Super Basic Mario Editor

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby SnifitGuy » Sun Jun 08, 2014 12:50 pm

GhostHawk wrote:
SnifitGuy wrote:It's great to see all of these features and how close this is to SMBX. Will the window be the same size as SMBX's? I was watching the video and noticed that the game window (where you actually play) was stretched.
The game window is a bit bigger, than SMBX's but the stretch is caused by some distortion of the video. I don't know why it came out like that.
Ok, that's good to know. Will the image actually stretch if you resize the window?

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Aero » Sun Jun 08, 2014 12:53 pm

SnifitGuy wrote:
GhostHawk wrote:
SnifitGuy wrote:It's great to see all of these features and how close this is to SMBX. Will the window be the same size as SMBX's? I was watching the video and noticed that the game window (where you actually play) was stretched.
The game window is a bit bigger, than SMBX's but the stretch is caused by some distortion of the video. I don't know why it came out like that.
Ok, that's good to know. Will the image actually stretch if you resize the window?
Nope, instead it shows more of the level.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby SnifitGuy » Sun Jun 08, 2014 1:05 pm

GhostHawk wrote: Nope, instead it shows more of the level.
That's awesome!

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby SMBXxer » Sun Jun 08, 2014 3:31 pm

Oh, I was wondering.
Will the Visual Basic logo be removed from the interface?
Might be working on an episode maybe.



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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Aero » Sun Jun 08, 2014 3:32 pm

SMBXxer wrote:Oh, I was wondering.
Will the Visual Basic logo be removed from the interface?
Lol, yeah. I'd change it now but I couldn't be bothered to. :p

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Pseudo » Sun Jun 08, 2014 9:13 pm

OK so I'm watching the new video and writing this post while doing so.

About the level scrolling; I think I'd personally prefer the method that SMBX uses over the scroll bars. Could you at least include this as an option?
The menus seem almost identical to those in SMBX, which is really cool.
Nice job fixing the background limitation bug. That's useful.
The background/foreground option will also be really useful especially with custom graphics and water.
The new system for sizables seems like it'd work better than SMBX's method but it'd take some getting used to.
The new appearance for transparency is also really cool. Hopefully you can fix those performance issues.

Overall this is really really cool and I commend you for sticking with it and taking a project like this this far.
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby FanofSMBX » Sun Jun 08, 2014 9:18 pm

Could you please allow "layered" npc settings - such as let's say, a Goomba in an egg, in a bubble, based on the order you click the buttons?

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Supporting forums:

Spoiler: show
SMBX Galaxy forum by Pivot40Channel
http://smbxgalaxy.prophpbb.com/
Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open:
http://nsmbx.prophpbb.com/
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http://smbxairseusforums.prophpbb.com/
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Grinder
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby SMBXxer » Sun Jun 08, 2014 9:21 pm

FanofSMBX wrote:Could you please allow "layered" npc settings - such as let's say, a Goomba in an egg, in a bubble, based on the order you click the buttons?
Oh, yeah. That's a really good idea.
Oh, and Ghost Hawk, you have a beautiful voice.
Might be working on an episode maybe.



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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Pseudo » Sun Jun 08, 2014 9:22 pm

FanofSMBX wrote:Could you please allow "layered" npc settings - such as let's say, a Goomba in an egg, in a bubble, based on the order you click the buttons?
Actual gameplay isn't implemented at all yet so I'd guess that that would be a far future addition. It would be really cool though.
SMBXxer wrote:Oh, and Ghost Hawk, you have a beautiful voice.
Also this.
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Natsu » Wed Jun 11, 2014 10:24 am

Are you going to make VSMBX compatible with SMBX's .lvl and .wld files?
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby SMBXxer » Wed Jun 11, 2014 10:30 am

He already said, no.
But I wish it was.
Might be working on an episode maybe.



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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Natsu » Wed Jun 11, 2014 11:04 am

SMBXxer wrote:But I wish it was.
Same here, since once this project's done I plan to move SMI to VSMBX, and I did not want to rebuild everything just for that. But it seems I'll have to eventually.
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Aero » Wed Jun 11, 2014 11:18 am

Nope it's not going to be SMBX compatible, the saving and loading function is way too different than SMBX's.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby zlaker » Wed Jun 11, 2014 11:22 am

Will you able to make some blocks and tiles be foreground to some other blocks
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Aero » Wed Jun 11, 2014 11:25 am

Ice wrote:Will you able to make some blocks and tiles be foreground to some other blocks
I'm not sure, tiles are usually on the same layer with others it would seem kind of pointless.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby FanofSMBX » Wed Jun 11, 2014 11:27 am

If you checked the layers off, you could place two tiles in one spot. I think that's what he's referring to.

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My graphics pack!
Supporting forums:

Spoiler: show
SMBX Galaxy forum by Pivot40Channel
http://smbxgalaxy.prophpbb.com/
Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open:
http://nsmbx.prophpbb.com/
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http://smbxairseusforums.prophpbb.com/
Spoiler: show
First to discover:
Spark
Eerie
Grinder
Rainbow Shell
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Boom Boom
Image
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Aero » Wed Jun 11, 2014 11:30 am

FanofSMBX wrote:If you checked the layers off, you could place two tiles in one spot. I think that's what he's referring to.
Oh. In order to do that you need to complete the dance off feature, then that lets you switch layers like that.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Thundaga_T2 » Thu Jun 12, 2014 5:27 am

This sounds promising. I wish you the best of luck in finishing this thing. That being said, take your time with it as well, I'm sure we all would like it to be as polished as you can get it.
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Aero » Fri Jun 13, 2014 1:42 pm

Added an online feature for future beta testing communication and to make levels together of course. Note that this is simply a chat right now. It uses port 8000 by default for server handling, and clients use port 8001 exclusively for game info and messaging. This would mean you have to port forward the 8000 - 8001 range in order to host. Online managment is harder than it looks so there's a few minor bugs right now such as the client window not updating with the current lists of users on the server.

Screenshots:
Client Window
Spoiler: show
Image
Connection Window
Spoiler: show
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Server Window
Spoiler: show
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More is to come such as: the completion of the performance section of the server, commands, possible IRC capabilities, and bug fixes obviously.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Pseudo » Fri Jun 13, 2014 9:51 pm

Nice! Finally we'll have complete SMBX online level editing. I commend you.
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