player to jump.
This boss is a great way to indirectly teach the player how to dodge. It also remains true to most Metroid games, providing no text but rather discretely holding the player's hand. This is a wonderful way to make tutorials, because reading text for about 30 minutes is lame.

Keeping the topic related to bosses, the most common one you will encounter is in fact Metroids. These Metroids, however, are slowly evolving. They have 4 stages, not including the final boss. The stages are as follows:

  • Alpha (α): The first form of the evolving Metroids. Starts with no legs and a hard exoskeleton. It's membrane is exposed, and is the weak point of the Alpha Metroid. It's immune to Samus's conventional beam gun, so only rockets will damage it (This goes for all stages of the Metroid.). It flies around, with a basic moveset.
  • Gamma (γ): The second form. The Metroid develops legs, but they are not capable of holding their weight yet. They develop horns for charging at the player and have a distinct electric arc attack that can temporarily disable Samus's arm cannon. The legs can also grab a hold of Samus and rapidly decrease her energy levels.
  • Zeta (ζ): The third form. This Metroid's legs can finally support it's weight, but they're too heavy to fly. It can charge at the player, spit out highly corrosive substances and deliver powerful blows with it's newfound arms. It's membrane is still located under it's belly, but much heavily guarded.
  • Omega (Ω): The final form. The Metroid has fully developed their exoskeleton, leaving their membrane only slightly unprotected. They are capable of delivering massive blows, and can leap extremely high. They often attempt to crush their foes. They are also capable of breathing immense amounts of fire, dealing hectic damage to the player.
The Metroid fights, suprisingly, never seem to get boring. They're always in some new environment. And just when the Metroid type you're fighting gets boring, it evolves. It seems to keep you on your toes.

There are a strewn of new bosses as mentioned before. The second one you'll encounter is Arachnus. This boss may sound familiar if you've played any other Metroid games... cough Metroid Fusion cough... Ok, enough joking around. Arachnus returns, somehow hiding within a Chozo statue. He bursts out, looking slicker than ever.

He has a flashy set of attacks this time around, too. He can drop fire bombs, crush the player and roll at high speed. However, once he takes enough damage, he'll lock himself into ball mode. This is when some electric pylons come out from the walls. The only way to damage him here is by placing bombs and blasting him into the pylons. This is an absolutely marvellous battle concept. Once defeated he drops the Spring Jump, for the morph ball.

Back on gameplay, almost all power-ups that have appeared in Metroid (With the exception of a few.) appear in this game. All the beams stack, as well. The game does a great job introducing them, however some of them aren't really used well.

  • The Spider Ball feels really unnecessary as a large majority of items can be accessed without it. It's never really used from a puzzle standpoint, either.
  • The Power Grip is, well, the Power Grip. It virtually has no true use but to pull yourself up onto ledges.
These could have been used in more detail but they really weren't. They're the kind of power-ups that are just... there. So apart from that, the power-ups all round are pretty good.

Talking about power-ups, you get the Space Jump pretty early, actually. But don't think it's a freebie. Once you take it... The statue shatters open. "What? Arachnus?! I killed you didn't I?" Ah, but it isn't Arachnus. It's a Torizo, this time fully decked out. It can swipe out blue arcs that arc both down and up, blast out a barrage of yellow plasma from it's mouth and hit hard with it's mechanical arms. It's legs are heavily protected, so aiming for the head and torso is the only way to damage it. Eventually, you'll destroy it...

But.

It rebuilds itself, this time, WITH A JETPACK. Come on, what's cooler than that?! The room expands even more, coming to a 4x4 square tile arena. The floor you first fought it in becomes spikes, and you must jump and gun. Only three platforms are provided. The attacks vary even more this time. The Torizo can now spit out a multitude of drones that will actively chase the player until destroyed. It also continues to spit out yellow plasma, too. It also rushes the player by dive bombing them. Once defeated, you can leave the room with your newly acquired Space Jump.

Just want to quickly touch up on the Space Jump again, the controls are very smooth. It's so much easier to Space Jump now, and the animations are wonderful.

The fourth boss is located in the reactor core segment (Which I'll touch up on later.). The fight actually happens in the escape sequence, and this time it's the Tank Prototype. A giant robot towering over you as the red emergency lights flash and beep. This fight actually disappointed me, it was very easy and not much attacks were involved. It shoots out green plasma from it's arm, and spews out a consistent amount of rockets from it's back. It's weak spots are it's arm, tank tracks and torso, so shoot there to take it down. Once you destroy it's arm, it can no longer blast out green plasma. Once you destroy it's tank tracks, it can no longer move. Once you shoot it's torso, it's true weak spot is revealed. This boss was just too easy, because the rockets can be shot down and the plasma doesn't pass through blocks (Yes, there is cover.).

The fifth boss to swing around is aptly named The Tester. The Tester is a giant spherical robot with 4 missile launchers and heavy protective armour. The Tester, apparently, is a bullet hell boss. It has a wide variety of attacks. It has 4 side attached missile launchers (Which regenerate next time used.) which can disperse a barrage of missiles, emit 4 large cyan lasers which rotate and blast out blue ice shots which disband into smaller ice shots. The Tester's weak spot is hidden by the armour, which requires you to blow them up with rockets. Once the armour is disposed, you can pump bullets into it's weak spot.

You'll find the sea serpent (Sort of.) Serris appear. This boss was alright, it had a lack of attacks. It was easily forgettable in my opinion. His entire body is covered in scales which protect him. To hurt him, you must freeze the scales and pump rockets into them until they are destroyed. Once that is done, you can shoot the segments of his body. He gains speed the more damage he takes, however, so be weary.

On the topic of puzzles, they were very innovative and fun. In fact, the puzzle leading up to the super missiles was my favourite. You took control of a robot and jumped through an obstacle course carrying super missiles to dispose of blocks. I'm pretty sure late game opens up a few scattered puzzles revolving around blue and yellow spherical energy cells. Once you distribute them, they'll appear all over the map unlocking mini puzzles that allow you to obtain bonus pickup slots. The puzzles were very refreshing.

The final boss of AM2R is the Metroid Queen. Her exoskeleton is so strong her membrane is no longer located underneath her. Ironically enough, her head is the weak spot. Due to her massive size, her mobility is slow. She will often use her neck in order to lunge at the player. She will also release strange drones from her mouth which, if not destroyed quickly, will do massive damage to the player. Once she takes enough damage, she'll blast a fireball at the wall behind Samus, opening up the corridor by another square tile. Her attacks remain mostly the same as she progresses. Eventually you kill her.

Samus gets ready to escape SR388 but sees a final Metroid egg. It bursts open. SUPRISE! It's another Metroid Queen! Guess what? This time it has harder attacks! Just kidding. A Baby Metroid emerges, and instantly mistakens Samus as her mother. Nawwwww, how cute. The Baby Metroid helps Samus escape, destroying the strange crystal substances blocking the way. Samus makes it to the surface, and flies off with the Baby...

Image

Aesthetics:

No vaporwave memes please.

The design of this game is amazing. The style seems to be a mixture of Super Metroid and Metroid: Fusion (Super Metroid for the darker tone and Metroid: Fusion for the cartoonish style.) and it's a mixture I really like. All the areas have their own distinct properties and styles:

  • The Golden Temple is an ancient sanctuary once built by the Chozo in a hollow mountain. Has an Aztec feel to it.
  • The Hydro Station is a water treatment facility running off ancient Chozo technology.
  • The Industrial Complex is a Chozo drone producing factory. The fact it is still intact suggests the Chozo were far ahead of their time.
  • The Mining Facility is a deep, intricate set of tunnels filled with a green substance referred to as Cordite.
  • The Tower is a large weapons research and development facility. Heavily armoured drones roam the high-tech tower.
  • The Power Plant is a high-tech facility created by the Chozo to distribute power to the other facilities.
  • The Distribution Centre is a centre that distributes emergency power cells through the facility. It also contains the piping systems used to fast travel around the intricate tunnels of SR388. The area is exclusive to AM2R.
  • G.F.S Thoth is a new area only in AM2R. It contains the fate of the Research team and the Rescue team. The entire ship's power is down, and no enemies remain within it apart from one life form (Of which is a mini-boss.).
  • The Nest is the true home of the Metroids. The entire place seems to resemble the Metroids, sporting strange green circular orbs that resemble eggs.
  • The Genetics Laboratory is the final area. The Chozo created it to breed the Metroids. It's hinted here that the Chozo are responsible for the creation of Metroids.
The themes are conveyed really well, and really speak to us about the Chozo without using words. It's made very apparent that despite their ancient properties and time of existence, they made a heavy impact on technology within their race. They're very mysterious in their ways, and I love that. All the themes make sense, and are so mystic yet highly technical at the same time. It's two contrasting themes I love. The pixel art is so carefully made and wonderful that I stopped the game just to admire it at times.

Metroid II couldn't really express it's themes due to graphical and hardware capabilities. AM2R seizes the opportunity to create intricate themes and succeeds where Metroid II couldn't: the world building. Something that's been long running in the Metroid games is to show but not tell. The environments are often left to interpretation, leaving the only metaphorical limit, your imagination. AM2R keeps close to this Metroid game ritual but still builds the themes. It half builds them, leaving the rest up to interpretation.

Image

Plot:

The plot is the exact same as Metroid II. What more is there to say? It's simple and effective but I can't really compliment the AM2R development team for that because Nintendo are the true writers of Metroid II's plot. AM2R did however expand on it via log books. These are short but sweet logs that explain locations (Vaguely, on purpose. Refer to the theme building paragraph in the Aesthetics segment.), the Chozo and Metroids in detail. These are fun reads and completely optional, which is a smart move to prevent forceful reading. They just add a little more depth to the plot.

Image

Final Thoughts:

AM2R is an amazing game. It feels like a true Nintendo game the entire time, it sticks to the Metroid formula while at the same time not playing it too carefully. It takes a lot of risks, adding brand new content and areas. But all those risks definitely payed off. The graphics and gameplay are fresh and new, the plot is a classic, given more depth, and boy are those controls fantastic.

I recommend AM2R to anyone who is a fan of Metroid. I also recommend it to anyone who hasn't played Metroid before.

I rate AM2R...

10/10

TheNewGuy
Eerie
Eerie
Posts: 921
Joined: Sat Dec 16, 2017 6:32 am
Chat Username: TNG
Contact:

Re: AM2R: An In-Depth Review

Postby TheNewGuy » Mon Jul 02, 2018 8:37 am

Spider ball is useless?
more than 50% of items before space jump can be get witch spider ball and you need it to advance further in the game.
I do agree it gets useless after achieving the space jump?
The tank prototype is more like an obstacle on your escape rather than a boss.
other than that I agree.
I support:
Spoiler: show
Image
Image
Image
Image
Image

User avatar
PixelPest
Link
Link
Posts: 7118
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Current Project: Boom Boom Evolution
Chat Username: PixelPest
Contact:

Re: AM2R: An In-Depth Review

Postby PixelPest » Mon Jul 02, 2018 9:03 am

Seems more like a tutorial/summary than a review but very informative still

User avatar
FireyPaperMario
Peach
Peach
Posts: 5370
Joined: Sat Sep 27, 2014 1:39 pm
Flair: 90's kid born in late 1993 ^_^
Current Project: Too many things atm! Welp! :(
Chat Username: Shin FireyPaperMario
Contact:

Re: AM2R: An In-Depth Review

Postby FireyPaperMario » Mon Jul 02, 2018 10:54 am

TheLoafLord wrote:
Mon Jul 02, 2018 7:33 am
I rate AM2R...

10/10
That sounds a little too nice to score an fan game imo, No offense
My Twitter
Custom 16-bit Mega Drive playable characters (Mega Drive GFX Pack coming soon)
Mario RPG Goals (67% complete)
My Steam (If y'all are interested)
I have Autism & ADHD.
Pokémon Home FC: QRGBGBRYUKQD

User avatar
Electriking
Posts: 4382
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Current Project: Something
Chat Username: ElectriKing
Contact:

Re: AM2R: An In-Depth Review

Postby Electriking » Mon Jul 02, 2018 11:09 am

MarioRPGExpert93 wrote:
Mon Jul 02, 2018 10:54 am
TheLoafLord wrote:
Mon Jul 02, 2018 7:33 am
I rate AM2R...

10/10
That sounds a little too nice to score an fan game imo, No offense
This makes no sense
SMM2 ID: JJF-P7G-FSF

User avatar
PixelPest
Link
Link
Posts: 7118
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Current Project: Boom Boom Evolution
Chat Username: PixelPest
Contact:

Re: AM2R: An In-Depth Review

Postby PixelPest » Mon Jul 02, 2018 11:13 am

MarioRPGExpert93 wrote:
Mon Jul 02, 2018 10:54 am
TheLoafLord wrote:
Mon Jul 02, 2018 7:33 am
I rate AM2R...

10/10
That sounds a little too nice to score an fan game imo, No offense
I'm really confused as to what being a fan game has to do with enjoyable gameplay and level design, etc.

User avatar
arcade999
Kamikaze Koopa
Kamikaze Koopa
Posts: 1348
Joined: Mon Aug 15, 2016 2:23 pm
Current Project: I was working on something and AAAARRRGGGHHH, FUCK, MY LAPTOP BROKE!!!
Chat Username: arcade999

Re: AM2R: An In-Depth Review

Postby arcade999 » Mon Jul 02, 2018 1:49 pm

PixelPest wrote:
Mon Jul 02, 2018 11:13 am
MarioRPGExpert93 wrote:
Mon Jul 02, 2018 10:54 am
TheLoafLord wrote:
Mon Jul 02, 2018 7:33 am
I rate AM2R...

10/10
That sounds a little too nice to score an fan game imo, No offense
I'm really confused as to what being a fan game has to do with enjoyable gameplay and level design, etc.
I think he meant that since it's a fangame, it's not a ''real'' product

(think about the fact that not 100% of the game is homemade and has textures taken from other actual games, and what he did create was more likely unnoficially ''remixing''/remaking'' something that already exists, unless by talking this logic, there might be a way to review fangames, like ''10/10'' as fangame, not as a normal game but that's another story).

I do kinda see what he means, but I don't think this detail should affect the note given to it, mostly when they are actual efforts put in it (drm64 worked like 10 years on his game if I'm right).
Image
Image
Image
Image
Image
check out my (shitpost) youtube channel: https://www.youtube.com/channel/UC-fkps ... oRYc6XtNxQ
check out my discord server: https://discord.gg/nAjhRGb
check out my forum: http://arcade999forum.freeforums.net/
StickGuyGamez wrote:BRING ME BACK TO PENIS
Super Nick Bros X wrote:bruh
RTisBack wrote:Jesus christ isn't a lord/god you piece of human with no brain, and i mean that allah is the only one god.
Pop Yoshi Bros wrote:
arcade999 wrote:do using ms paint make me a bad human being?
No. It makes you a great veteran and someone who deserves respect...

unless you use Windows 7 paint
Noodle wrote:Danny is a crapposter. (I was in school when I typed this)
Snessy the duck wrote:
Electriking wrote:What the fuck is going on with this topic?
I have no idea. This guy honestly seems like a bot.

User avatar
chuckster
Ninji
Ninji
Posts: 885
Joined: Fri Apr 15, 2016 1:41 am
Flair: formerly the socially naive idiot theloaflord
Current Project: smw stuff

Re: AM2R: An In-Depth Review

Postby chuckster » Tue Jul 03, 2018 4:43 am

PixelPest wrote:
Mon Jul 02, 2018 9:03 am
Seems more like a tutorial/summary
I definitely see where you're coming from. I thought that a few times, actually. Not sure why I didn't try to focus on critiquing.

User avatar
Trace
Lakitu
Lakitu
Posts: 435
Joined: Thu Jun 19, 2014 7:45 am
Chat Username: figure it out

Re: AM2R: An In-Depth Review

Postby Trace » Sat Aug 04, 2018 8:18 pm

how would it being a fan game have an impact on its score, the only thing that it being a fan game says is that it uses property that is not owned by the creator. the guy worked on this for 10 years and it really shows.


Return to “Video Games”

Who is online

Users browsing this forum: No registered users and 4 guests