Outline Woody

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Outline Woody

Postby WerewolfGD » Sat Feb 21, 2015 12:55 am

Hi! did you know MxW2? if you have the demo, you're know this level.
about this level : if you found the cut-off, sorry about it. You can collect 6 dragon coins (maybe...)
How about my level? give feedback!
Screenshot
Spoiler: show
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Credits :
- Epoch
- Road runner
(all GFX made transparent and recolored by me)
download now! https://www.mediafire.com/?9so506o79mhz7ia

A former SMBX level designner
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Re: Outline Woody

Postby JupiHornet » Sat Feb 21, 2015 4:39 pm

Looks trippy :O

Level downloaded, review should come later
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Re: Outline Woody

Postby WerewolfGD » Sun Feb 22, 2015 6:02 am

Thanks! I'm waiting for it :)

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Re: Outline Woody

Postby RoundPiplup » Sun Feb 22, 2015 9:44 am

Wow... It looks beautiful with its outlines only showing up. Downloading soon.
The Past still haunts me.
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Re: Outline Woody

Postby JupiHornet » Sun Feb 22, 2015 9:56 am

Sorry I couldn't review this yesterday, something came up.
I'll try to do it tonight.
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Re: Outline Woody

Postby WerewolfGD » Sun Feb 22, 2015 7:17 pm

Turtwig wrote:Sorry I couldn't review this yesterday, something came up.
I'll try to do it tonight.
m.... okay
but in here is morning
RoundPiplup wrote:Wow... It looks beautiful with its outlines only showing up. Downloading soon.
thanks!

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Re: Outline Woody

Postby JupiHornet » Sun Feb 22, 2015 7:30 pm

UNOFFICIAL REVIEW of OUTLINE WOODY by ANDIALIFBATARA

Design (6.5/10)
This was a level inspired by "Neon Flare" right down to the music. The moving platforms were a cool idea but the spike traps had the same problem as in your other level, "Subcon Masquerade" in that they don't give you any indication before changing. The open section was also very confusing.

Atmosphere (10/10)
This level was trippy goodness. The neon graphics were great and the music fit very well. This level looked even better than Neon Flare :D (sorry Epoch)

Other Comments: tfw i die rite b4 rteh midpoint ;-;

Overall 8.25/10 (Pretty Good)
A step above your other levels, this level was highly enjoyable. Well done!
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Re: Outline Woody

Postby WerewolfGD » Sun Feb 22, 2015 7:46 pm

Turtwig wrote:
Spoiler: show
UNOFFICIAL REVIEW of OUTLINE WOODY by ANDIALIFBATARA
Design (6.5/10)
This was a level inspired by "Neon Flare" right down to the music. The moving platforms were a cool idea but the spike traps had the same problem as in your other level, "Subcon Masquerade" in that they don't give you any indication before changing. The open section was also very confusing.

Atmosphere (10/10)
This level was trippy goodness. The neon graphics were great and the music fit very well. This level looked even better than Neon Flare :D (sorry Epoch)

Other Comments: tfw i die rite b4 rteh midpoint ;-;

Overall 8.25/10 (Pretty Good)
A step above your other levels, this level was highly enjoyable. Well done!
Thanks for your UNOFFICIAL REVIEW!
I think you're good for reviewing a level, why you don't be a judge level?
Last edited by bossedit8 on Mon Feb 23, 2015 2:43 am, edited 1 time in total.
Reason: Spoiler inside the Quote added

A former SMBX level designner
If you want to to talk with me, go here : Alagirez#2056
Also a furry

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Re: Outline Woody

Postby JupiHornet » Sun Feb 22, 2015 7:59 pm

andialifbatara wrote:
Spoiler: show
Turtwig wrote:UNOFFICIAL REVIEW of OUTLINE WOODY by ANDIALIFBATARA
Design (6.5/10)
This was a level inspired by "Neon Flare" right down to the music. The moving platforms were a cool idea but the spike traps had the same problem as in your other level, "Subcon Masquerade" in that they don't give you any indication before changing. The open section was also very confusing.

Atmosphere (10/10)
This level was trippy goodness. The neon graphics were great and the music fit very well. This level looked even better than Neon Flare :D (sorry Epoch)

Other Comments: tfw i die rite b4 rteh midpoint ;-;

Overall 8.25/10 (Pretty Good)
A step above your other levels, this level was highly enjoyable. Well done!
Thanks for your UNOFFICIAL REVIEW!
I think you're good for reviewing a level, why you don't be a judge level?
You're welcome :D
Also idk. You could have submitted this into a contest, it would have done well!
Last edited by bossedit8 on Mon Feb 23, 2015 2:44 am, edited 1 time in total.
Reason: Spoiler inside the Quote added
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Re: Outline Woody

Postby silent_ » Tue Feb 24, 2015 9:02 am

Outline Woody - Reviewed by Kep

Design - 4
Unique level, with its share of bugs. Its length was not too short or long, so that's good. On a negative note, the music was crazy-loud and annoying, and really didn't fit the level very much. The background didn't fit very well; you could have made it look like the rest of the level. The ending goal frame had 1x1 pixels. You used just about every single enemy in SMBX's stock (remember, there's a difference between an enjoyable level with a good enemy variety and an overdone level with about every enemy in stock). I think the Toad could have been recolored to look like the rest of the level. There was hardly anything interesting about the level (besides the wood-and-spike switching gimmick that was only used once--seriously, use it more, I loved that) and the moving layers were either obnoxiously slow or unfairly fast. Sorry, but design-wise, this level wasn't very good. You still have the Placement and Atmosphere categories to redeem yourself, though. Let's see how you do.

Placement - 5
The placement was about average. As I said earlier, you used about every single enemy in SMBX's stock, and this makes the level look more like a mini-episode featuring everything in one, not a level. Speaking of enemies, sometimes, you put too much. As for pipes, you put too little most of time, but also, you put too much in certain parts. In terms of question blocks/bricks there was almost nothing, which, you know, is bad. There were too much coins in sections 2, 5, and 8. You offered just enough BGO-wise, so good job on that. But even then, the placement wasn't very good.

Atmosphere - 9
I would have given this a ten if you didn't ruin the atmosphere by sometimes adding too much pipes. Also, the Bullet Bills were ugly. I know this was probably your intention, though. All in all, the atmosphere was great. Loved the transparent and outlined things. BGOs were just right. Didn't like the background, though. It didn't match with the level.

Overall - 6
Pretty good level, but it has a lot of flaws design-wise and placement-wise.

(I'll happily re-review this if you update it.)
previously known as Kep

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Re: Outline Woody

Postby JupiHornet » Tue Feb 24, 2015 9:09 am

Kep wrote:Atmosphere - 9
I would have given this a ten if you didn't ruin the atmosphere by sometimes adding too much pipes. Also, the Bullet Bills were ugly. I know this was probably your intention, though. All in all, the atmosphere was great. Loved the transparent and outlined things. BGOs were just right. Didn't like the background, though. It didn't match with the level.
What is it with you and pipes ;-;

Also I loved the background. Good review though!
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Re: Outline Woody

Postby Man1234FK » Tue Feb 24, 2015 2:18 pm

Great level, dude! I really loved the graphics, also i think you did a good job on the spikes changing to wood thing, i liked it!

Also.
Turtwig wrote:
Kep wrote:Atmosphere - 9
I would have given this a ten if you didn't ruin the atmosphere by sometimes adding too much pipes. Also, the Bullet Bills were ugly. I know this was probably your intention, though. All in all, the atmosphere was great. Loved the transparent and outlined things. BGOs were just right. Didn't like the background, though. It didn't match with the level.
What is it with you and pipes ;-;

Also I loved the background. Good review though!
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Re: Outline Woody

Postby RoundPiplup » Tue Feb 24, 2015 3:33 pm

The pipes... It doesn't really matter to me if there are like less than 30 pipes on a non-pipe level.
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Re: Outline Woody

Postby silent_ » Tue Feb 24, 2015 3:36 pm

Turtwig wrote:
Kep wrote:Atmosphere - 9
I would have given this a ten if you didn't ruin the atmosphere by sometimes adding too much pipes. Also, the Bullet Bills were ugly. I know this was probably your intention, though. All in all, the atmosphere was great. Loved the transparent and outlined things. BGOs were just right. Didn't like the background, though. It didn't match with the level.
What is it with you and pipes ;-;
Pipes are just like coins, question blocks/bricks, enemies, and BGOs. Can't put too much and can't put too little.
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Re: Outline Woody

Postby WerewolfGD » Tue Feb 24, 2015 7:28 pm

@Kep : Thanks for your UNOFFICAL OR OFFILIAL (?) review.
yah I like transparent thing but you don't like it..... :(
6/10 is good for me.

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Re: Outline Woody

Postby silent_ » Tue Feb 24, 2015 7:31 pm

andialifbatara wrote:@Kep : Thanks for your UNOFFICAL OR OFFILIAL (?) review.
My review wasn't official, but I use the review approval system where every time I review something, I send my review to TNTtimelord/Layla and he decides (with the other LJs) whether or not to approve it.
andialifbatara wrote:yah I like transparent thing but you don't like it..... :(
When did I say I didn't like the transparent things? All I didn't like was the Bullet Bill.
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