Boiler Blizzard Peaks

Levels that have good quality and are worth playing.
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Boiler Blizzard Peaks

Postby WerewolfGD » Mon Jan 18, 2016 9:56 am

This level was going to be a part of MosaicMario's Project : The Mosaic Group's Journey.
A big Frozen Volcano or Ice and Factory level with simple mechanics I spent 5 days to make this level.
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You need $666 to download this level
jk :p .
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Big thanks goes to Cedrik because he was recorded this level ^_^
wait
he deleted that video
s**t
Last edited by WerewolfGD on Tue Feb 16, 2016 11:20 pm, edited 4 times in total.
'-')/
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Re: Boiler Blizzard Peaks

Postby Hani » Mon Jan 18, 2016 2:39 pm

I love ice and lava themed levels. This looks epic tho! MY MIND IS SWIRLING~
I'll review this once my CC level is done. ^_^
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Re: Boiler Blizzard Peaks

Postby FanofSMBX » Sat Jan 23, 2016 1:57 pm

Harvey36Dice wrote:This level was going to be a part of MosaicMario's Project : The Mosaic Group's Journey, but he rejected this level. So I decided to post this. :/
A big Frozen Volcano or Ice and Factory level with simple mechanics I spent 5 days to make this level.
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Credits in the GFX folder. Give Feedback!

Why did he reject it? This looks like a good level.
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Re: Boiler Blizzard Peaks

Postby Ness-Wednesday » Sat Jan 23, 2016 2:09 pm

FanofSMBX wrote:
Harvey36Dice wrote:This level was going to be a part of MosaicMario's Project : The Mosaic Group's Journey, but he rejected this level. So I decided to post this. :/
A big Frozen Volcano or Ice and Factory level with simple mechanics I spent 5 days to make this level.
Spoiler: show
Image

Credits in the GFX folder. Give Feedback!

Why did he reject it? This looks like a good level.

I agree, the graphics were mixed perfectly and the atmosphere seemed excellent.
I don't think he should have rejected it either.
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Re: Boiler Blizzard Peaks

Postby Mosaic » Sat Jan 23, 2016 2:16 pm

Ness-Wednesday wrote:
FanofSMBX wrote:
Harvey36Dice wrote:This level was going to be a part of MosaicMario's Project : The Mosaic Group's Journey, but he rejected this level. So I decided to post this. :/
A big Frozen Volcano or Ice and Factory level with simple mechanics I spent 5 days to make this level.
Spoiler: show
Image

Credits in the GFX folder. Give Feedback!

Why did he reject it? This looks like a good level.

I agree, the graphics were mixed perfectly and the atmosphere seemed excellent.
I don't think he should have rejected it either.


it's because i didn't know where to put it in the game, but thinking about it now, i think it can be 3-Castle
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Re: Boiler Blizzard Peaks

Postby ShadowStarX » Sat May 14, 2016 11:11 am

Let's cut the laziness and review a level...

Boiler Blizzard Peaks review

Design & Gameplay: Good
+ This level wasn't really a memorable experience but it's still rather enjoyable. The NPC and coin placement is quite good, plus there is a right amount of NPC variety. I don't have complaints about the difficult curve either, neither anything else about the difficulty or the length.
| This one's quite picky and I don't consider it a flaw but: the first koopa (or one of the first) can sometimes get on the ridable platform next to it, and I don't think it was planned that way. But I just pointed out, it didn't affect the score at all. (this happened because there is no space between the moving platform and the platform the koopa is on) There is another nitpicky one, which returns in your levels a lot (true it was pointed out by other people): you seem to like putting venus fire traps in unreachable spots...
- The flaws are the usual (I know the level was made almost half a year ago, no need to remind me): there is unnecessary backtracking in the level. And the level might have variety in itself, but it still feels like a lot of your other levels...

Atmosphere & Visuals: Good
+ The general atmospheric feeling of the level is more than alright, true there are quite a few flaws, but I'm gonna mention the positive stuff first: the music fits the level well and I didn't find any clash or cutoffs.
| There are a bit too many BGOs and in-ground decoration objects, but I wouldn't consider it spam yet. The level is also too duocolored in my opinion, you could have a little more non-blue non-gray colors too.
- Sometimes the spikes blend into the graphics a little too much, which usually leads to kinda unfair damage. And since the duocoloring slightly tires the player's eyes, they're even less noticeable.

Score: 6/10
A decent level with quite a few design and atmosphere flaws
Moved to 'Pretty Good'
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Re: Boiler Blizzard Peaks

Postby ShadowLabrys101 » Sat May 14, 2016 11:53 am

Ice levels combined with volcano levels and factories might make good combinations for SMBX levels. Nice work!
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Re: Boiler Blizzard Peaks

Postby mariogeek2 » Sat May 14, 2016 2:28 pm

Finally, this level got judged. I was actually going to review it myself just so the thing would have a score.
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Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?

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Re: Boiler Blizzard Peaks

Postby WerewolfGD » Sat May 14, 2016 6:47 pm

ShadowStarX wrote:review

Woah I though you give it 5/10 or lower because this is my old level (2015) but yeah I will take it.
Thank you for the nice review.
btw i'm remaking this level with less switches and stuff
'-')/
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Re: Boiler Blizzard Peaks

Postby GhostHawk » Sat Jun 25, 2016 1:26 pm

I really liked the up arrow gimmick. I've never seen that before/didn't know that was possible tbh.
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I'd just like to interject for a moment. What you’re referring to as 2.0, is in fact, SMBX2, or as I’ve recently taken to calling it, X2. 2.0 is not an SMBX version unto itself, but rather another mislabeling of a fully applicable SMBX2 name. Many users run a modified version of SMBX every day, without realizing it. Through a peculiar turn of events, the version of SMBX which is widely used today is often called “2.0”, and many of its users are not aware that it is SMBX2, developed by the SMBX2 Project. [...] 2.0 is normally used in combination with the SMBX name: the whole game is basically SMBX with 2 added, or SMBX2. All the so-called “2.0” labels are really references of SMBX2.


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