Grassy Valley

They're not that bad, but they're not that good either.
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Mario_and_Luigi_55
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Grassy Valley

Postby Mario_and_Luigi_55 » Wed Apr 27, 2016 9:09 am

A level that is remix of many different SMB1 levels.


Video and screens:
Spoiler: show
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Download it here
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My best levels:
Goomba Lands - 5/10
Stars of the trees - 5.5/10
Koopa Cave - 3.42
Green Grass Hill - 3.42
Grassy Valley - 5.47

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Mario_and_Luigi_55
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Re: Grassy Valley

Postby Mario_and_Luigi_55 » Thu Apr 28, 2016 2:52 am

Now the level has been updated.
Please post your opinions.
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My best levels:
Goomba Lands - 5/10
Stars of the trees - 5.5/10
Koopa Cave - 3.42
Green Grass Hill - 3.42
Grassy Valley - 5.47

Mable
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Re: Grassy Valley

Postby Mable » Thu Apr 28, 2016 11:20 am

Mario_and_Luigi_55 wrote:Now the level has been updated.
Please post your opinions.
Maybe you can say us what exactly did you update in it?

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Mario_and_Luigi_55
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Re: Grassy Valley

Postby Mario_and_Luigi_55 » Thu Apr 28, 2016 11:32 am

Tinkerbell wrote:
Mario_and_Luigi_55 wrote:Now the level has been updated.
Please post your opinions.
Maybe you can say us what exactly did you update in it?

I added next section of the level
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My best levels:
Goomba Lands - 5/10
Stars of the trees - 5.5/10
Koopa Cave - 3.42
Green Grass Hill - 3.42
Grassy Valley - 5.47

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Matt_The_Slime
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Re: Grassy Valley

Postby Matt_The_Slime » Fri May 06, 2016 8:18 pm

Well, this level was... interesting.
Why all those poison mushrooms? Whatever, I guess...
Video:
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TDK
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Re: Grassy Valley

Postby TDK » Sun May 29, 2016 5:20 pm

Why did you upload SMBX, lol?

Anyway this was an enjoyable level that reminded me of SMB: The Lost Level, and with interesting uses of the poison mushroom.

However there was a few things:
- First, this warp pipe doesn't lead to a bonus area.
Spoiler: show
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Which is quite misleading, considering that it's one of the very few pipes without a piranha plant, it's out of reach and it has a coin on the top.

- It's even more strange, since there's a pipe that leads to the bonus area, which is this one:
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You shouldn't put piranha plants in warp pipes.

- Also these coins are unreachable.
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- And a small cutoff between the water and the land in the left hand side:
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-Also some of the warp for the horizontal warp pipes, were in the middle of the pipe.
Spoiler: show
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Video:
Last edited by TDK on Sat Jun 04, 2016 12:39 pm, edited 2 times in total.

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Re: Grassy Valley

Postby GhostHawk » Thu Jun 02, 2016 5:28 am

Pretty good level. Although when you start off the level you get an SMB3 mushroom if you're small because of the SMB3 leaf which seems out of place since the rest of the level is SMB1. It's not too easy, and not too hard, and would make a good World 2 or 3 level. Keep doing what you're doing but take into consideration what DinoKing said above, and pay a bit more attention to detail.
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Re: Grassy Valley

Postby PixelPest » Sat Aug 06, 2016 3:26 pm

Review of Grassy Valley

Level Design and Gameplay (weighed 70%): 4.9/10
This level was quite well done overall. It had a good spread of BGOs and there weren't very many parts that seemed overly clustered or overworked. The level was very linear and played quite nicely to the SMB1 style overall. Even though it provided some good variety, it still seemed to drag on for a bit too long. The amount of variety there was in terms of some elements was a bit too much though. There were some NPCs, such as Cheep Cheeps, that were used too briefly, as well as many others (lava as another main one), resulting in it feeling a bit too busy. The poisonous mushrooms also seemed a little overused and there placement wasn't great. Furthermore, there were issues with warp placement and Piranha Plants placed overtop of warps as mentioned above. One last thing to mention would be coin placement; although the level didn't seem to empty of them, their chosen positions didn't seem great. They were really just scattered about and didn't have great placement overall. The bonus section also seemed like a bit of a tease since there were really just some coins.

Graphics and Sounds (weighed 30%): 6.8/10

It was nice to see a level without too many custom graphics. It really kept to the classic SMB1 feel in this way because of it. There was still a bit of cutoff in a few places however, although it wasn't really obvious. My biggest issue with this level was the music choices. They just seemed a little too over-the-top per se; I think it would have had a way better effect on the overall atmosphere and impression of the level to use simpler music choices, instead of upbeat, funky ones.

Overall: 5.47/10 (Average)


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