Teddy wrote:Thanks for the detailed overview. If you're interested, here's my rationale behind some of the things you took issue with.
Thank you for the response! I'd also be more than happy to also explain why I wrote what I did in my review. ~
Teddy wrote:I felt like Link, with his sword, is pretty overpowered, so I could get away with putting a lot more enemies than you'd normally be able to in a Mario level.
I would suppose that's fair enough. I'm just used to seeing what I would deem, I guess a proportional amount of enemies to the size of the level itself or something. Some areas I went to were fine and it just seemed like a couple had a couple too many and it made it difficult to pass. That's where I was feeling mixed about it.
Teddy wrote:However, I feel like it's worth pointing out that there were ways to reduce the number of enemies. For example, when paragoombas infinitely spawn from pipes, killing the shyguy above them stops that. That's probably a little unintuitive for people who are used to playing Mario levels though.
Oh! Well I knew about the paragoombas, but the shyguy must've been an oversight so I apologize for missing that. Thanks for letting me know about that. ~
Teddy wrote:However, once you get to the fairy bit, the advantage from Link's sword is gone and you die if you're hit once, so the difficulty spikes dramatically. For that reason, I added an easier way to complete that section (a hidden pipe to the left of the room making it so you don't have to ride all the way to the key and back, just having to take one trip), but it still maybe has a few more enemies than it needed to.
This is true that it's more difficult but I still liked it. Challenge is fun to me, but I didn't even think there was honestly a second way out of there so I'll be sure to check that out! I also think this was one of the areas I was putting into that 'few too many enemies' group.
Teddy wrote:It's also possible to kill some enemies as a fairy by touching them from above, "jumping" on them, but that's risky and only really useful for the hammer-throwing propeller-shyguy. Even I have trouble with that room, so I can totally see why you might say the enemy density there is a little too much.
That's actually something I found out by accident while trying to avoid a chasing paragoomba, but I should've been more thorough in that respect so once again, I do apologize. The enemies weren't terrible but I think at the very most is was a probably a couple too many otherwise it would be just fine. ~
Teddy wrote:As for the hidden key at the entrance, that's specifically designed to be hard to find, to teach the player that they're going to have to be observant in this level. I'm sure plenty of people will never make it past the first screen though, which is why I gave some tips in the OP in case anybody's stuck.
Yeah. That's something I have nothing against. I like that you did that actually. I think I was making too big of a deal about this in the review, but I do know someone with lower patience would give up after not being able to find it so it is good you left those tips. ~
Teddy wrote:It's unclear from your review whether you got the normal ending or the true ending, but I imagine some people wouldn't be interested enough to keep playing long enough to find the real ending.
I would assume in my first play I got the normal ending although I will be playing to get the true ending this time.
I really do appreciate the response because I know I'm sort of new-ish to this thing and having some explanation to this is invaluable. I have nothing against this level and I really did find it enjoyable, most of what I said were observations and personal thoughts, but I'm glad I could explain some things on my end as well. ~ ^_^