Let's cut the laziness and review a level...
Boiler Blizzard Peaks review
Design & Gameplay: Good
+ This level wasn't really a memorable experience but it's still rather enjoyable. The NPC and coin placement is quite good, plus there is a right amount of NPC variety. I don't have complaints about the difficult curve either, neither anything else about the difficulty or the length.
| This one's quite picky and I don't consider it a flaw but: the first koopa (or one of the first) can sometimes get on the ridable platform next to it, and I don't think it was planned that way. But I just pointed out, it didn't affect the score at all. (this happened because there is no space between the moving platform and the platform the koopa is on) There is another nitpicky one, which returns in your levels a lot (true it was pointed out by other people): you seem to like putting venus fire traps in unreachable spots...
- The flaws are the usual (I know the level was made almost half a year ago, no need to remind me): there is unnecessary backtracking in the level. And the level might have variety in itself, but it still feels like a lot of your other levels...
Atmosphere & Visuals: Good
+ The general atmospheric feeling of the level is more than alright, true there are quite a few flaws, but I'm gonna mention the positive stuff first: the music fits the level well and I didn't find any clash or cutoffs.
| There are a bit too many BGOs and in-ground decoration objects, but I wouldn't consider it spam yet. The level is also too duocolored in my opinion, you could have a little more non-blue non-gray colors too.
- Sometimes the spikes blend into the graphics a little too much, which usually leads to kinda unfair damage. And since the duocoloring slightly tires the player's eyes, they're even less noticeable.
A decent level with quite a few design and atmosphere flaws
Moved to 'Pretty Good'
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