Sherbet Skywaves (CC12 Winner)

For the levels that stand out among the rest.
Chad
Ripper II
Ripper II
Posts: 330
Joined: Sun Mar 02, 2014 3:22 pm

Sherbet Skywaves (CC12 Winner)

Postby Chad » Wed Mar 09, 2016 3:47 pm

Here is my CC12 entry that I actually... really did not expect to win. On a personal level, this level was super experimental for me because of an attempted shift in design philosophy. I wanted to cut down on the consistent flaws of previous levels while still maintaining what was good, so this level is basically an attempt to make the anti-SMSE: no Kirby music, no insane length, no backtracking, no switch blocks whatsoever, more direct/straightforward design, and an effective central gimmick. Moving water is a major focus, but while it's definitely nothing new anymore, I saw a lot of potential for enabling tricky interactions and strategic playing, and this is the result I came up with. I had no idea what placement to expect from submitting this to the contest since it plays a lot less traditionally, but I'm certainly not complaining. Hope you enjoy it!

Screenshots:
Spoiler: show
Image

Image
Download

(*Credits are included)
Last edited by Chad on Mon Mar 14, 2016 6:32 pm, edited 1 time in total.
I'm not active too much on the forums anymore, but my PM inbox is available if you need anything.

Also, I make Super Mario Maker levels sometimes! (Don't mind the awful NNID.)

User avatar
underFlo
Mario
Mario
Posts: 4496
Joined: Mon Jul 14, 2014 10:44 am
Flair: sup im lesbiab
Current Project: actually nothing i lied to you
Chat Username: underFlo
Contact:

Re: Sherbet Skywaves (CC12 Winner)

Postby underFlo » Wed Mar 09, 2016 3:51 pm

flying cheep-cheeps? best level 10/10
im a girl yo

User avatar
Hani
Volcano Lotus
Volcano Lotus
Posts: 559
Joined: Mon Apr 13, 2015 6:34 pm
Flair: Spring (봄)

Re: Sherbet Skywaves (CC12 Winner)

Postby Hani » Wed Mar 09, 2016 3:54 pm

It's an ocean's dream! Anyways, I LOVE the design of the levels. I love the different colors or sand and the flying cheep~cheeps! Even the variety of coins. I just love it.
Plus congrats!
Last edited by Hani on Wed Mar 09, 2016 4:06 pm, edited 1 time in total.
Image

User avatar
Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 7154
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: Sherbet Skywaves (CC12 Winner)

Postby Enjl » Wed Mar 09, 2016 3:58 pm

Chad wrote:attempted shift in design philosophy. I wanted to cut down on the consistent flaws of previous levels while still maintaining what was good, so this level is basically an attempt to make the anti-SMSE: no Kirby music, no insane length, no backtracking, no switch blocks whatsoever, more direct/straightforward design, and an effective central gimmick.
gotta go with the times man!
ImageImageImageImage
ImageImageImageImageImageImage

User avatar
ssumday
Fighter Fly
Fighter Fly
Posts: 72
Joined: Wed May 14, 2014 1:18 pm

Re: Sherbet Skywaves (CC12 Winner)

Postby ssumday » Wed Mar 09, 2016 4:05 pm

Good level and nice graphics. The gimmick is very good executed, however I feel a big NPC spam in some parts where the gimmick is executed. Swim with moving water and dodge the enemies make the level very hard.
I don't see anything innovator except the gimmick and this level not deserved to win in my opinion (but you deserved to win previously).
I give 7/10.
Last edited by ssumday on Wed Mar 09, 2016 6:14 pm, edited 1 time in total.

User avatar
ElTipsta
Ripper II
Ripper II
Posts: 375
Joined: Fri Dec 20, 2013 3:16 pm
Current Project: A project

Re: Sherbet Skywaves (CC12 Winner)

Postby ElTipsta » Wed Mar 09, 2016 4:13 pm

I knew this was your level and I'm glad you've finally won a contest! Congratulations Chad! ^^
Yeah, I've been inactive for a while. Just stopped coming here for whatever reason. Sorry about that. Still, I'll be lurking around more often, especially as I now have a craving to make SMBX levels again.
Supporter Of:
Image

User avatar
WerewolfGD
Wart
Wart
Posts: 3257
Joined: Tue Dec 02, 2014 2:28 am
Flair: Daily life of Alagirez
Current Project: Questioning my life
Chat Username: Alagirez
Contact:

Re: Sherbet Skywaves (CC12 Winner)

Postby WerewolfGD » Wed Mar 09, 2016 6:22 pm

Wow SMW styled level...........
Congrats Chad!
The level looks great and detailed, especially the color of the tilesets..... (neat flying cheep cheep)
I'm going to play this later.

A former SMBX level designner
If you want to to talk with me, go here : Alagirez#2056
Also a furry

Image
YT Channel |MxW2 for those who wants it
My osu! Profile | My twitter
Image

Awooo!

User avatar
PROX
Boom Boom
Boom Boom
Posts: 1678
Joined: Sun Jul 06, 2014 8:50 pm

Re: Sherbet Skywaves (CC12 Winner)

Postby PROX » Wed Mar 09, 2016 6:39 pm

this level was good. The gimmicks all worked very well for this level. The gameplay was pretty solid, the level looked visually appealing. I found the walking fish to be strange, but creative and different as well. :P The moving water with all those urchins made things a little difficult, but it wasn't all that bad. I would probably give this one an "8" personally. Anyway congrats!
I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.

If it makes sense then it must make dollars

Youtube Channel: ProxyHax O.O

My Project (No logo yet): viewtopic.php?f=90&t=18321&start=20

My Graphics Pack:
Image

World Map Pack: viewtopic.php?f=31&t=20173

User avatar
Nightmayor
Hoopster
Hoopster
Posts: 151
Joined: Sun Aug 23, 2015 5:03 am
Current Project: SMBx Omega

Re: Sherbet Skywaves (CC12 Winner)

Postby Nightmayor » Wed Mar 09, 2016 7:13 pm

Eh 7.8/10 too much water.
Spoiler: show
But being serious now this was a great level and I loved how brilliantly you managed to pull off
the central gimmick of the stage.
When I'm not playing SMBx I'll probably be on steam either playing some Terraria, TF2, L4D2 or Civ 4.
If you want to get a game in don't be afraid to just ask. I also play on my Wii U frequently and my NNID
is SirNightmayor if you want to contact me that way.

User avatar
Erik
Nipper Plant
Nipper Plant
Posts: 745
Joined: Fri Dec 12, 2014 2:46 pm
Current Project: none
Contact:

Re: Sherbet Skywaves (CC12 Winner)

Postby Erik » Thu Mar 10, 2016 1:34 am

I really like this level, nice job and congratulations on winning the contest.
Nothing...at....all......

User avatar
h2643
Ludwig von Koopa
Ludwig von Koopa
Posts: 2883
Joined: Sat Dec 21, 2013 7:23 am
Current Project: RL
Chat Username: h/a troll

Re: Sherbet Skywaves (CC12 Winner)

Postby h2643 » Thu Mar 10, 2016 9:07 am

Chad wrote:no Kirby music
...was this level even made by you?!

Eh, anyway I didn't play this yet, but this level looks pretty cool just by looking at screens. tl;dr gonna play this later :)

User avatar
ShadowStarX
Bronze Yoshi Egg
Bronze Yoshi Egg
Posts: 1417
Joined: Mon Jan 27, 2014 7:21 am
Chat Username: ShadowStarX
Contact:

Re: Sherbet Skywaves (CC12 Winner)

Postby ShadowStarX » Thu Mar 10, 2016 9:22 am

I played this level and it's just... amazing. Congratz on getting 1st place.
True I don't like it as much as Magical Malice Castle but it's still a great level to play. I'd give this level a 9.25 or a 9.5 personally.
"Look me in the eyes and tell me that ad isn't funny." - Joey, 2015
"hitaswitchtohitanotherswitchandseewhathappens" syndrome - Waddle Derp, 2016
"I am in a call with a Natsu" - MECHDRAGON777, 2016
"I know who designed Camacho's level" - bossedit8, 2016
"Waddle Derp is a great minigame" - bossedit8, 2016
"Technically I'm not a voice memer" - bossedit8, 2016

User avatar
Ness-Wednesday
Purple Yoshi Egg
Purple Yoshi Egg
Posts: 1346
Joined: Sun Jun 28, 2015 3:50 pm
Flair: Diverse Scouts
Current Project: TBA ;)
Contact:

Re: Sherbet Skywaves (CC12 Winner)

Postby Ness-Wednesday » Fri Mar 11, 2016 2:04 pm

I feel like this had the same treatment as Sezixor's CC6 level.
And I played this and found a reason why, the way you used it's gimmick and made the level focus on it throughout almost the entire level was excellent.
I loved the mesh with Cheep-Cheeps and Galoombas, although I think you went a little too far with the idea of them being there at two spots:
1. When the water is being lifted, the Para-Cheep Cheeps were kinda annoying at times.

2. Near the end, it didn't really make sense that there were 3 at once.

The moving water gimmick stood for a long time, I also liked how the Urchins are in the air, it looked weird but awesome!
It felt a little short, but this is good because so many past winners were long, I liked the color mixing too.
Anyways, great work and once again Congratulations on winning CC12. ;)
#Therealmofloveandhate

Join my Discord server!
Spoiler: show
Image
Do you love Villagers? I know I do!
(Image is not by me)
Will Toad truly get an actual project, will something happen who knows?
OR

User avatar
icez
Mega Mole
Mega Mole
Posts: 261
Joined: Fri Dec 20, 2013 7:21 pm
Current Project: Super Mario:The Rise of Darknesss

Re: Sherbet Skywaves (CC12 Winner)

Postby icez » Sun Mar 13, 2016 9:52 am

heres my playthrough enjoy

User avatar
Duster
Fighter Fly
Fighter Fly
Posts: 60
Joined: Sat Feb 27, 2016 9:50 am

Re: Sherbet Skywaves (CC12 Winner)

Postby Duster » Sun Mar 13, 2016 10:11 am

A great level overall, but the enemies can be extremely annoying sometimes.
Kept you waiting huh?


Return to “The Best”

Who is online

Users browsing this forum: No registered users and 1 guest