(Harder/Insane) Okiba Magmafall (Updated v1.1)

They're not that bad, but they're not that good either.
User avatar
WerewolfGD
Wart
Wart
Posts: 3243
Joined: Tue Dec 02, 2014 2:28 am
Current Project: Furry
Location: Wolf Cave | Indonesia
Chat Username: Camacho
Contact:

(Harder/Insane) Okiba Magmafall (Updated v1.1)

Postby WerewolfGD » Tue Apr 12, 2016 2:59 am

A short magma level with Renzor Subconpolis adaption. I will update this level tomorrow. Credits in the GFX folder. Yeah, i tried to make a level wiithout switch blocks. (are you happy now as303298)
Spoiler: show
support darkmecha
Image
Image
I still need to fix the insta-kill phantom placements, fix some dialogues, change the platform, and remove a koopa in section 2. ;) idk if I uploaded the fully fixed version or not :/
Okiba Magmafall Original Version
Okiba Magmafall Lunalua version <------- recommended
Feedback(s) are appreciated.
Last edited by WerewolfGD on Wed Jun 15, 2016 10:57 pm, edited 7 times in total.
>w<
Alright.
Previously known as Camacho/Harvey36Dice/andialifbatara.

Image
YT Channel MxW2 for those who wants it
ImageImage
ImageImage
Image

Awooo!
If you want to talk with me, add my discord : WerewolfGD#7347.
And yes, I am a furry.

User avatar
Ness-Wednesday
Purple Yoshi Egg
Purple Yoshi Egg
Posts: 1342
Joined: Sun Jun 28, 2015 3:50 pm
Current Project: Toad and ??? Journey
Location: In my log cabin with my wife.
Contact:

Re: (Harder/Insane) Okiba Magmafall

Postby Ness-Wednesday » Tue Apr 12, 2016 7:26 am

That one night when I saw MECHDRAGON777 play this level, I had a dream with a level with these graphics thus more.
Seriously, this was a beautiful level you made.
The decoration and design is great, I will play this.
Good job Harvey! ;)
#Therealmofloveandhate

Join my Discord server!
Spoiler: show
Image
Do you love Villagers? I know I do!
(Image is not by me)
Will Toad truly get an actual project, will something happen who knows?
OR

User avatar
RoundPiplup
Grinder
Grinder
Posts: 1142
Joined: Sun Jun 15, 2014 12:03 pm

Re: (Crazy/Insane) Okiba Magmafall

Postby RoundPiplup » Tue Apr 12, 2016 10:03 am

I liked watching this in the Undeground Contest video. Reactions over reading a username and the "that killed the level."

So far what I've seen, the level is nice(very decorated), though just like what you said in the main post, you should tone down those insta kill blocks(not the lava, those "wolf things idk").

Last thing would be to remove the bat right at the end of the level.
The Past still haunts me.
Spoiler: show
Image

Image
...

User avatar
Waddle Derp
Level Reviewer
Level Reviewer
Posts: 1483
Joined: Sun Sep 07, 2014 4:59 am
Location: A Cave

Re: (Harder/Insane) Okiba Magmafall

Postby Waddle Derp » Tue Apr 12, 2016 10:35 am


User avatar
FanofSMBX
Bowser
Bowser
Posts: 3832
Joined: Sun Dec 22, 2013 12:01 pm

Re: (Harder/Insane) Okiba Magmafall

Postby FanofSMBX » Tue Apr 12, 2016 1:34 pm

Bugfixed npc-154 without any pink 1x1 pixels:
Image
Also the level looks nice but what gfx did I make?

I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.
My graphics pack!
Supporting forums:

Spoiler: show
SMBX Galaxy forum by Pivot40Channel
http://smbxgalaxy.prophpbb.com/
Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open:
http://nsmbx.prophpbb.com/
AirSeus Forums the new home of the Boss Rush series:
http://smbxairseusforums.prophpbb.com/
Spoiler: show
First to discover:
Spark
Eerie
Grinder
Rainbow Shell
Birdo
Boom Boom
Image
Image
Image
Image
Image
KINGBOWSER112 RULES!


User avatar
WerewolfGD
Wart
Wart
Posts: 3243
Joined: Tue Dec 02, 2014 2:28 am
Current Project: Furry
Location: Wolf Cave | Indonesia
Chat Username: Camacho
Contact:

Re: (Harder/Insane) Okiba Magmafall

Postby WerewolfGD » Tue Apr 12, 2016 7:43 pm

FanofSMBX wrote:Bugfixed npc-154 without any pink 1x1 pixels:
Image
Also the level looks nice but what gfx did I make?
Ohhh thank you for that
sorry i didn't use your GFX, i found the NPCs at SMSE, i was edited some of them
Waddle Derp wrote:<DM's demon level>

Nice visuals
thx
RoundPiplup wrote:I liked watching this in the Undeground Contest video. Reactions over reading a username and the "that killed the level."

So far what I've seen, the level is nice(very decorated), though just like what you said in the main post, you should tone down those insta kill blocks(not the lava, those "wolf things idk").

Last thing would be to remove the bat right at the end of the level.
Thank you for the nice comment! i will remove the bat later.
Ness-Wednesday wrote:That one night when I saw MECHDRAGON777 play this level, I had a dream with a level with these graphics thus more.
Seriously, this was a beautiful level you made.
The decoration and design is great, I will play this.
Good job Harvey! ;)
Ohhhh O_O
Thank you for the nice words :D
--------------------------------------------------------------
The update will come tomorrow, i still need to fix the NPC placements and remove some cut-offs. Edit : done.
Last edited by WerewolfGD on Wed Jun 15, 2016 10:52 pm, edited 1 time in total.
>w<
Alright.
Previously known as Camacho/Harvey36Dice/andialifbatara.

Image
YT Channel MxW2 for those who wants it
ImageImage
ImageImage
Image

Awooo!
If you want to talk with me, add my discord : WerewolfGD#7347.
And yes, I am a furry.

User avatar
WerewolfGD
Wart
Wart
Posts: 3243
Joined: Tue Dec 02, 2014 2:28 am
Current Project: Furry
Location: Wolf Cave | Indonesia
Chat Username: Camacho
Contact:

Okiba Magmafall UPDATED

Postby WerewolfGD » Wed Jun 15, 2016 10:50 pm

Level updated. The updated version requires lunalua to play.
Here
>w<
Alright.
Previously known as Camacho/Harvey36Dice/andialifbatara.

Image
YT Channel MxW2 for those who wants it
ImageImage
ImageImage
Image

Awooo!
If you want to talk with me, add my discord : WerewolfGD#7347.
And yes, I am a furry.

Lighthouse01
Shy Guy
Shy Guy
Posts: 5
Joined: Thu May 26, 2016 3:53 am

Re: (Harder/Insane) Okiba Magmafall (Updated v1.1)

Postby Lighthouse01 » Fri Jun 17, 2016 3:32 pm

i will remove the bat later
(Link retracted)

User avatar
PixelPest
Edward
Edward
Posts: 6456
Joined: Sun Jul 12, 2015 5:38 pm
Current Project: Boom Boom Evolution
Location: Canada, Eh?
Chat Username: PixelPest
Contact:

Re: (Harder/Insane) Okiba Magmafall (Updated v1.1)

Postby PixelPest » Fri Jun 17, 2016 3:37 pm

Lighthouse01 wrote:i will remove the bat later
(Link retracted)
Don't make posts like this. Keep outside links in your signature (don't advertise your things in others' threads) and stay on topic. This is not the right place to be posting things like this

User avatar
PixelPest
Edward
Edward
Posts: 6456
Joined: Sun Jul 12, 2015 5:38 pm
Current Project: Boom Boom Evolution
Location: Canada, Eh?
Chat Username: PixelPest
Contact:

Re: (Harder/Insane) Okiba Magmafall (Updated v1.1)

Postby PixelPest » Sat Jun 25, 2016 3:23 pm

Review of Okiba Magmafall

Level Design and Gameplay (weighed 70%): 5.2/10
This level had some interesting elements to it, however I personally didn't find it much fun to play. Although it doesn't have much backtracking, the level seems too long for what it has to offer, which isn't much. The gimmicks used are very shallow, unintuitive, and overused. The insta-kill blocks aren't placed in a very challenging way and are easily avoidable, seeming kind of pointless. The moving platforms move just way too slowly when there are very few obstacles to avoid, as well as the Skull Rafts. One major issue I had with this level was the springboards in cramped areas. Compared to the rest of the level, these areas really spiked in difficulty and seemed a bit unfair. Coin placement also wasn't great, as most of the coins were just clumped together in bunches rather than being spread out more as they should have been. This level's biggest issue was the number of ideas it tried to squeeze in. There were some NPCs that were seen very few times and a great variety of them which was unneeded. I really expected this level to be much longer due to the sheer number of gimmicks it throws at the player and then leaves behind. A lot of the gimmicks had some potential but were used to briefly in a simple, unintuitive manner. The overall layout of the level is quite good though since it does seem kind of adventurous.

Graphics and Sounds (weighed 30%): 5.6/10
Overall, the graphics for this level were pretty good, although it was almost on the side of being over-worked due to the sheer amount of red and yellow covering the screen, especially the seemingly ongoing fight between BGO lava and the lava from the background. For a volcano though, some graphical choices were bad, such as the hills and plants. I think this level would be much more solid if there were no hills or plants inside. It would help develop the atmosphere better (which they now tae away from) in addition to other things. The graphics for the insta-kill blocks were also very poorly done in my opinion. The shading for the spikes needs a lot of work and the outline doesn't go all of the way around, which doesn't look too good. I also don't agree with the music choice for a volcano at all. It was way to joyful, bright, and upbeat for the atmosphere being developed, including the black and purple gas clouds, the red and dark brown rock, and the large amounts of boiling lava.

Overall: 5.32/10 (Average)


Return to “Average”

Who is online

Users browsing this forum: No registered users and 2 guests

Login  •  Register