Whispy Woods Boss Fight (Version 2.1 update!)

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Strawzzboy64
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Whispy Woods Boss Fight (Version 2.1 update!)

Postby Strawzzboy64 » Wed Jun 18, 2014 7:25 pm

So here is the new version of the Whispy Woods boss fight, finally!
Version 2.1.
(edit: almost forgot! This uses Luna DLL)

Download: http://www.mediafire.com/download/vb2gt ... s_v2.1.zip
Spoiler: show
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How do you like them apples?
OLD VERSION:
Last edited by Strawzzboy64 on Sun Jun 22, 2014 3:53 pm, edited 5 times in total.
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Re: Whispy Woods Boss Fight

Postby Magna » Wed Jun 18, 2014 8:25 pm

Couldn't you have made a separate sprite for the stump?
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Re: Whispy Woods Boss Fight

Postby Strawzzboy64 » Wed Jun 18, 2014 8:46 pm

Yes, yes I can. I will update in a bit.
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Re: Whispy Woods Boss Fight

Postby RoundPiplup » Wed Jun 18, 2014 9:35 pm

Strawzzboy64 wrote:Yes, yes I can. I will update in a bit.
The stump should be a background like in Kirby games(I think). If I'm wrong, then just do what you want to do with it.
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Re: Whispy Woods Boss Fight

Postby Strawzzboy64 » Wed Jun 18, 2014 10:06 pm

I might just change it to that actually. I've been having a problem with throwing bombs on the slopes.

edit: changed it to smaller slopes.
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Re: Whispy Woods Boss Fight

Postby Mudkip » Thu Jun 19, 2014 7:13 am

I liked this boss. It was enjoyable and fun. But actually it's just pick a bomb, hit the boss, if there are too many boos, hit them. You should make him throw his apples which you need to grab and throw at him. That would make much more fun. And instead of shooting bullet bills you could make him shoot these small clouds like in the real games. Whispy Woods doesn't disappear when he's defeated. He just looks at you with its 'hit' face and that's it. In the Dual Woods fight, if you kill one of the Woods, the beaten one still shoots boos. You should make that generator disappear when that one is gone. Oh and I disliked this: (Look at the cursor)
Spoiler: show
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One BGO is missing there :P
And Whispy Woods is actually behind the Treetop on its head.

Nice boss fight :)
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Re: Whispy Woods Boss Fight

Postby Strawzzboy64 » Thu Jun 19, 2014 10:21 am

Thank you for the feedback Mudkip. The reason it is bombs and boos is because that is all I could come up with at the time. They were meant to be representative of the falling apples and gusts of wind he shoots. As for him disappearing, that's just me using Mother Brain and not putting in a background, although I did like the effect of having Whispy's cleared stumps left behind. Lastly, the BGO thing is just me not aligning things properly...

Anyways, I will try to update the battle. I plan on ripping some graphics, and seeing if I can get the falling apples to work.
Once again, thanks for the feedback. I appreciate it.
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Re: Whispy Woods Boss Fight

Postby Hawkeyeone » Thu Jun 19, 2014 11:15 pm

Looks nice for a first boss battle. If you do some reworking with the custom graphics and custom npcs this could look even better than before.
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Re: Whispy Woods Boss Fight

Postby Strawzzboy64 » Fri Jun 20, 2014 1:21 pm

An updated/redone version of this boss will come soon. I am still testing and figuring out how to put this all together, but in the meantime here is a teaser image.
Spoiler: show
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(ripped graphics from Spriter's Resource)
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Re: Whispy Woods Boss Fight

Postby SMBXxer » Sat Jun 21, 2014 4:18 am

Strawzzboy64 wrote:An updated/redone version of this boss will come soon. I am still testing and figuring out how to put this all together, but in the meantime here is a teaser image.
Spoiler: show
Image

(ripped graphics from Spriter's Resource)
....Oh shit.
That is amazing right there, bravo.
Might be working on an episode maybe.



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Re: Whispy Woods Boss Fight

Postby Murphmario » Sat Jun 21, 2014 11:57 am

Strawzzboy64 wrote:seeing if I can get the falling apples to work.
You could just make them replace shyguys.
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Re: Whispy Woods Boss Fight

Postby RoundPiplup » Sat Jun 21, 2014 12:09 pm

Murphmario wrote:
Strawzzboy64 wrote:seeing if I can get the falling apples to work.
You could just make them replace shyguys.
That seems like an good idea. Shy guys into apples, and the top are just generators.
The Past still haunts me.
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Re: Whispy Woods Boss Fight

Postby Enjl » Sat Jun 21, 2014 6:03 pm

RoundPiplup wrote:
Murphmario wrote:
Strawzzboy64 wrote:seeing if I can get the falling apples to work.
You could just make them replace shyguys.
That seems like an good idea. Shy guys into apples, and the top are just generators.
Wouldn't tweeters fit more because of the bouncing behaviour which the apples in Kirby games have aswell?
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Re: Whispy Woods Boss Fight

Postby Murphmario » Sat Jun 21, 2014 6:23 pm

Emral wrote:Wouldn't tweeters fit more because of the bouncing behaviour which the apples in Kirby games have aswell?
Your right, but I came up with that later.
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Re: Whispy Woods Boss Fight

Postby Strawzzboy64 » Sun Jun 22, 2014 2:40 pm

SMBXxer wrote: ....Oh shit.
That is amazing right there, bravo.
Thanks SMBXxer!
Emral wrote:Wouldn't tweeters fit more because of the bouncing behaviour which the apples in Kirby games have aswell?
I decided to go with another npc, to get just the right "bounce". Also, the way I set up the boss battle, I had to forgo some ideas.
Spoiler: show
This means you can't pick up the bouncing apples.
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Re: Whispy Woods Boss Fight (Version 2.1 update!)

Postby Aristo » Sun Jun 22, 2014 3:06 pm

Wow this went from generic MSPaint to amazing 16 bit Whispy Woods :P Did you sprite that yourself? :D
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Re: Whispy Woods Boss Fight

Postby FanofSMBX » Sun Jun 22, 2014 3:15 pm

Strawzzboy64 wrote:
SMBXxer wrote: ....Oh shit.
That is amazing right there, bravo.
Thanks SMBXxer!
Emral wrote:Wouldn't tweeters fit more because of the bouncing behaviour which the apples in Kirby games have aswell?
I decided to go with another npc, to get just the right "bounce". Also, the way I set up the boss battle, I had to forgo some ideas.
Spoiler: show
This means you can't pick up the bouncing apples.
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Re: Whispy Woods Boss Fight (Version 2.1 update!)

Postby Strawzzboy64 » Sun Jun 22, 2014 3:21 pm

@GLuigiX No. The sprites are from Kirby Super Star (SNES). I got the ripped sprites from Spriter's Resource. Also the mspaint version was more to have a quick mockup for the battle. Adding in the custom sprites took a surprisingly long time...

@FanofSMBX I specifically chose not to allow that to avoid an exploit.
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Re: Whispy Woods Boss Fight (Version 2.1 update!)

Postby Aristo » Sun Jun 22, 2014 3:26 pm

Strawzzboy64 wrote:@GLuigiX No. The sprites are from Kirby Super Star (SNES). I got the ripped sprites from Spriter's Resource. Also the mspaint version was more to have a quick mockup for the battle. Adding in the custom sprites took a surprisingly long time...

Haha, I feel you, I did a rip of Flappy Bird sprites yesterday and it literally took all afternoon. The pain of a SMBX graphic editor :P
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Re: Whispy Woods Boss Fight (Version 2.1 update!)

Postby Murphmario » Sun Jun 22, 2014 3:40 pm

Um, the new version's download link is the old version. Please fix.
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