Nightmare

Levels that have good quality and are worth playing.
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Star
Bit
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Posts: 128
Joined: Mon Jan 06, 2014 8:22 pm
Current Project: GlitchPC. Where Insanity means Normal.

Nightmare

Postby Star » Fri Apr 11, 2014 8:59 am

A pretty intense level with pretty out of place music.
The music is pretty funny, It is meant to give you a feeling that you should get out of your dream fast.

So the level is about a Whomp taking Mario into a Nightmare, Mario needs to get out fast collecting the '9 Dream Shards' Which are stars which will break the seal and free you.
Spoiler: show
Image
The music also should annoy the HELL out of the player too, Making it harder to concentrate. (Its a nightmare, What do you expect?)
The best thing? Its hard. No custom Graphics.

Its also a puzzle game where you need to think where the stars are gonna be.
And you need to thing outside the box to GET to the star.
Hidden blocks? Fake doors? Random Coins?
Fail to collect all stars and you will have no choice but to suicide.
Its a nightmare! Its a real Scream!

Download Link:
http://www.mediafire.com/download/uvl9d ... htmare.zip
Fixed Ending:
http://www.mediafire.com/download/uvl9d ... htmare.zip
THIS IS NOT A JOKE LEVEL.
This is serious and it isn't fun. its like my Episode.

I cannot fix the loud music. Sorry

Check below please
Last edited by Star on Tue Apr 29, 2014 2:05 am, edited 1 time in total.
I have stop updating my project. Don't cry though. It's being updated here!

http://smbxuniverse.my-board.org/

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Star
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Posts: 128
Joined: Mon Jan 06, 2014 8:22 pm
Current Project: GlitchPC. Where Insanity means Normal.

Re: Nightmare

Postby Star » Fri Apr 11, 2014 11:15 pm

Updated.

Now the ending is a SMB3 Star and nothing else.
Please check first post,
I have stop updating my project. Don't cry though. It's being updated here!

http://smbxuniverse.my-board.org/

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Murphmario
Larry Koopa
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Joined: Fri Dec 20, 2013 7:07 pm
Current Project: Project planned; waiting for SMBX2 Beta 4

Re: Nightmare

Postby Murphmario » Sun Apr 13, 2014 7:45 pm

*hears the music* What is this!?

Anyways, playing.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Star
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Posts: 128
Joined: Mon Jan 06, 2014 8:22 pm
Current Project: GlitchPC. Where Insanity means Normal.

Re: Nightmare

Postby Star » Sat Apr 26, 2014 4:31 am

Updated

-Changed Storyline
-Changed Music

http://www.mediafire.com/download/axyfw ... pdated.zip
I have stop updating my project. Don't cry though. It's being updated here!

http://smbxuniverse.my-board.org/

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HeroOfRhyme
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Re: Nightmare

Postby HeroOfRhyme » Sun Jun 01, 2014 3:07 am

Lets see what we got here, Star.
[08:20:23] <SleepyKitty> AeroMatter, typing /ignore *!*@* will let you block curtain people CTCP'ing you
[08:20:32] <SleepyKitty> so for an example
[08:20:36] <Marinite> curtain
[08:20:40] <Apex> curtain
[08:20:43] <AeroMatter> curtain


Hi Yuki

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HeroOfRhyme
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Joined: Sat May 17, 2014 12:47 pm

Re: Nightmare

Postby HeroOfRhyme » Sun Jun 01, 2014 4:23 am

So this level was really really laggy...and I mean really. It's more laggy than any other level I've played so, that will be nabbing .5 of your score.

On with the review.

Graphics: 10/10
You really seemed to use al the graphics sets.. Each section stayed to its own, that's what I like about this level. Good job. Can't really argue with the graphics choices in this.

Enemies/Placement: 6/10
Enemies in most sections...either felt void, or completely spammed. Which is bad. Your first room however was okay, try to spread your enemies out more like that. Other then that, the enemies also stays to their own section. Cool stuff, Star.

Style/Aesthetics: 4.5/10
Honestly, some of the level design was alright, and some was bad. The spikes in the bonus room, as well as the slipperiness was.. kind of Kaizo like. As well, the jumping in there to reach the door was horrible. Especially with the lag, it took forever to finally get out of that room. The idea for the propeller was cool, though. Fixing the lag would give this a 5, as well, fixing the level design up a bit would get this back up to a ten. I know you have it in you Star.

Items/.etc: 8.5/10
Items weren't really any problem at all. The stars placement was a little weird. Other then that I never really had much problem with the items. Perhaps you could think of placing the stars better.

Overall: 7.25/10
I really didn't expect it to get this high of a rating overall...since I go out of a 1.000 ratio, this getting .725... I really enjoyed the level. The music was wacky as well. Nice touch though. I didn't really catch the dreamy feel of it though. But as I said fix the lag, and the level stuff up an you'll be good.
[08:20:23] <SleepyKitty> AeroMatter, typing /ignore *!*@* will let you block curtain people CTCP'ing you
[08:20:32] <SleepyKitty> so for an example
[08:20:36] <Marinite> curtain
[08:20:40] <Apex> curtain
[08:20:43] <AeroMatter> curtain


Hi Yuki


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