Waluigi is the ultimate example of the individual shaped by the signifier. Waluigi is a man seen only in mirror images; lost in a hall of mirrors he is a reflection of a reflection of a reflection. You start with Mario – the wholesome all Italian plumbing superman, you reflect him to create Luigi – the same thing but slightly less. You invert Mario to create Wario – Mario turned septic and libertarian – then you reflect the inversion in the reflection: you create a being who can only exist in reference to others. Waluigi is the true nowhere man, without the other characters he reflects, inverts and parodies he has no reason to exist. Waluigi’s identity only comes from what and who he isn’t – without a wider frame of reference he is nothing. He is not his own man. In a world where our identities are shaped by our warped relationships to brands and commerce we are all Waluigi.
- /u/Scalene- on reddit
Love and Tolerance FTW!! previously Pseudo-dino but you probably guessed that yourself
Also made a Backloggery of what is on that Channel:
Currently uploading Shantae and the Pirate's Curse, and have uploaded Super Mario Bros and Shantae, Risky's Revenge. There will be more stuff too. Also, if you need footage for any of your videos, you're free to use anything I upload on here. It's one of the reasons I"m doing it.
I'd just like to interject for a moment. What you’re referring to as 2.0, is in fact, SMBX2, or as I’ve recently taken to calling it, X2. 2.0 is not an SMBX version unto itself, but rather another mislabeling of a fully applicable SMBX2 name. Many users run a modified version of SMBX every day, without realizing it. Through a peculiar turn of events, the version of SMBX which is widely used today is often called “2.0”, and many of its users are not aware that it is SMBX2, developed by the SMBX2 Project. [...] 2.0 is normally used in combination with the SMBX name: the whole game is basically SMBX with 2 added, or SMBX2. All the so-called “2.0” labels are really references of SMBX2.
A while ago I've completed a short rpg, made in rpg maker, Eternal Senia. The gameplay is fine, I guess, but the thing I was thrilled by was the plot. This is such a drama, I couldn't hold back my tears after completing all 3 endings.
I spend more time nowadays learning game design than playing games. Maybe it is because most of the modern games are simply not worth my time. It feels like most of the game indrustry just want to cash in on unsuspecting customers & commoners. As a man who regards video games as an art form, I have isolated myself away from TV, most of the internet, radio etc. to dedicate myself, my passion & ambitions to video games.
Unfortunately, the magic ticket called "talent" yet again abandons me in the popular culture's twisted "Survival of the Fittest". I am lucky for not being weak-minded or you know, dead by suicide, but my "prize" for following the path is loneliness and despair.
SO MANY SOULS TO PLAY WITH, SO LITTLE TIME. WOULDN'T YOU AGREE? I AM THE EMBODIMENT OF YOUR SINS.
Yes, it is me. The last person who would bring himself into modern communities. Flame wars, creepypastas, grudge against elitism, silencing fanboys & fangirls, boycoting Cashcoms and Cashivisions & insanity.... that IS ME. I THRIVE FROM ALL OF IT.
In addition to antagonizing the internet, I do some... slightly creative stuff. Stepmania 5 simfiles. Something regarding SMBX. I really don't trust anyone around here too much, though. Once I find a better community than this one, I WILL SEVER MY CONNECTIONS WITH THIS FORUM. GBA ROM hacking. Check it out. Or don't. Do I look like I would care? HA HA HA HA.
Now with 100% more insanity. And 200% more aggression.
arcade999 wrote:Do anyone here think that roblox was better before?
As I've said countless and multitude of times before, Roblox was better before the 2012 era made it a kiddy hangout game.
Roblox in the early 2000's was great, when I first played it as a kid, it was place of fun where you could ride dragons and fight using rockets and swords, even go to a pizza place.
Roblox, today, has corporate decisions that are understandably good for the game's lifespan, but cringy neverless.
The removal of Tix, the number one currency in Roblox was understandable, but made the game seem more like a cash grab for kids to bother their busy parents to buy them "Builder's Club", I remember there was a Lifetime Builder's Club option, but I think it's gone now.
The several clone games clutters the homepage over the good ones.
I'm glad there's still some good games on the site, such as the Pokemon and Mario ones, but it makes me sad, when I see Roblox, now a empty shell filled with money and greed, it was my childhood game, now it's a corporate businessman that thrives on cringe.
Roblox has changed, for the better of it's lifespan but for the worst of how it is now.